Player Matchup

Hades
Hades
AutoErbi
Hades
Level 47
God Stats
2W - 3L
1,238 SR
Queue Stats
11W - 20L
1,193 Elo+
Solo
Bastet
Bastet
Chaotic-Godling
Bastet
Level 69
God Stats
22W - 20L
1,517 SR
Queue Stats
345W - 476L
1,369 Elo+
Party 2
Terra
Terra
SavageLouuu
Terra
Level 58
God Stats
3W - 3L
1,447 SR
Queue Stats
250W - 342L
1,347 Elo+
Party 2
Team Averages
Level 58
1,401 SR
1,303 Elo+

VS

Team Averages
Level 82
1,428 SR
1,141 Elo+
Bacchus
Bacchus
DjRiKaSHEA
Bacchus
Level 101
God Stats
4W - 5L
1,531 SR
Queue Stats
31W - 34L
1,364 Elo+
Solo
Skadi
Skadi
EverybodyEats91
Skadi
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,023 Elo+
Party 1
Merlin
Merlin
OhhWhoHim
Merlin
Level 106
God Stats
1W - 0L
1,254 SR
Queue Stats
2W - 6L
1,034 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
AutoErbi
Hades
13
1 / 2 / 8
12,581
547
9,295
15,015
7,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
16 / 6 / 1
15,976
695
34,281
27,570
12,933
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 0 / 12
13,636
593
7,668
21,340
23,472
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DjRiKaSHEA
Bacchus
17
3 / 5 / 4
14,385
625
10,759
23,105
24,502
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 9 / 5
13,189
573
18,810
17,696
3,517
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
OhhWhoHim
Merlin
18
3 / 5 / 4
14,059
611
17,188
18,402
4,524
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
19
Kills
8
8
Deaths
19
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hades
AutoErbi
Hades
1
2
8
2.5
L
16
6
1
2.75
W
Bacchus
DjRiKaSHEA
Bacchus
3
5
4
1
W
2
9
5
0.5
W
Merlin
OhhWhoHim
Merlin
3
5
4
1
L
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,244
Damage
46,757
63,925
Taken
59,203
43,480
Mitigated
32,543
18,923
Healing
10,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
AutoErbi
Hades
9,295
1,202
931
4,935
15,015
7,075
11
6,156
8,859
29,255
0
L
34,281
6,372
0
6,947
27,570
12,933
509
12,882
14,688
0
77,825
W
Bacchus
DjRiKaSHEA
Bacchus
10,759
661
729
6,420
23,105
24,502
711
9,857
12,776
31,709
0
W
18,810
6,582
415
230
17,696
3,517
0
2,889
14,545
0
44,506
W
Merlin
OhhWhoHim
Merlin
17,188
1,305
510
2,649
18,402
4,524
571
3,875
14,345
58,471
0
L
7,668
2,253
2,413
3,697
21,340
23,472
641
9,722
11,618
33,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,193
Gold Earned
41,633
187
Minions Killed
208
10
Camps Cleared
4
1,162,959
Distance Traveled
1,091,954
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
12,581
547
57
2
1
264,962
0
L
Bastet
15,976
695
88
4
5
442,215
7
W
Bacchus
14,385
625
46
2
1
436,712
2
W
Skadi
13,189
573
62
3
1
293,160
0
W
Merlin
14,059
611
100
4
2
362,082
0
L
Terra
13,636
593
42
2
4
455,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role