Player Matchup

Sobek
Sobek
DirtyTrashGuy
Sobek
Level 121
God Stats
3W - 1L
1,637 SR
Queue Stats
103W - 72L
1,643 Elo+
Party 1
Tyr
Tyr
byRenzz
Tyr
Level 155
God Stats
5W - 1L
1,536 SR
Queue Stats
192W - 202L
1,581 Elo+
Solo
Olorun
Olorun
unholyavenger
Olorun
Level 145
God Stats
1W - 0L
1,607 SR
Queue Stats
119W - 84L
1,647 Elo+
Party 1
Team Averages
Level 140
1,594 SR
1,624 Elo+

VS

Team Averages
Level 101
1,506 SR
1,543 Elo+
Ah Muzen Cab
Ah Muzen Cab
Spider166
Ah Muzen Cab
Level 89
God Stats
2W - 3L
1,555 SR
Queue Stats
83W - 69L
1,589 Elo+
Party 2
Sol
Sol
VixenDaJi
Sol
Level 157
God Stats
1W - 1L
1,563 SR
Queue Stats
26W - 28L
1,473 Elo+
Party 2
Hercules
Hercules
pelikin12
Hercules
Level 56
God Stats
1W - 6L
1,399 SR
Queue Stats
97W - 103L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 10
7,790
779
3,881
10,391
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tyr
12
2 / 0 / 10
7,436
744
6,721
6,999
5,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
9 / 0 / 3
8,605
861
9,836
7,957
2,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Spider166
Ah Muzen Cab
9
0 / 6 / 0
5,798
580
5,576
7,423
2,204
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 3 / 0
5,831
583
8,001
6,844
1,933
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
pelikin12
Hercules
8
0 / 3 / 0
5,663
566
3,924
9,869
5,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
0
12
Kills
0
0
Deaths
12
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
L
Ah Muzen Cab
Spider166
Ah Muzen Cab
0
6
0
0
L
0
3
0
0
W
Tyr
2
0
10
7
L
Hercules
pelikin12
Hercules
0
3
0
0
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,438
Damage
17,501
25,347
Taken
24,136
16,687
Mitigated
9,183
14,701
Healing
5,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,881
83
0
5,280
10,391
8,622
334
2,828
7,200
9,644
0
L
Ah Muzen Cab
Spider166
Ah Muzen Cab
5,576
2,372
0
1,034
7,423
2,204
0
3,453
3,755
0
15,479
L
8,001
1,756
0
1,382
6,844
1,933
468
4,254
2,477
22,381
0
W
Tyr
6,721
536
0
2,594
6,999
5,078
670
1,831
5,072
0
17,563
L
Hercules
pelikin12
Hercules
3,924
412
97
3,386
9,869
5,046
0
6,295
3,442
0
10,557
W
9,836
5,836
874
5,953
7,957
2,987
2,154
3,815
4,038
43,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,831
Gold Earned
17,292
120
Minions Killed
78
5
Camps Cleared
2
590,335
Distance Traveled
512,316
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,790
779
13
1
0
208,856
2
L
Ah Muzen Cab
5,798
580
28
3
0
184,636
2
L
Sol
5,831
583
37
4
1
176,735
4
W
Tyr
7,436
744
30
3
2
194,665
4
L
Hercules
5,663
566
13
1
1
150,945
0
W
Olorun
8,605
861
77
8
3
186,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role