Player Matchup

Fenrir
Fenrir
BigBadMosquito
Fenrir
Level 67
God Stats
21W - 12L
1,468 SR
Queue Stats
75W - 72L
1,515 Elo+
Solo
Chang'e
Chang'e
Bitty MK2
Chang'e
Level 112
God Stats
7W - 8L
1,549 SR
Queue Stats
280W - 264L
1,529 Elo+
Solo
Bastet
Bastet
StartledGoose
Bastet
Level 119
God Stats
4W - 7L
1,440 SR
Queue Stats
333W - 327L
1,538 Elo+
Party 1
Atlas
Atlas
outrunmahbullet
Atlas
Level 112
God Stats
3W - 1L
1,777 SR
Queue Stats
274W - 279L
1,530 Elo+
Party 1
Medusa
Medusa
spid33rman
Medusa
Level 143
God Stats
7W - 3L
1,884 SR
Queue Stats
33W - 37L
1,493 Elo+
Solo
Team Averages
Level 111
1,624 SR
1,521 Elo+

VS

Team Averages
Level 95
1,581 SR
1,519 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ImWhoobex
Izanami
Level 96
God Stats
11W - 9L
1,643 SR
Queue Stats
137W - 128L
1,561 Elo+
Solo
Neith
Neith
M1chL
Neith
Level 140
God Stats
17W - 25L
1,509 SR
Queue Stats
916W - 1,005L
1,531 Elo+
Solo
Geb
Geb
Puc1destr0yer
Geb
Level 88
God Stats
5W - 6L
1,619 SR
Queue Stats
255W - 265L
1,488 Elo+
Solo
Sol
Sol
ebwagg
Sol
Level 81
God Stats
41W - 30L
1,635 SR
Queue Stats
388W - 406L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 0 / 2
6,774
616
6,821
9,170
4,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
Bitty MK2
Chang'e
11
1 / 1 / 3
6,139
558
2,679
4,532
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 1 / 6
6,809
619
4,627
8,604
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 1 / 5
5,538
503
2,593
7,483
3,854
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
spid33rman
Medusa
13
6 / 0 / 0
7,474
679
7,065
4,072
1,138
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
8
1 / 3 / 0
5,096
463
3,685
8,355
4,215
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
ImWhoobex
Izanami
10
0 / 5 / 1
5,637
512
2,814
7,083
875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
M1chL
Neith
9
1 / 3 / 0
5,433
494
6,100
6,414
2,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 1 / 1
4,373
398
812
5,722
2,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
ebwagg
Sol
9
1 / 6 / 0
5,413
492
4,359
5,984
1,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
18
Kills
3
3
Deaths
18
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
3
0
0.33
W
8
0
2
9
W
Chang'e
Bitty MK2
Chang'e
1
1
3
2.5
L
Izanami
ImWhoobex
Izanami
0
5
1
0.1
L
Neith
M1chL
Neith
1
3
0
0.33
L
0
1
1
0.5
W
2
1
6
5
L
Sol
ebwagg
Sol
1
6
0
0.17
W
1
1
5
3.5
W
Medusa
spid33rman
Medusa
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,785
Damage
17,770
33,861
Taken
33,558
14,544
Mitigated
10,990
13,283
Healing
7,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
3,685
457
0
2,850
8,355
4,215
0
691
7,370
22,879
0
W
6,821
1,872
0
3,884
9,170
4,697
80
3,902
5,268
0
25,823
W
Chang'e
Bitty MK2
Chang'e
2,679
201
306
1,895
4,532
1,358
396
219
4,313
29,702
0
L
Izanami
ImWhoobex
Izanami
2,814
2,087
0
841
7,083
875
0
600
6,483
0
34,846
L
Neith
M1chL
Neith
6,100
1,629
0
2,116
6,414
2,021
0
1,741
4,541
0
28,433
L
812
29
0
1,315
5,722
2,007
0
1,738
3,887
10,306
0
W
4,627
1,022
0
3,848
8,604
3,497
1,114
2,890
5,714
0
39,109
L
Sol
ebwagg
Sol
4,359
2,127
0
504
5,984
1,872
836
259
5,495
19,455
3,400
W
2,593
950
255
1,040
7,483
3,854
0
758
6,725
11,871
0
W
Medusa
spid33rman
Medusa
7,065
3,016
0
2,055
4,072
1,138
1,507
349
3,723
0
53,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,734
Gold Earned
25,952
322
Minions Killed
233
0
Camps Cleared
0
1,069,538
Distance Traveled
883,467
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,096
463
49
4
0
197,657
2
W
Fenrir
6,774
616
48
4
0
230,903
2
W
Chang'e
6,139
558
75
7
0
199,541
0
L
Izanami
5,637
512
85
8
0
162,788
0
L
Neith
5,433
494
46
4
0
195,220
2
L
Geb
4,373
398
10
1
0
172,896
0
W
Bastet
6,809
619
77
7
0
252,359
1
L
Sol
5,413
492
43
4
0
154,906
1
W
Atlas
5,538
503
17
2
0
194,579
5
W
Medusa
7,474
679
105
10
0
192,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role