Player Matchup

Bacchus
Bacchus
MDArchon
Bacchus
Level 68
God Stats
3W - 0L
1,818 SR
Queue Stats
220W - 179L
1,489 Elo+
Party 1
Baron Samedi
Baron Samedi
Sephi-Rob_
Baron Samedi
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,351 Elo+
Solo
Anhur
Anhur
The Og POP
Anhur
Level 18
God Stats
2W - 1L
1,694 SR
Queue Stats
23W - 32L
1,355 Elo+
Party 1
Ares
Ares
parthamazing93
Ares
Level 55
God Stats
3W - 1L
1,513 SR
Queue Stats
186W - 170L
1,471 Elo+
Party 1
Nike
Nike
x CRABCAKES x
Nike
Level 97
God Stats
6W - 3L
1,765 SR
Queue Stats
466W - 389L
1,489 Elo+
Party 1
Team Averages
Level 67
1,658 SR
1,431 Elo+

VS

Team Averages
Level 69
1,442 SR
1,422 Elo+
Janus
Janus
DetectiveDupont
Janus
Level 80
God Stats
0W - 1L
1,165 SR
Queue Stats
26W - 29L
1,427 Elo+
Party 2
Chaac
Chaac
QcWazaaaaaaaaa
Chaac
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,263 Elo+
Party 2
Ao Kuang
Ao Kuang
Tyrpitz
Ao Kuang
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,492 Elo+
Party 2
Zeus
Zeus
mesro
Zeus
Level 89
God Stats
4W - 3L
1,544 SR
Queue Stats
164W - 171L
1,426 Elo+
Party 3
Olorun
Olorun
trollzor5
Olorun
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 55L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MDArchon
Bacchus
15
1 / 2 / 19
9,469
861
9,920
11,617
18,980
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
Sephi-Rob_
Baron Samedi
16
5 / 2 / 12
9,157
832
8,493
7,604
4,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
16
1 / 3 / 12
8,680
789
3,602
7,722
3,764
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 11
9,413
856
4,909
10,227
12,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
12 / 4 / 8
10,191
926
16,788
14,597
11,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 4
8,812
801
6,595
11,436
3,681
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 9
7,449
677
3,949
8,966
5,860
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
Tyrpitz
Ao Kuang
17
7 / 1 / 1
9,083
826
9,132
5,709
4,089
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
mesro
Zeus
13
1 / 7 / 4
7,452
677
6,591
9,204
2,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
trollzor5
Olorun
13
1 / 5 / 9
7,835
712
6,141
10,334
4,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
39
22
Kills
12
12
Deaths
22
62
Assists
27
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
Bacchus
MDArchon
Bacchus
1
2
19
5.25
L
0
3
9
1.5
W
Baron Samedi
Sephi-Rob_
Baron Samedi
5
2
12
5.5
W
Anhur
1
3
12
2.33
L
Ao Kuang
Tyrpitz
Ao Kuang
7
1
1
7.5
L
Zeus
mesro
Zeus
1
7
4
0.43
W
3
1
11
8.5
L
Olorun
trollzor5
Olorun
1
5
9
1.1
W
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,712
Damage
32,408
51,767
Taken
45,649
52,531
Mitigated
20,510
21,103
Healing
13,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,595
360
535
2,365
11,436
3,681
0
5,478
5,669
29,522
0
W
Bacchus
MDArchon
Bacchus
9,920
572
4,867
3,353
11,617
18,980
577
5,383
6,234
14,810
0
L
3,949
364
639
1,810
8,966
5,860
0
5,115
3,679
0
8,427
W
Baron Samedi
Sephi-Rob_
Baron Samedi
8,493
651
4,572
2,782
7,604
4,879
831
3,634
3,970
26,747
0
W
Anhur
3,602
1,830
0
141
7,722
3,764
997
6,129
1,593
42
15,039
L
Ao Kuang
Tyrpitz
Ao Kuang
9,132
2,462
72
3,041
5,709
4,089
0
3,212
2,416
10,767
0
L
Zeus
mesro
Zeus
6,591
429
728
995
9,204
2,860
0
4,448
4,598
18,568
0
W
4,909
230
523
2,554
10,227
12,936
155
6,638
3,589
9,727
0
L
Olorun
trollzor5
Olorun
6,141
2,252
1,226
2,514
10,334
4,020
0
5,118
5,088
9,670
0
W
16,788
1,162
515
1,796
14,597
11,972
253
6,675
7,922
7
30,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,910
Gold Earned
40,631
124
Minions Killed
98
0
Camps Cleared
0
1,129,587
Distance Traveled
961,622
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,812
801
49
4
0
184,596
0
W
Bacchus
9,469
861
3
0
0
243,500
0
L
Chaac
7,449
677
7
1
0
194,969
0
W
Baron Samedi
9,157
832
36
3
0
238,212
2
W
Anhur
8,680
789
41
4
0
220,556
0
L
Ao Kuang
9,083
826
7
1
0
224,880
2
L
Zeus
7,452
677
25
2
0
186,513
0
W
Ares
9,413
856
7
1
0
214,613
1
L
Olorun
7,835
712
10
1
0
170,664
0
W
Nike
10,191
926
37
3
0
212,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role