Player Matchup

Cerberus
Cerberus
Amon4492
Cerberus
Level 124
God Stats
19W - 13L
1,612 SR
Queue Stats
450W - 406L
1,578 Elo+
Party 2
Thor
Thor
CarmineSinder
Thor
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,735 Elo+
Party 2
Olorun
Olorun
Juleslikecrazy
Olorun
Level 140
God Stats
34W - 18L
1,664 SR
Queue Stats
252W - 196L
1,635 Elo+
Party 2
Team Averages
Level 124
1,592 SR
1,649 Elo+

VS

Team Averages
Level 91
1,575 SR
1,448 Elo+
Medusa
Medusa
A 8LayerBeanDip
Medusa
Level 86
God Stats
14W - 10L
1,608 SR
Queue Stats
212W - 153L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
Archangel2835
Cthulhu
Level 99
God Stats
27W - 18L
1,573 SR
Queue Stats
182W - 168L
1,418 Elo+
Party 1
Ra
Ra
Brisingrr93
Ra
Level 89
God Stats
3W - 4L
1,544 SR
Queue Stats
26W - 39L
1,378 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Amon4492
Cerberus
13
5 / 1 / 13
9,098
910
7,198
7,970
7,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
10 / 3 / 5
9,076
908
11,950
9,159
3,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 2 / 7
7,819
782
7,424
7,290
3,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
7,862
786
6,620
10,450
2,798
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
10
2 / 6 / 3
7,200
720
8,047
11,241
5,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 7 / 2
6,719
672
3,237
8,266
4,026
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
19
Kills
6
6
Deaths
19
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Cerberus
Amon4492
Cerberus
5
1
13
11.5
L
Cthulhu
2
6
3
0.58
L
1
7
2
0.29
W
10
3
5
4.17
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,572
Damage
17,904
24,419
Taken
29,957
13,747
Mitigated
12,421
6,200
Healing
3,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,620
1,455
22
412
10,450
2,798
0
3,705
6,745
0
21,574
W
Cerberus
Amon4492
Cerberus
7,198
624
0
2,800
7,970
7,239
165
3,126
4,601
21,430
0
L
Cthulhu
8,047
566
260
1,298
11,241
5,597
0
6,522
4,719
14,910
0
L
3,237
418
449
824
8,266
4,026
0
4,379
3,887
13,961
0
W
11,950
1,873
0
245
9,159
3,410
0
3,932
4,843
0
27,443
W
7,424
3,257
362
2,793
7,290
3,098
679
3,839
3,235
26,298
3,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,993
Gold Earned
21,781
141
Minions Killed
85
7
Camps Cleared
2
570,709
Distance Traveled
516,628
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,862
786
39
4
0
176,410
3
W
Cerberus
9,098
910
40
4
2
196,759
1
L
Cthulhu
7,200
720
12
1
0
182,561
2
L
Ra
6,719
672
34
3
2
157,657
2
W
Thor
9,076
908
45
5
3
187,258
4
W
Olorun
7,819
782
56
6
2
186,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role