Player Matchup

Charybdis
Charybdis
AIlune-
Charybdis
Level 106
God Stats
5W - 2L
1,576 SR
Queue Stats
24W - 17L
1,544 Elo+
Party 2
Heimdallr
Heimdallr
NeptuneViera
Heimdallr
Level 67
God Stats
0W - 2L
1,597 SR
Queue Stats
282W - 264L
1,501 Elo+
Solo
Eset
Eset
TheSupremeDiety
Eset
Level 107
God Stats
20W - 12L
1,587 SR
Queue Stats
76W - 67L
1,532 Elo+
Party 2
Cabrakan
Cabrakan
Thebirthofbra
Cabrakan
Level 115
God Stats
30W - 37L
1,601 SR
Queue Stats
1,118W - 1,190L
1,479 Elo+
Solo
Skadi
Skadi
iYokuko-anx
Skadi
Level 80
God Stats
1W - 2L
1,554 SR
Queue Stats
28W - 21L
1,470 Elo+
Party 2
Team Averages
Level 95
1,583 SR
1,505 Elo+

VS

Team Averages
Level 108
1,466 SR
1,584 Elo+
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CritTheBed
Izanami
Level 123
God Stats
157W - 117L
1,714 SR
Queue Stats
748W - 611L
1,628 Elo+
Party 1
Bacchus
Bacchus
REDFURY2319
Bacchus
Level 101
God Stats
11W - 6L
1,359 SR
Queue Stats
333W - 265L
1,615 Elo+
Party 1
Nike
Nike
RockNth3kosmos
Nike
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
100W - 51L
1,641 Elo+
Party 1
Bastet
Bastet
deemondragon
Bastet
Level 146
God Stats
2W - 2L
1,257 SR
Queue Stats
178W - 169L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AIlune-
Charybdis
14
0 / 2 / 0
7,889
789
2,660
2,896
963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
NeptuneViera
Heimdallr
15
0 / 10 / 1
8,784
878
6,327
20,068
7,669
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 7 / 1
8,429
843
8,269
13,839
5,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
Thebirthofbra
Cabrakan
15
0 / 6 / 1
8,534
853
5,503
21,503
28,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 9 / 0
8,789
879
9,397
14,574
5,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

69

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
9 / 0 / 14
10,848
1,085
15,378
1,971
578
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
CritTheBed
Izanami
18
13 / 0 / 14
11,793
1,179
24,719
5,709
2,037
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
REDFURY2319
Bacchus
18
4 / 0 / 26
11,761
1,176
13,059
9,361
15,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 1 / 19
10,151
1,015
8,409
12,668
9,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
17
4 / 0 / 15
10,203
1,020
4,989
6,591
2,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
122
1
Kills
34
34
Deaths
1
3
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
9
0
14
16
L
Charybdis
AIlune-
Charybdis
0
2
0
0
W
Izanami
CritTheBed
Izanami
13
0
14
20
L
Heimdallr
NeptuneViera
Heimdallr
0
10
1
0.05
W
Bacchus
REDFURY2319
Bacchus
4
0
26
17
W
4
1
19
13.5
L
0
7
1
0.07
L
Cabrakan
Thebirthofbra
Cabrakan
0
6
1
0.08
W
Bastet
4
0
15
11.5
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,156
Damage
66,554
72,880
Taken
36,300
48,462
Mitigated
30,374
5,635
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,378
534
186
749
1,971
578
0
482
1,489
41,438
0
L
Charybdis
AIlune-
Charybdis
2,660
1,376
0
115
2,896
963
0
1,121
1,734
0
6,523
W
Izanami
CritTheBed
Izanami
24,719
16,608
0
1,160
5,709
2,037
0
2,152
3,557
0
59,865
L
Heimdallr
NeptuneViera
Heimdallr
6,327
1,096
0
1,282
20,068
7,669
0
7,854
12,090
0
40,230
W
Bacchus
REDFURY2319
Bacchus
13,059
850
374
1,686
9,361
15,970
0
4,030
5,331
20,037
0
W
8,409
993
223
1,287
12,668
9,469
0
5,546
7,122
0
13,782
L
8,269
478
1,284
2,554
13,839
5,476
0
4,774
8,946
28,427
0
L
Cabrakan
Thebirthofbra
Cabrakan
5,503
922
0
214
21,503
28,939
0
8,819
12,133
16,965
0
W
Bastet
4,989
1,785
0
781
6,591
2,320
0
1,562
5,029
0
19,768
L
9,397
4,193
0
186
14,574
5,415
0
5,869
8,593
0
19,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,425
Gold Earned
54,756
189
Minions Killed
211
4
Camps Cleared
12
696,424
Distance Traveled
1,095,005
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,848
1,085
65
7
0
198,712
0
L
Charybdis
7,889
789
9
1
2
59,157
0
W
Izanami
11,793
1,179
88
9
7
213,920
3
L
Heimdallr
8,784
878
60
6
0
164,774
0
W
Bacchus
11,761
1,176
8
1
0
221,816
4
W
Nike
10,151
1,015
17
2
1
218,910
3
L
Eset
8,429
843
49
5
0
133,801
0
L
Cabrakan
8,534
853
31
3
1
158,722
2
W
Bastet
10,203
1,020
33
3
4
241,647
0
L
Skadi
8,789
879
40
4
1
179,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role