Player Matchup

Sol
Sol
Aprysity
Sol
Level 154
God Stats
3W - 4L
1,679 SR
Queue Stats
225W - 206L
1,602 Elo+
Party 1
Achilles
Achilles
BeenahBear
Achilles
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,563 Elo+
Party 1
Chang'e
Chang'e
ColonelCream
Chang'e
Level 144
God Stats
0W - 1L
1,612 SR
Queue Stats
6W - 6L
1,543 Elo+
Party 1
Fenrir
Fenrir
Th34LCh3MI5T
Fenrir
Level 160
God Stats
3W - 6L
1,395 SR
Queue Stats
405W - 408L
1,463 Elo+
Solo
Xbalanque
Xbalanque
messenger333
Xbalanque
Level 91
God Stats
0W - 1L
1,816 SR
Queue Stats
3W - 10L
1,309 Elo+
Party 1
Team Averages
Level 117
1,600 SR
1,496 Elo+

VS

Team Averages
Level 121
1,545 SR
1,488 Elo+
Terra
Terra
BaronSammedi
Terra
Level 136
God Stats
4W - 2L
1,507 SR
Queue Stats
98W - 101L
1,396 Elo+
Party 2
Sol
Sol
FunkingSilk
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,469 Elo+
Party 3
Artemis
Artemis
JaxedoxELIT3x
Artemis
Level 157
God Stats
13W - 6L
1,674 SR
Queue Stats
480W - 503L
1,517 Elo+
Solo
Thor
Thor
ZionKalikowski
Thor
Level 136
God Stats
1W - 1L
1,545 SR
Queue Stats
81W - 94L
1,436 Elo+
Party 2
Achilles
Achilles
beardvalk
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,623 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 6
10,118
920
25,652
16,071
7,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
BeenahBear
Achilles
13
3 / 4 / 8
8,208
746
4,432
11,797
13,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
ColonelCream
Chang'e
15
3 / 3 / 10
8,540
776
13,594
16,065
10,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fenrir
13
0 / 4 / 10
7,641
695
2,657
15,848
16,258
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Xbalanque
messenger333
Xbalanque
14
0 / 3 / 11
8,090
735
9,976
9,260
4,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 9
10,060
915
8,990
16,809
15,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 3 / 7
9,673
879
18,409
13,291
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Artemis
14
3 / 5 / 9
8,899
809
13,882
10,509
5,206
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 5 / 9
9,480
862
8,716
12,999
6,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
beardvalk
Achilles
16
6 / 2 / 8
9,395
854
12,404
16,628
23,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
58
17
Kills
16
16
Deaths
17
45
Assists
42
Player
Kills
Deaths
Assists
KDA
L
11
2
6
7
W
2
2
9
3.25
L
Achilles
BeenahBear
Achilles
3
4
8
1.75
L
Chang'e
ColonelCream
Chang'e
3
3
10
2.67
W
3
3
7
2.17
W
Artemis
3
5
9
1.5
L
Fenrir
0
4
10
1.25
W
2
5
9
1.3
W
Achilles
beardvalk
Achilles
6
2
8
5
L
Xbalanque
messenger333
Xbalanque
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,311
Damage
62,401
69,041
Taken
70,236
52,652
Mitigated
58,093
28,496
Healing
35,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
25,652
7,897
764
6,727
16,071
7,985
562
6,647
9,242
39,656
1,877
W
8,990
415
8,705
7,359
16,809
15,791
401
8,988
7,390
19,076
0
L
Achilles
BeenahBear
Achilles
4,432
606
0
850
11,797
13,483
0
4,376
7,186
0
5,152
L
Chang'e
ColonelCream
Chang'e
13,594
1,550
6,676
7,246
16,065
10,660
294
6,613
9,156
26,789
0
W
18,409
7,742
1,197
4,435
13,291
7,132
1,773
6,967
6,191
37,545
2,993
W
Artemis
13,882
5,135
1,670
2,073
10,509
5,206
1,838
7,323
3,092
0
24,572
L
Fenrir
2,657
565
1,322
3,401
15,848
16,258
0
4,961
10,460
0
4,211
W
8,716
321
1,359
2,911
12,999
6,540
676
7,150
5,634
0
20,645
W
Achilles
beardvalk
Achilles
12,404
2,299
1,614
3,790
16,628
23,424
127
6,880
9,255
0
16,375
L
Xbalanque
messenger333
Xbalanque
9,976
2,715
1,292
218
9,260
4,266
660
3,102
6,122
0
26,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,597
Gold Earned
47,507
117
Minions Killed
111
0
Camps Cleared
0
981,969
Distance Traveled
1,097,695
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,118
920
34
3
0
185,191
0
W
Terra
10,060
915
11
1
0
261,498
2
L
Achilles
8,208
746
0
0
0
199,789
0
L
Chang'e
8,540
776
42
4
0
205,287
0
W
Sol
9,673
879
47
4
0
193,042
0
W
Artemis
8,899
809
22
2
0
169,814
0
L
Fenrir
7,641
695
7
1
0
201,466
0
W
Thor
9,480
862
24
2
0
227,620
1
W
Achilles
9,395
854
7
1
0
245,721
0
L
Xbalanque
8,090
735
34
3
0
190,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role