Player Matchup

Set
Set
AkatsukiTies
Set
Level 29
God Stats
7W - 7L
1,542 SR
Queue Stats
74W - 55L
1,633 Elo+
Party 1
Zeus
Zeus
LegendXDraco
Zeus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,594 Elo+
Party 2
Cthulhu
Cthulhu
Prasobie
Cthulhu
Level 147
God Stats
1W - 0L
1,737 SR
Queue Stats
439W - 401L
1,567 Elo+
Party 2
Ne Zha
Ne Zha
blastmyshaft
Ne Zha
Level 89
God Stats
21W - 13L
1,654 SR
Queue Stats
103W - 93L
1,539 Elo+
Party 1
Izanami
Izanami
jstone0729
Izanami
Level 141
God Stats
19W - 13L
1,656 SR
Queue Stats
233W - 217L
1,569 Elo+
Party 2
Team Averages
Level 91
1,618 SR
1,580 Elo+

VS

Team Averages
Level 91
1,451 SR
1,537 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
GargoyleHead
Ares
Level 127
God Stats
2W - 6L
1,104 SR
Queue Stats
319W - 242L
1,548 Elo+
Party 3
Thanatos
Thanatos
JN0115
Thanatos
Level 17
God Stats
5W - 5L
1,539 SR
Queue Stats
48W - 38L
1,572 Elo+
Party 3
Hachiman
Hachiman
crankydatmonkey6
Hachiman
Level 136
God Stats
18W - 18L
1,599 SR
Queue Stats
373W - 296L
1,537 Elo+
Party 3
Loki
Loki
iShadowzTv
Loki
Level 68
God Stats
2W - 3L
1,513 SR
Queue Stats
350W - 270L
1,529 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
7,992
615
6,846
8,828
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 1 / 4
8,394
646
11,577
5,635
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Prasobie
Cthulhu
12
0 / 1 / 2
7,263
559
6,016
7,644
6,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
12
1 / 1 / 9
7,120
548
4,311
8,649
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
jstone0729
Izanami
13
1 / 2 / 3
7,450
573
2,352
6,232
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 6 / 0
6,670
513
4,792
10,109
4,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 2 / 3
5,817
447
2,973
9,899
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
JN0115
Thanatos
9
0 / 2 / 2
6,017
463
2,211
8,293
3,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 1
6,723
517
5,814
5,343
1,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 1
6,999
538
5,376
10,568
3,161
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
13
Kills
6
6
Deaths
13
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
6
0
0.33
W
4
1
6
7
L
1
2
3
1.25
L
Thanatos
JN0115
Thanatos
0
2
2
0.5
W
7
1
4
9
W
Cthulhu
Prasobie
Cthulhu
0
1
2
1
W
Ne Zha
1
1
9
5.5
L
1
1
1
1.5
L
2
2
1
1.25
W
Izanami
jstone0729
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,102
Damage
21,166
36,988
Taken
44,212
16,247
Mitigated
17,547
10,214
Healing
16,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
4,792
404
63
2,505
10,109
4,516
45
5,847
3,924
32,804
0
W
6,846
2,688
0
1,098
8,828
2,950
0
1,247
7,451
0
55,441
L
2,973
351
0
2,173
9,899
4,670
0
1,477
8,342
10,060
0
L
Thanatos
JN0115
Thanatos
2,211
355
0
5,953
8,293
3,309
0
1,933
6,153
0
29,932
W
11,577
2,161
0
1,402
5,635
1,547
225
3,285
2,191
43,956
0
W
Cthulhu
Prasobie
Cthulhu
6,016
533
328
1,636
7,644
6,754
164
668
6,931
41,414
0
W
Ne Zha
4,311
1,520
0
3,173
8,649
3,362
0
1,430
7,186
0
31,461
L
5,814
3,089
0
1,979
5,343
1,891
0
1,191
4,066
0
47,161
L
5,376
765
0
3,570
10,568
3,161
0
5,822
4,134
0
37,640
W
Izanami
jstone0729
Izanami
2,352
1,258
0
2,577
6,232
1,634
958
961
5,237
0
55,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,219
Gold Earned
32,226
433
Minions Killed
301
0
Camps Cleared
0
1,363,663
Distance Traveled
1,230,844
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,670
513
59
5
0
208,736
3
W
Set
7,992
615
102
8
0
293,563
4
L
Ares
5,817
447
19
1
0
275,219
7
L
Thanatos
6,017
463
67
5
0
245,164
4
W
Zeus
8,394
646
86
7
0
244,153
6
W
Cthulhu
7,263
559
84
6
0
285,710
3
W
Ne Zha
7,120
548
38
3
0
293,732
6
L
Hachiman
6,723
517
89
7
0
253,392
2
L
Loki
6,999
538
67
5
0
248,333
6
W
Izanami
7,450
573
123
9
0
246,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role