Player Matchup

Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Builers
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,710 Elo+
Party 2
Ganesha
Ganesha
Dyin_Hard-
Ganesha
Level 126
God Stats
4W - 3L
1,810 SR
Queue Stats
62W - 51L
1,623 Elo+
Party 2
Mercury
Mercury
Madshark3
Mercury
Level 143
God Stats
0W - 1L
1,848 SR
Queue Stats
91W - 87L
1,569 Elo+
Party 2
Janus
Janus
iiStrelizia
Janus
Level 123
God Stats
3W - 3L
1,532 SR
Queue Stats
68W - 46L
1,592 Elo+
Party 2
Team Averages
Level 85
1,638 SR
1,599 Elo+

VS

Team Averages
Level 105
1,594 SR
1,515 Elo+
Vamana
Vamana
 
Vamana
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
D_Shadow_0
Hel
Level 124
God Stats
7W - 6L
1,529 SR
Queue Stats
178W - 177L
1,550 Elo+
Party 1
Gilgamesh
Gilgamesh
DimeBagDarrel332
Gilgamesh
Level 139
God Stats
25W - 9L
1,702 SR
Queue Stats
297W - 281L
1,518 Elo+
Party 1
Susano
Susano
Susano_carry
Susano
Level 8
God Stats
3W - 2L
1,692 SR
Queue Stats
8W - 10L
1,422 Elo+
Party 1
Hachiman
Hachiman
creamator__3
Hachiman
Level 148
God Stats
4W - 4L
1,546 SR
Queue Stats
178W - 169L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 7 / 1
4,339
434
2,587
6,700
714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Olorun
Builers
Olorun
7
0 / 8 / 0
4,328
433
1,632
7,267
1,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ganesha
Dyin_Hard-
Ganesha
7
2 / 5 / 1
5,224
522
1,994
6,658
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Madshark3
Mercury
9
2 / 5 / 0
5,581
558
2,602
8,358
1,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 4 / 0
5,255
526
2,110
5,580
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
1 / 1 / 1
5,672
567
2,449
4,125
2,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
6 / 0 / 4
6,783
678
4,020
4,479
1,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
11
9 / 0 / 9
7,214
721
8,667
4,988
1,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Susano
10
9 / 2 / 4
6,495
650
4,605
5,293
2,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
creamator__3
Hachiman
11
4 / 1 / 8
6,667
667
5,128
4,747
1,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
55
4
Kills
29
29
Deaths
4
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
7
1
0.07
W
Vamana
 
Vamana
1
1
1
1.5
L
Olorun
Builers
Olorun
0
8
0
0
W
6
0
4
8
W
Gilgamesh
9
0
9
13.5
L
Ganesha
Dyin_Hard-
Ganesha
2
5
1
0.5
L
Mercury
Madshark3
Mercury
2
5
0
0.4
W
Susano
9
2
4
5.5
W
Hachiman
creamator__3
Hachiman
4
1
8
8
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,925
Damage
24,869
34,563
Taken
23,632
10,269
Mitigated
8,934
7,321
Healing
6,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,587
1,747
0
853
6,700
714
0
658
6,010
0
12,694
W
Vamana
 
Vamana
2,449
840
0
557
4,125
2,463
488
633
3,414
796
22,738
L
Olorun
Builers
Olorun
1,632
548
0
642
7,267
1,850
0
2,364
4,727
14,857
0
W
4,020
118
395
2,260
4,479
1,441
0
1,336
3,071
38,185
0
W
Gilgamesh
8,667
3,711
0
1,013
4,988
1,684
0
1,028
3,942
0
29,733
L
Ganesha
Dyin_Hard-
Ganesha
1,994
797
43
1,458
6,658
4,731
0
504
6,124
12,978
0
L
Mercury
Madshark3
Mercury
2,602
1,629
0
2,855
8,358
1,748
0
0
8,358
0
23,456
W
Susano
4,605
1,070
259
1,143
5,293
2,195
0
1,305
3,936
0
22,829
W
Hachiman
creamator__3
Hachiman
5,128
1,937
0
1,108
4,747
1,151
494
1,214
3,533
0
37,856
L
2,110
166
0
1,470
5,580
1,226
0
248
5,296
27,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,727
Gold Earned
32,831
202
Minions Killed
304
0
Camps Cleared
0
831,408
Distance Traveled
1,003,595
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,339
434
35
4
0
154,668
0
W
Vamana
5,672
567
53
5
0
190,339
4
L
Olorun
4,328
433
26
3
0
167,414
0
W
Hel
6,783
678
82
8
0
202,367
1
W
Gilgamesh
7,214
721
49
5
0
225,498
1
L
Ganesha
5,224
522
6
1
0
133,782
0
L
Mercury
5,581
558
57
6
0
205,683
0
W
Susano
6,495
650
48
5
0
205,282
0
W
Hachiman
6,667
667
72
7
0
180,109
1
L
Janus
5,255
526
78
8
0
169,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role