Player Matchup

Odin
Odin
HardyII
Odin
Level 60
God Stats
12W - 10L
1,503 SR
Queue Stats
130W - 171L
1,362 Elo+
Party 1
Hachiman
Hachiman
ItsWaynesWrld
Hachiman
Level 28
God Stats
0W - 2L
1,258 SR
Queue Stats
34W - 79L
1,270 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheyHateMe2248
Morgan Le Fay
Level 16
God Stats
4W - 3L
1,592 SR
Queue Stats
9W - 18L
1,280 Elo+
Party 1
Fenrir
Fenrir
ipapicole
Fenrir
Level 12
God Stats
0W - 3L
1,166 SR
Queue Stats
0W - 15L
926 Elo+
Party 1
Artio
Artio
rockIeex
Artio
Level 27
God Stats
9W - 8L
1,504 SR
Queue Stats
26W - 43L
1,342 Elo+
Party 1
Team Averages
Level 29
1,404 SR
1,236 Elo+

VS

Team Averages
Level 70
1,404 SR
1,341 Elo+
Kumbhakarna
Kumbhakarna
LandonFrost
Kumbhakarna
Level 87
God Stats
3W - 1L
1,447 SR
Queue Stats
159W - 189L
1,329 Elo+
Party 2
Tyr
Tyr
RuggerTheCub
Tyr
Level 88
God Stats
3W - 0L
1,349 SR
Queue Stats
80W - 66L
1,487 Elo+
Solo
Charybdis
Charybdis
Scruffy0990
Charybdis
Level 33
God Stats
7W - 4L
1,541 SR
Queue Stats
28W - 49L
1,274 Elo+
Party 2
Gilgamesh
Gilgamesh
iG Raptor Jesus
Gilgamesh
Level 85
God Stats
11W - 11L
1,248 SR
Queue Stats
29W - 45L
1,207 Elo+
Solo
Ra
Ra
postman201311
Ra
Level 57
God Stats
7W - 7L
1,436 SR
Queue Stats
250W - 280L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
HardyII
Odin
15
0 / 5 / 5
9,851
394
11,779
28,872
19,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
ItsWaynesWrld
Hachiman
17
2 / 6 / 1
10,132
405
12,573
14,253
5,331
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
TheyHateMe2248
Morgan Le Fay
14
0 / 9 / 2
9,278
371
11,314
21,123
8,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ipapicole
Fenrir
14
1 / 8 / 0
8,722
349
1,929
20,671
7,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
rockIeex
Artio
18
2 / 1 / 3
10,740
430
21,609
28,820
30,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LandonFrost
Kumbhakarna
17
1 / 1 / 9
11,176
447
6,624
29,072
30,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
5 / 0 / 6
13,553
542
14,682
23,778
22,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Scruffy0990
Charybdis
16
2 / 1 / 5
10,851
434
14,444
10,674
3,760
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
iG Raptor Jesus
Gilgamesh
20
5 / 2 / 4
13,727
549
12,165
28,081
13,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
13 / 1 / 7
14,552
582
34,005
16,689
7,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
5
Kills
26
29
Deaths
5
11
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Odin
HardyII
Odin
0
5
5
0.5
L
Hachiman
ItsWaynesWrld
Hachiman
2
6
1
0.42
W
Kumbhakarna
LandonFrost
Kumbhakarna
1
1
9
5.5
W
5
0
6
8
W
Charybdis
Scruffy0990
Charybdis
2
1
5
4.5
L
Morgan Le Fay
TheyHateMe2248
Morgan Le Fay
0
9
2
0.11
W
Gilgamesh
iG Raptor Jesus
Gilgamesh
5
2
4
3.5
L
Fenrir
ipapicole
Fenrir
1
8
0
0.13
W
13
1
7
16.5
L
Artio
rockIeex
Artio
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,204
Damage
81,920
113,739
Taken
108,294
70,614
Mitigated
78,351
28,973
Healing
47,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
HardyII
Odin
11,779
1,341
0
4,083
28,872
19,044
0
11,430
17,038
6,644
51,171
L
Hachiman
ItsWaynesWrld
Hachiman
12,573
9,708
0
2,049
14,253
5,331
0
5,731
8,216
0
55,255
W
Kumbhakarna
LandonFrost
Kumbhakarna
6,624
556
592
7,167
29,072
30,453
546
4,982
23,640
38,789
0
W
14,682
3,858
0
10,510
23,778
22,992
2,617
12,444
9,428
0
72,981
W
Charybdis
Scruffy0990
Charybdis
14,444
8,138
806
2,898
10,674
3,760
2,419
2,585
7,900
4
78,266
L
Morgan Le Fay
TheyHateMe2248
Morgan Le Fay
11,314
1,620
0
3,643
21,123
8,373
859
13,031
7,506
54,294
0
W
Gilgamesh
iG Raptor Jesus
Gilgamesh
12,165
4,677
613
8,650
28,081
13,565
492
5,334
22,367
0
142,929
L
Fenrir
ipapicole
Fenrir
1,929
349
0
6,416
20,671
7,555
0
2,901
17,590
0
49,744
W
34,005
2,259
5,586
10,237
16,689
7,581
3,264
7,237
9,058
121,841
0
L
Artio
rockIeex
Artio
21,609
1,904
863
11,919
28,820
30,311
0
6,046
21,071
72,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,723
Gold Earned
63,859
446
Minions Killed
700
0
Camps Cleared
0
2,139,271
Distance Traveled
2,306,396
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,851
394
82
3
0
458,313
0
L
Hachiman
10,132
405
93
4
0
377,080
2
W
Kumbhakarna
11,176
447
42
2
0
471,107
12
W
Tyr
13,553
542
149
6
0
505,460
4
W
Charybdis
10,851
434
132
5
0
449,536
0
L
Morgan Le Fay
9,278
371
89
4
0
380,491
4
W
Gilgamesh
13,727
549
182
7
0
402,405
0
L
Fenrir
8,722
349
72
3
0
449,235
0
W
Ra
14,552
582
195
8
0
477,888
1
L
Artio
10,740
430
110
4
0
474,152
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role