Player Matchup

Chang'e
Chang'e
OmniiZen
Chang'e
Level 125
God Stats
5W - 2L
1,728 SR
Queue Stats
59W - 35L
1,584 Elo+
Party 2
Fenrir
Fenrir
TheKLUSTER
Fenrir
Level 153
God Stats
21W - 12L
1,558 SR
Queue Stats
242W - 212L
1,519 Elo+
Solo
Sylvanus
Sylvanus
bronsam
Sylvanus
Level 89
God Stats
2W - 2L
1,533 SR
Queue Stats
105W - 76L
1,526 Elo+
Party 2
Team Averages
Level 122
1,606 SR
1,543 Elo+

VS

Team Averages
Level 51
1,732 SR
1,600 Elo+
Chaac
Chaac
Azanforth
Chaac
Level 85
God Stats
13W - 3L
1,824 SR
Queue Stats
41W - 26L
1,635 Elo+
Party 1
Hou Yi
Hou Yi
KlosterMonster
Hou Yi
Level 60
God Stats
14W - 15L
1,531 SR
Queue Stats
165W - 193L
1,406 Elo+
Solo
Kukulkan
Kukulkan
VeryCooIGuy
Kukulkan
Level 9
God Stats
2W - 1L
1,840 SR
Queue Stats
10W - 5L
1,759 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
OmniiZen
Chang'e
18
12 / 4 / 6
13,597
755
26,259
22,457
11,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
TheKLUSTER
Fenrir
15
5 / 6 / 9
11,816
656
10,648
17,406
20,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
bronsam
Sylvanus
17
2 / 3 / 14
12,604
700
10,240
24,102
28,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Azanforth
Chaac
14
6 / 6 / 6
11,239
624
22,781
23,728
22,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 6 / 7
11,071
615
18,896
18,003
4,986
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
VeryCooIGuy
Kukulkan
13
2 / 7 / 9
10,754
597
12,677
12,784
3,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
35
19
Kills
13
13
Deaths
19
29
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
Azanforth
Chaac
6
6
6
1.5
L
5
6
7
1.42
W
Chang'e
OmniiZen
Chang'e
12
4
6
3.75
W
Fenrir
TheKLUSTER
Fenrir
5
6
9
1.58
L
Kukulkan
VeryCooIGuy
Kukulkan
2
7
9
0.93
W
Sylvanus
bronsam
Sylvanus
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,147
Damage
54,354
63,965
Taken
54,515
60,266
Mitigated
30,891
31,272
Healing
12,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Azanforth
Chaac
22,781
7,220
0
8,803
23,728
22,362
159
13,510
9,693
147
41,988
L
18,896
13,712
388
2,908
18,003
4,986
42
13,836
3,735
0
37,138
W
Chang'e
OmniiZen
Chang'e
26,259
985
5,667
10,519
22,457
11,001
1,648
3,822
18,159
60,625
0
W
Fenrir
TheKLUSTER
Fenrir
10,648
2,022
0
1,107
17,406
20,764
0
4,921
11,852
6,475
36,201
L
Kukulkan
VeryCooIGuy
Kukulkan
12,677
1,901
71
202
12,784
3,543
61
10,071
2,519
26,868
0
W
Sylvanus
bronsam
Sylvanus
10,240
1,675
5,319
8,660
24,102
28,501
635
5,364
18,037
32,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,017
Gold Earned
33,064
173
Minions Killed
136
11
Camps Cleared
3
937,296
Distance Traveled
875,792
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,239
624
51
3
0
330,202
5
L
Hou Yi
11,071
615
44
2
2
282,212
4
W
Chang'e
13,597
755
91
5
4
323,080
2
W
Fenrir
11,816
656
51
3
6
316,653
0
L
Kukulkan
10,754
597
41
2
1
263,378
0
W
Sylvanus
12,604
700
31
2
1
297,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role