Player Matchup

Sylvanus
Sylvanus
Joaker4
Sylvanus
Level 129
God Stats
7W - 6L
1,692 SR
Queue Stats
29W - 25L
1,647 Elo+
Party 1
Fenrir
Fenrir
OnlyJuicy
Fenrir
Level 160
God Stats
4W - 3L
1,614 SR
Queue Stats
247W - 172L
1,692 Elo+
Party 1
Chronos
Chronos
SrDilPickle
Chronos
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,337 Elo+
Party 1
Team Averages
Level 103
1,602 SR
1,558 Elo+

VS

Team Averages
Level 31
1,515 SR
1,348 Elo+
Chaac
Chaac
IcyMinty
Chaac
Level 45
God Stats
2W - 1L
1,427 SR
Queue Stats
10W - 18L
1,399 Elo+
Party 2
Sylvanus
Sylvanus
ToadVader
Sylvanus
Level 46
God Stats
0W - 1L
1,619 SR
Queue Stats
18W - 20L
1,415 Elo+
Party 2
Neith
Neith
shadowlizzz
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,231 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Joaker4
Sylvanus
12
3 / 0 / 8
7,381
738
6,084
4,913
4,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
OnlyJuicy
Fenrir
12
3 / 1 / 9
7,640
764
6,781
8,829
5,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
SrDilPickle
Chronos
13
8 / 0 / 4
8,266
827
10,498
6,487
2,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
IcyMinty
Chaac
10
1 / 3 / 0
6,418
642
7,091
9,249
7,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
ToadVader
Sylvanus
10
0 / 3 / 1
6,560
656
3,611
10,978
8,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 8 / 0
5,647
565
2,486
8,372
2,985
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
14
Kills
1
1
Deaths
14
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chaac
IcyMinty
Chaac
1
3
0
0.33
W
Sylvanus
Joaker4
Sylvanus
3
0
8
7
W
Fenrir
OnlyJuicy
Fenrir
3
1
9
7.5
W
Chronos
SrDilPickle
Chronos
8
0
4
10
L
Sylvanus
ToadVader
Sylvanus
0
3
1
0.17
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,363
Damage
13,188
20,229
Taken
28,599
12,589
Mitigated
18,540
9,895
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
IcyMinty
Chaac
7,091
1,063
0
2,389
9,249
7,363
0
4,451
4,579
0
19,450
W
Sylvanus
Joaker4
Sylvanus
6,084
2,138
2,906
3,346
4,913
4,412
298
972
3,729
14,611
2,859
W
Fenrir
OnlyJuicy
Fenrir
6,781
2,375
0
1,730
8,829
5,282
346
1,862
6,591
0
19,673
W
Chronos
SrDilPickle
Chronos
10,498
3,991
0
1,913
6,487
2,895
1,160
1,626
4,613
33,775
2,660
L
Sylvanus
ToadVader
Sylvanus
3,611
975
1,780
4,174
10,978
8,192
81
6,901
3,890
8,720
0
L
2,486
1,295
0
28
8,372
2,985
156
3,915
4,283
0
9,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,287
Gold Earned
18,625
130
Minions Killed
74
10
Camps Cleared
0
562,101
Distance Traveled
436,684
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,418
642
40
4
0
191,660
0
W
Sylvanus
7,381
738
34
3
4
170,836
0
W
Fenrir
7,640
764
25
3
3
188,003
2
W
Chronos
8,266
827
71
7
3
203,262
3
L
Sylvanus
6,560
656
21
2
0
157,638
3
L
Neith
5,647
565
13
1
0
87,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role