Player Matchup

Ymir
Ymir
 
Ymir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
DjSquishy618
He Bo
Level 88
God Stats
14W - 5L
1,696 SR
Queue Stats
188W - 178L
1,508 Elo+
Party 2
Set
Set
KILLERZACKkid
Set
Level 108
God Stats
3W - 1L
1,489 SR
Queue Stats
263W - 212L
1,543 Elo+
Party 2
Chiron
Chiron
Tom-Lion_606
Chiron
Level 105
God Stats
10W - 20L
1,481 SR
Queue Stats
234W - 201L
1,515 Elo+
Party 2
Poseidon
Poseidon
dialupdan
Poseidon
Level 45
God Stats
1W - 1L
1,504 SR
Queue Stats
56W - 51L
1,495 Elo+
Party 2
Team Averages
Level 79
1,534 SR
1,512 Elo+

VS

Team Averages
Level 61
1,619 SR
1,499 Elo+
Ao Kuang
Ao Kuang
AxiusXanxus
Ao Kuang
Level 45
God Stats
2W - 2L
1,839 SR
Queue Stats
54W - 64L
1,406 Elo+
Solo
Janus
Janus
Pegbrax
Janus
Level 63
God Stats
3W - 4L
1,580 SR
Queue Stats
90W - 94L
1,420 Elo+
Party 1
Heimdallr
Heimdallr
Step_Vroo
Heimdallr
Level 28
God Stats
0W - 1L
1,564 SR
Queue Stats
26W - 17L
1,600 Elo+
Party 3
Athena
Athena
logotdajuice1
Athena
Level 128
God Stats
57W - 51L
1,613 SR
Queue Stats
517W - 466L
1,682 Elo+
Party 3
Nike
Nike
shr0dinger
Nike
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 93L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
6 / 0 / 10
9,116
506
7,276
11,717
8,035
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 8
8,949
497
10,730
9,644
3,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
10 / 2 / 5
10,005
556
17,511
16,294
14,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
18
7 / 2 / 1
10,391
577
11,601
10,539
3,294
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
dialupdan
Poseidon
14
3 / 2 / 3
8,520
473
5,272
8,364
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AxiusXanxus
Ao Kuang
12
1 / 6 / 0
7,394
411
6,766
12,938
5,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
Pegbrax
Janus
13
0 / 6 / 2
8,516
473
7,861
10,483
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Step_Vroo
Heimdallr
14
2 / 5 / 0
8,595
478
8,528
13,045
4,708
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 5 / 0
7,505
417
4,349
17,674
14,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 8 / 0
8,596
478
9,373
17,082
9,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
9
30
Kills
7
7
Deaths
30
27
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
6
0
10
11
L
Ao Kuang
AxiusXanxus
Ao Kuang
1
6
0
0.17
W
4
1
8
8
W
10
2
5
6.25
L
Janus
Pegbrax
Janus
0
6
2
0.17
L
Heimdallr
Step_Vroo
Heimdallr
2
5
0
0.4
W
Chiron
7
2
1
3.75
W
Poseidon
dialupdan
Poseidon
3
2
3
2.25
L
2
5
0
0.4
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,390
Damage
36,877
56,558
Taken
71,222
31,385
Mitigated
37,537
24,448
Healing
14,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,276
1,797
2,251
2,899
11,717
8,035
0
6,286
5,147
20,276
0
L
Ao Kuang
AxiusXanxus
Ao Kuang
6,766
1,916
0
3,340
12,938
5,052
0
4,797
7,861
32,176
9,086
W
10,730
1,260
136
3,720
9,644
3,168
0
2,519
6,793
63,185
0
W
17,511
6,506
0
5,876
16,294
14,252
102
4,584
10,941
11,207
48,818
L
Janus
Pegbrax
Janus
7,861
579
0
1,262
10,483
3,969
0
5,516
4,831
50,459
0
L
Heimdallr
Step_Vroo
Heimdallr
8,528
3,373
0
3,659
13,045
4,708
0
2,680
10,357
0
77,634
W
Chiron
11,601
6,141
445
6,438
10,539
3,294
476
967
9,572
0
75,164
W
Poseidon
dialupdan
Poseidon
5,272
840
0
2,683
8,364
2,636
0
4,243
3,793
42,734
0
L
4,349
1,200
574
3,292
17,674
14,136
0
6,376
10,905
20,305
0
L
9,373
2,266
0
2,872
17,082
9,672
0
7,111
9,110
2,533
34,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,981
Gold Earned
40,606
478
Minions Killed
408
0
Camps Cleared
0
1,827,981
Distance Traveled
1,670,632
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,116
506
33
2
0
347,096
0
L
Ao Kuang
7,394
411
65
4
0
352,805
7
W
He Bo
8,949
497
93
5
0
387,127
4
W
Set
10,005
556
111
6
0
345,572
2
L
Janus
8,516
473
107
6
0
350,702
8
L
Heimdallr
8,595
478
119
7
0
293,603
2
W
Chiron
10,391
577
143
8
0
397,239
2
W
Poseidon
8,520
473
98
5
0
350,947
2
L
Athena
7,505
417
31
2
0
348,801
3
L
Nike
8,596
478
86
5
0
324,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role