Player Matchup

Merlin
Merlin
Backshadow13
Merlin
Level 29
God Stats
4W - 3L
1,728 SR
Queue Stats
73W - 93L
1,344 Elo+
Party 1
Sol
Sol
ChainZofHope
Sol
Level 136
God Stats
2W - 2L
1,622 SR
Queue Stats
21W - 32L
1,476 Elo+
Party 1
Izanami
Izanami
Marshmallowo
Izanami
Level 27
God Stats
13W - 19L
1,327 SR
Queue Stats
48W - 72L
1,260 Elo+
Party 1
Team Averages
Level 64
1,559 SR
1,360 Elo+

VS

Team Averages
Level 95
1,544 SR
1,563 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Ryhxen
Cthulhu
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 1L
2,010 Elo+
Party 2
Kukulkan
Kukulkan
cibola69
Kukulkan
Level 115
God Stats
11W - 10L
1,631 SR
Queue Stats
223W - 341L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
0 / 9 / 3
8,341
596
8,981
11,390
2,255
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 10 / 2
8,812
629
8,420
13,566
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Marshmallowo
Izanami
12
2 / 7 / 0
8,617
616
2,073
14,404
3,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
19 / 0 / 5
12,754
911
22,570
13,875
5,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Ryhxen
Cthulhu
15
5 / 3 / 15
10,774
770
7,887
10,896
10,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Kukulkan
cibola69
Kukulkan
15
2 / 2 / 14
10,360
740
5,991
13,539
5,165
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
4
Kills
26
26
Deaths
5
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
19
0
5
21.5
L
Merlin
0
9
3
0.17
L
2
10
2
0.3
L
Izanami
Marshmallowo
Izanami
2
7
0
0.29
W
Cthulhu
Ryhxen
Cthulhu
5
3
15
4.17
W
Kukulkan
cibola69
Kukulkan
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,474
Damage
36,448
39,360
Taken
38,310
7,810
Mitigated
20,873
2,458
Healing
11,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
22,570
4,836
0
2,184
13,875
5,180
764
4,833
7,854
0
51,774
L
Merlin
8,981
1,202
47
218
11,390
2,255
0
4,634
6,756
25,626
0
L
8,420
1,462
0
1,523
13,566
2,501
0
3,513
10,053
27,374
0
L
Izanami
Marshmallowo
Izanami
2,073
1,114
0
670
14,404
3,054
0
6,059
8,345
0
17,522
W
Cthulhu
Ryhxen
Cthulhu
7,887
123
943
964
10,896
10,528
252
4,036
6,770
29,953
0
W
Kukulkan
cibola69
Kukulkan
5,991
235
374
6,950
13,539
5,165
1,305
8,406
4,799
39,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,770
Gold Earned
33,888
132
Minions Killed
173
2
Camps Cleared
11
616,268
Distance Traveled
803,400
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,754
911
42
3
8
290,811
0
L
Merlin
8,341
596
51
4
0
219,812
3
L
Sol
8,812
629
36
3
2
193,317
3
L
Izanami
8,617
616
45
3
0
203,139
2
W
Cthulhu
10,774
770
50
4
1
273,330
4
W
Kukulkan
10,360
740
81
6
2
239,259
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role