Player Matchup

Sobek
Sobek
 
Sobek
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Agent_Smitm
Poseidon
Level 65
God Stats
20W - 14L
1,559 SR
Queue Stats
143W - 173L
1,400 Elo+
Party 2
Medusa
Medusa
JReXuS_750
Medusa
Level 29
God Stats
16W - 18L
1,389 SR
Queue Stats
58W - 57L
1,339 Elo+
Party 1
Hun Batz
Hun Batz
LordAcrius
Hun Batz
Level 19
God Stats
4W - 4L
1,547 SR
Queue Stats
36W - 27L
1,357 Elo+
Party 2
Odin
Odin
MikeGod242
Odin
Level 43
God Stats
8W - 15L
1,355 SR
Queue Stats
42W - 57L
1,397 Elo+
Solo
Team Averages
Level 59
1,470 SR
1,399 Elo+

VS

Team Averages
Level 90
1,474 SR
1,452 Elo+
Anhur
Anhur
D3ADL1E
Anhur
Level 89
God Stats
6W - 3L
1,611 SR
Queue Stats
85W - 79L
1,493 Elo+
Solo
Chaac
Chaac
Extroceni
Chaac
Level 124
God Stats
4W - 5L
1,403 SR
Queue Stats
154W - 177L
1,448 Elo+
Party 3
Anubis
Anubis
HIJACKEDKISS
Anubis
Level 48
God Stats
3W - 3L
1,389 SR
Queue Stats
53W - 55L
1,479 Elo+
Solo
Cliodhna
Cliodhna
NovaAPache
Cliodhna
Level 61
God Stats
2W - 1L
1,507 SR
Queue Stats
139W - 165L
1,403 Elo+
Party 3
Hercules
Hercules
Santiellllllll
Hercules
Level 126
God Stats
7W - 5L
1,459 SR
Queue Stats
101W - 124L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 6 / 12
10,724
447
13,929
34,961
49,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Poseidon
Agent_Smitm
Poseidon
17
4 / 6 / 10
11,085
462
14,138
19,025
5,121
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
JReXuS_750
Medusa
18
3 / 9 / 5
12,001
500
14,634
20,106
5,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
LordAcrius
Hun Batz
19
11 / 7 / 8
12,517
522
26,328
26,377
9,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
0 / 8 / 7
9,213
384
9,705
23,071
13,813
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
D3ADL1E
Anhur
20
12 / 5 / 8
14,046
585
24,356
23,249
8,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
Extroceni
Chaac
20
4 / 4 / 10
13,234
551
19,968
23,199
24,355
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
19
7 / 7 / 6
13,141
548
22,870
21,238
9,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
NovaAPache
Cliodhna
17
10 / 5 / 7
12,464
519
16,696
15,919
7,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
15
3 / 1 / 15
11,659
486
20,441
31,085
32,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
82
21
Kills
36
36
Deaths
22
42
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
6
12
1.5
L
Poseidon
Agent_Smitm
Poseidon
4
6
10
1.5
W
Anhur
D3ADL1E
Anhur
12
5
8
3.2
W
Chaac
Extroceni
Chaac
4
4
10
2.25
W
Anubis
7
7
6
1.43
L
Medusa
JReXuS_750
Medusa
3
9
5
0.61
L
Hun Batz
LordAcrius
Hun Batz
11
7
8
2.14
L
0
8
7
0.44
W
Cliodhna
NovaAPache
Cliodhna
10
5
7
2.7
W
Hercules
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,734
Damage
104,331
123,540
Taken
114,690
84,088
Mitigated
81,190
22,985
Healing
50,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
13,929
1,758
0
5,757
34,961
49,427
82
7,005
27,702
30,412
0
L
Poseidon
Agent_Smitm
Poseidon
14,138
3,166
0
5,005
19,025
5,121
0
4,333
14,548
56,284
0
W
Anhur
D3ADL1E
Anhur
24,356
14,244
0
11,184
23,249
8,186
3,181
4,259
18,990
0
119,469
W
Chaac
Extroceni
Chaac
19,968
4,932
253
8,289
23,199
24,355
1,594
5,414
17,785
11,790
91,209
W
Anubis
22,870
388
0
7,100
21,238
9,030
2,063
6,420
14,818
100,388
0
L
Medusa
JReXuS_750
Medusa
14,634
6,910
0
4,291
20,106
5,920
3,468
1,920
18,160
0
70,045
L
Hun Batz
LordAcrius
Hun Batz
26,328
9,447
0
4,152
26,377
9,807
0
6,292
19,779
0
80,617
L
9,705
2,140
0
3,780
23,071
13,813
0
5,476
17,463
0
41,698
W
Cliodhna
NovaAPache
Cliodhna
16,696
1,220
0
4,762
15,919
7,156
629
4,348
11,571
0
51,672
W
Hercules
20,441
9,021
0
19,314
31,085
32,463
1,393
7,626
23,459
0
41,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,540
Gold Earned
64,544
403
Minions Killed
620
0
Camps Cleared
0
2,195,158
Distance Traveled
2,165,586
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,724
447
17
1
0
472,135
1
L
Poseidon
11,085
462
79
3
0
435,576
4
W
Anhur
14,046
585
149
6
0
401,801
3
W
Chaac
13,234
551
198
8
0
460,338
3
W
Anubis
13,141
548
161
7
0
370,324
2
L
Medusa
12,001
500
130
5
0
390,272
4
L
Hun Batz
12,517
522
98
4
0
463,579
1
L
Odin
9,213
384
79
3
0
433,596
9
W
Cliodhna
12,464
519
76
3
0
471,753
2
W
Hercules
11,659
486
36
2
0
461,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role