Player Matchup

Cerberus
Cerberus
BloodyBelladonna
Cerberus
Level 103
God Stats
9W - 14L
1,460 SR
Queue Stats
157W - 244L
1,242 Elo+
Party 1
Neith
Neith
PlusUltra394
Neith
Level 140
God Stats
4W - 4L
1,554 SR
Queue Stats
375W - 499L
1,310 Elo+
Party 1
Kukulkan
Kukulkan
Wer0s
Kukulkan
Level 48
God Stats
3W - 9L
1,381 SR
Queue Stats
123W - 210L
1,308 Elo+
Party 1
Team Averages
Level 97
1,465 SR
1,287 Elo+

VS

Team Averages
Level 107
1,385 SR
1,460 Elo+
Zhong Kui
Zhong Kui
Shadow Van Hap
Zhong Kui
Level 109
God Stats
4W - 8L
1,175 SR
Queue Stats
8W - 16L
1,402 Elo+
Party 2
Charybdis
Charybdis
flamingKorn
Charybdis
Level 123
God Stats
3W - 6L
1,479 SR
Queue Stats
381W - 357L
1,465 Elo+
Party 2
Atlas
Atlas
xPerfect10
Atlas
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 229L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 15
14,079
782
9,887
22,206
30,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
14 / 5 / 4
14,423
801
25,173
18,483
7,966
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Wer0s
Kukulkan
14
2 / 10 / 10
12,020
668
13,398
14,868
6,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Shadow Van Hap
Zhong Kui
16
9 / 6 / 6
12,921
718
20,221
25,575
14,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
flamingKorn
Charybdis
14
4 / 8 / 8
11,928
663
13,307
15,029
4,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
16
5 / 6 / 11
12,140
674
13,252
22,253
24,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
20
Kills
18
18
Deaths
20
29
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
W
14
5
4
3.2
L
Zhong Kui
Shadow Van Hap
Zhong Kui
9
6
6
2
W
Kukulkan
Wer0s
Kukulkan
2
10
10
0.7
L
Charybdis
flamingKorn
Charybdis
4
8
8
1
L
Atlas
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,458
Damage
46,780
55,557
Taken
62,857
45,042
Mitigated
43,075
16,452
Healing
18,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,887
202
446
8,334
22,206
30,637
331
11,243
10,963
39,603
0
W
25,173
11,163
264
5,114
18,483
7,966
2,435
13,022
5,461
0
70,807
L
Zhong Kui
Shadow Van Hap
Zhong Kui
20,221
1,639
120
13,203
25,575
14,512
1,748
8,965
16,610
56,624
0
W
Kukulkan
Wer0s
Kukulkan
13,398
1,237
628
1,666
14,868
6,439
306
9,262
5,606
42,938
0
L
Charybdis
flamingKorn
Charybdis
13,307
7,110
0
3,213
15,029
4,366
1,397
6,318
8,711
0
45,243
L
Atlas
13,252
3,925
131
1,926
22,253
24,197
179
8,677
13,576
38,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,522
Gold Earned
36,989
210
Minions Killed
191
2
Camps Cleared
13
855,294
Distance Traveled
851,546
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,079
782
74
4
0
321,846
0
W
Neith
14,423
801
76
4
2
295,071
0
L
Zhong Kui
12,921
718
75
4
5
272,354
2
W
Kukulkan
12,020
668
60
3
0
238,377
3
L
Charybdis
11,928
663
71
4
3
277,423
8
L
Atlas
12,140
674
45
3
5
301,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role