Player Matchup

Chronos
Chronos
BrainWaves2951
Chronos
Level 70
God Stats
1W - 0L
1,796 SR
Queue Stats
12W - 14L
1,563 Elo+
Party 1
Fenrir
Fenrir
Gebism
Fenrir
Level 29
God Stats
3W - 2L
1,426 SR
Queue Stats
44W - 55L
1,489 Elo+
Party 1
Apollo
Apollo
moonshock
Apollo
Level 122
God Stats
2W - 1L
1,755 SR
Queue Stats
4W - 3L
1,412 Elo+
Solo
Tsukuyomi
Tsukuyomi
nizija
Tsukuyomi
Level 29
God Stats
12W - 2L
2,084 SR
Queue Stats
86W - 44L
1,708 Elo+
Party 1
Nu Wa
Nu Wa
waynewock
Nu Wa
Level 63
God Stats
7W - 4L
1,714 SR
Queue Stats
192W - 144L
1,634 Elo+
Party 1
Team Averages
Level 63
1,755 SR
1,561 Elo+

VS

Team Averages
Level 88
1,564 SR
1,549 Elo+
Chang'e
Chang'e
Babawabbit
Chang'e
Level 59
God Stats
4W - 6L
1,476 SR
Queue Stats
281W - 294L
1,451 Elo+
Solo
Loki
Loki
FoxMoonGames
Loki
Level 20
God Stats
0W - 3L
1,474 SR
Queue Stats
13W - 12L
1,575 Elo+
Party 2
Nu Wa
Nu Wa
LadyGagaBabies
Nu Wa
Level 76
God Stats
13W - 11L
1,650 SR
Queue Stats
127W - 110L
1,521 Elo+
Party 2
Atlas
Atlas
UnknwnElemnt
Atlas
Level 142
God Stats
8W - 8L
1,750 SR
Queue Stats
774W - 703L
1,603 Elo+
Party 2
Mulan
Mulan
ᴠᴇʟᴛʀᴀ
Mulan
Level 143
God Stats
5W - 12L
1,471 SR
Queue Stats
628W - 598L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,838
552
9,011
9,003
5,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Gebism
Fenrir
13
1 / 0 / 9
7,530
471
7,435
14,035
9,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Apollo
moonshock
Apollo
1
0 / 0 / 0
4,630
289
0
457
117
Tsukuyomi
nizija
Tsukuyomi
16
12 / 0 / 6
9,862
616
16,332
10,677
4,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
waynewock
Nu Wa
17
5 / 0 / 7
9,828
614
11,196
4,852
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Babawabbit
Chang'e
11
0 / 3 / 0
6,903
431
3,478
12,494
3,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 7 / 0
6,757
422
2,283
11,287
3,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 4 / 0
7,012
438
4,924
7,778
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 0
6,600
413
4,493
14,635
11,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
1 / 3 / 1
7,934
496
8,759
16,216
10,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
3
20
Kills
2
2
Deaths
20
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Babawabbit
Chang'e
0
3
0
0
W
2
2
3
1.75
L
1
7
0
0.14
W
Fenrir
Gebism
Fenrir
1
0
9
5.5
L
0
4
0
0
L
0
3
0
0
W
Apollo
moonshock
Apollo
0
0
0
0
W
Tsukuyomi
nizija
Tsukuyomi
12
0
6
15
W
Nu Wa
waynewock
Nu Wa
5
0
7
8.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,974
Damage
23,937
39,024
Taken
62,410
20,082
Mitigated
30,875
13,405
Healing
18,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Babawabbit
Chang'e
3,478
705
603
5,820
12,494
3,623
189
2,600
9,718
46,425
0
W
9,011
3,072
0
1,961
9,003
5,161
2,024
2,132
6,499
51,984
5,189
L
2,283
239
0
2,040
11,287
3,172
0
2,170
8,951
0
38,863
W
Fenrir
Gebism
Fenrir
7,435
2,062
567
4,949
14,035
9,033
0
6,151
7,516
0
25,052
L
4,924
738
0
983
7,778
2,181
0
2,521
5,117
50,598
0
L
4,493
1,347
273
2,955
14,635
11,518
87
3,855
10,634
22,206
0
W
Apollo
moonshock
Apollo
0
0
0
0
457
117
0
381
0
0
0
W
Tsukuyomi
nizija
Tsukuyomi
16,332
5,441
0
3,877
10,677
4,124
52
2,490
7,947
0
71,847
W
Nu Wa
waynewock
Nu Wa
11,196
2,624
0
2,051
4,852
1,647
495
1,898
2,752
89,642
0
L
8,759
1,156
0
5,901
16,216
10,381
0
7,722
8,340
2,962
46,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,688
Gold Earned
35,206
434
Minions Killed
396
0
Camps Cleared
0
1,333,353
Distance Traveled
1,445,663
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,903
431
71
4
0
252,179
2
W
Chronos
8,838
552
118
7
0
309,244
2
L
Loki
6,757
422
71
4
0
304,233
4
W
Fenrir
7,530
471
31
2
0
341,351
7
L
Nu Wa
7,012
438
104
7
0
268,679
4
L
Atlas
6,600
413
35
2
0
294,039
3
W
Apollo
4,630
289
0
0
0
0
0
W
Tsukuyomi
9,862
616
110
7
0
381,962
1
W
Nu Wa
9,828
614
175
11
0
300,796
2
L
Mulan
7,934
496
115
7
0
326,533
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role