Player Matchup

Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Polo-76400
Hera
Level 68
God Stats
8W - 19L
1,330 SR
Queue Stats
103W - 218L
1,181 Elo+
Party 1
Izanami
Izanami
Theunskillboy
Izanami
Level 11
God Stats
0W - 3L
1,126 SR
Queue Stats
0W - 4L
1,106 Elo+
Party 1
Team Averages
Level 68
1,319 SR
1,262 Elo+

VS

Team Averages
Level 40
1,583 SR
1,328 Elo+
Danzaburou
Danzaburou
Calam1tey
Danzaburou
Level 49
God Stats
22W - 12L
1,688 SR
Queue Stats
234W - 233L
1,511 Elo+
Solo
Yemoja
Yemoja
NoPlayTyme
Yemoja
Level 28
God Stats
5W - 4L
1,732 SR
Queue Stats
23W - 34L
1,237 Elo+
Party 2
Zeus
Zeus
SmashyKese
Zeus
Level 43
God Stats
9W - 15L
1,330 SR
Queue Stats
21W - 34L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
3 / 10 / 3
9,371
625
11,589
22,055
16,967
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 10 / 3
10,319
688
9,934
16,316
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
12
0 / 9 / 5
8,884
592
6,775
15,009
4,148
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Calam1tey
Danzaburou
17
20 / 1 / 6
13,225
882
20,890
13,095
7,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
NoPlayTyme
Yemoja
16
1 / 0 / 26
11,561
771
8,089
9,178
8,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
8 / 5 / 16
11,305
754
16,176
10,869
4,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
77
6
Kills
29
29
Deaths
6
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
10
3
0.45
W
Danzaburou
Calam1tey
Danzaburou
20
1
6
23
W
Yemoja
NoPlayTyme
Yemoja
1
0
26
14
L
3
10
3
0.45
W
8
5
16
3.2
L
Izanami
0
9
5
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,298
Damage
45,155
53,380
Taken
33,142
25,830
Mitigated
20,040
6,730
Healing
12,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
11,589
4,058
0
1,694
22,055
16,967
12
9,821
12,234
0
22,753
W
Danzaburou
Calam1tey
Danzaburou
20,890
7,361
0
3,258
13,095
7,168
2,222
3,576
9,327
0
60,522
W
Yemoja
NoPlayTyme
Yemoja
8,089
1,244
2,671
4,241
9,178
8,766
221
3,194
5,750
24,673
0
L
9,934
2,901
845
3,104
16,316
4,715
0
8,619
7,697
32,976
0
W
16,176
2,070
815
1,049
10,869
4,106
190
3,193
7,534
40,445
0
L
Izanami
6,775
3,087
192
895
15,009
4,148
561
6,559
8,450
0
26,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,574
Gold Earned
36,091
135
Minions Killed
163
4
Camps Cleared
9
653,329
Distance Traveled
729,739
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,371
625
22
1
1
245,331
4
W
Danzaburou
13,225
882
81
5
4
213,345
5
W
Yemoja
11,561
771
28
2
0
261,616
0
L
Hera
10,319
688
59
4
3
203,356
2
W
Zeus
11,305
754
54
4
5
254,778
5
L
Izanami
8,884
592
54
4
0
204,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role