Player Matchup

Danzaburou
Danzaburou
Neulisaur
Danzaburou
Level 28
God Stats
2W - 1L
1,651 SR
Queue Stats
13W - 8L
1,462 Elo+
Party 1
Bacchus
Bacchus
STORMS0NGW
Bacchus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 21L
1,477 Elo+
Party 1
Baron Samedi
Baron Samedi
TH3 HEARTLESS
Baron Samedi
Level 155
God Stats
3W - 4L
1,417 SR
Queue Stats
21W - 19L
1,448 Elo+
Party 1
Team Averages
Level 65
1,523 SR
1,462 Elo+

VS

Team Averages
Level 90
1,555 SR
1,381 Elo+
The Morrigan
The Morrigan
Evlsyrup
The Morrigan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,411 Elo+
Party 2
Khepri
Khepri
Hawkeye6801
Khepri
Level 65
God Stats
6W - 7L
1,517 SR
Queue Stats
9W - 18L
1,344 Elo+
Party 2
Fenrir
Fenrir
SlapShot25AS
Fenrir
Level 85
God Stats
2W - 3L
1,648 SR
Queue Stats
47W - 56L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Neulisaur
Danzaburou
13
2 / 0 / 8
9,468
631
6,943
3,826
1,858
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
STORMS0NGW
Bacchus
13
5 / 0 / 7
9,656
644
5,326
10,108
13,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
TH3 HEARTLESS
Baron Samedi
15
5 / 0 / 7
10,042
669
9,659
4,092
2,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Evlsyrup
The Morrigan
12
0 / 4 / 0
8,122
541
5,146
4,629
1,828
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
10
0 / 4 / 0
8,341
556
2,656
12,588
14,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
11
0 / 4 / 0
7,878
525
3,426
9,259
4,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
12
Kills
0
0
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Evlsyrup
The Morrigan
0
4
0
0
L
Khepri
0
4
0
0
W
Danzaburou
Neulisaur
Danzaburou
2
0
8
6
W
Bacchus
STORMS0NGW
Bacchus
5
0
7
8.5
L
Fenrir
0
4
0
0
W
Baron Samedi
TH3 HEARTLESS
Baron Samedi
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
11,228
18,026
Taken
26,476
18,192
Mitigated
21,041
6,573
Healing
2,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Evlsyrup
The Morrigan
5,146
340
312
406
4,629
1,828
0
2,713
1,662
33,842
378
L
Khepri
2,656
261
0
649
12,588
14,999
0
6,774
5,814
14,068
0
W
Danzaburou
Neulisaur
Danzaburou
6,943
2,137
0
360
3,826
1,858
413
1,951
1,875
0
24,702
W
Bacchus
STORMS0NGW
Bacchus
5,326
406
0
1,671
10,108
13,665
0
3,882
6,226
20,459
0
L
Fenrir
3,426
1,776
0
1,202
9,259
4,214
0
5,462
3,797
0
13,097
W
Baron Samedi
TH3 HEARTLESS
Baron Samedi
9,659
602
2,330
2,212
4,092
2,669
264
1,985
2,107
44,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,166
Gold Earned
24,341
140
Minions Killed
124
5
Camps Cleared
4
843,704
Distance Traveled
696,495
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,122
541
68
5
0
226,389
2
L
Khepri
8,341
556
26
2
1
221,697
3
W
Danzaburou
9,468
631
41
3
1
278,143
4
W
Bacchus
9,656
644
36
2
3
292,766
3
L
Fenrir
7,878
525
30
2
3
248,409
0
W
Baron Samedi
10,042
669
63
4
1
272,795
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role