Player Matchup

Kuzenbo
Kuzenbo
AC7ION VOCALS
Kuzenbo
Level 148
God Stats
7W - 8L
1,596 SR
Queue Stats
824W - 698L
1,532 Elo+
Party 1
Anubis
Anubis
Ace252
Anubis
Level 157
God Stats
4W - 2L
1,350 SR
Queue Stats
256W - 272L
1,510 Elo+
Solo
Skadi
Skadi
LegitTuna
Skadi
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 22L
1,488 Elo+
Party 1
Yemoja
Yemoja
TG xReaperx
Yemoja
Level 108
God Stats
4W - 2L
1,557 SR
Queue Stats
284W - 247L
1,511 Elo+
Party 1
Xing Tian
Xing Tian
rockst1r
Xing Tian
Level 123
God Stats
7W - 3L
1,815 SR
Queue Stats
176W - 143L
1,557 Elo+
Party 1
Team Averages
Level 116
1,564 SR
1,520 Elo+

VS

Team Averages
Level 144
1,602 SR
1,513 Elo+
Freya
Freya
 
Freya
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Brosef Jachmann
Gilgamesh
Level 125
God Stats
14W - 7L
1,612 SR
Queue Stats
522W - 513L
1,524 Elo+
Solo
Bellona
Bellona
frank_desserres
Bellona
Level 149
God Stats
12W - 3L
1,826 SR
Queue Stats
343W - 357L
1,504 Elo+
Party 2
Hel
Hel
marc_desserres
Hel
Level 132
God Stats
0W - 1L
1,334 SR
Queue Stats
52W - 52L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
sebisto3991
Cthulhu
Level 153
God Stats
33W - 13L
1,738 SR
Queue Stats
989W - 1,066L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
14
6 / 3 / 9
7,817
1,117
9,863
10,967
8,757
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Ace252
Anubis
13
0 / 1 / 10
7,091
1,013
7,474
5,915
3,189
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
LegitTuna
Skadi
14
7 / 2 / 6
8,295
1,185
12,350
5,068
2,332
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
12
1 / 1 / 9
7,216
1,031
4,176
5,369
5,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
rockst1r
Xing Tian
14
2 / 1 / 13
8,119
1,160
8,312
12,605
13,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
0 / 1 / 1
5,333
762
824
1,274
417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
Brosef Jachmann
Gilgamesh
12
2 / 3 / 5
7,030
1,004
7,553
14,399
6,278
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
3 / 4 / 1
6,580
940
6,363
8,849
8,286
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 5 / 4
6,274
896
3,883
8,130
3,093
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
sebisto3991
Cthulhu
13
2 / 3 / 4
7,030
1,004
9,512
16,707
9,762
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
16
Kills
8
8
Deaths
16
47
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
1
1
0.5
W
Kuzenbo
6
3
9
3.5
W
Anubis
Ace252
Anubis
0
1
10
5
L
Gilgamesh
Brosef Jachmann
Gilgamesh
2
3
5
1.5
W
Skadi
LegitTuna
Skadi
7
2
6
5
W
Yemoja
1
1
9
5.5
L
3
4
1
0.88
L
1
5
4
0.6
W
Xing Tian
rockst1r
Xing Tian
2
1
13
8.5
L
Cthulhu
sebisto3991
Cthulhu
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,175
Damage
28,135
39,924
Taken
49,359
33,693
Mitigated
27,836
18,992
Healing
20,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
824
334
84
108
1,274
417
0
910
364
2,668
175
W
Kuzenbo
9,863
2,180
1,516
2,255
10,967
8,757
554
3,998
6,969
15,887
0
W
Anubis
Ace252
Anubis
7,474
304
1,408
2,354
5,915
3,189
1,004
1,998
3,917
19,596
0
L
Gilgamesh
Brosef Jachmann
Gilgamesh
7,553
1,506
1,540
4,731
14,399
6,278
0
8,522
5,877
0
18,472
W
Skadi
LegitTuna
Skadi
12,350
5,330
307
418
5,068
2,332
1,603
2,378
2,690
0
18,032
W
Yemoja
4,176
1,083
5,872
1,585
5,369
5,752
96
2,320
3,049
7,799
0
L
6,363
1,834
989
626
8,849
8,286
0
4,586
4,263
0
10,299
L
3,883
121
4,568
2,388
8,130
3,093
147
7,117
1,013
6,000
0
W
Xing Tian
rockst1r
Xing Tian
8,312
896
1,568
1,709
12,605
13,663
605
3,435
9,170
14,306
0
L
Cthulhu
sebisto3991
Cthulhu
9,512
450
659
4,520
16,707
9,762
13
8,690
8,017
20,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,538
Gold Earned
32,247
76
Minions Killed
64
0
Camps Cleared
0
709,472
Distance Traveled
620,492
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,333
762
13
2
0
52,138
0
W
Kuzenbo
7,817
1,117
11
2
0
174,065
3
W
Anubis
7,091
1,013
28
4
0
130,388
0
L
Gilgamesh
7,030
1,004
14
2
0
135,504
1
W
Skadi
8,295
1,185
18
3
0
138,087
0
W
Yemoja
7,216
1,031
7
1
0
115,916
1
L
Bellona
6,580
940
8
1
0
148,354
0
L
Hel
6,274
896
2
0
0
130,126
0
W
Xing Tian
8,119
1,160
12
2
0
151,016
5
L
Cthulhu
7,030
1,004
27
4
0
154,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role