Player Matchup

Achilles
Achilles
Bigdaddykammy
Achilles
Level 120
God Stats
4W - 1L
1,853 SR
Queue Stats
26W - 24L
1,494 Elo+
Party 1
Sol
Sol
CallmeZxye
Sol
Level 140
God Stats
1W - 1L
1,466 SR
Queue Stats
65W - 68L
1,493 Elo+
Party 1
Fenrir
Fenrir
funboy4544
Fenrir
Level 88
God Stats
20W - 22L
1,532 SR
Queue Stats
39W - 43L
1,384 Elo+
Solo
Team Averages
Level 116
1,617 SR
1,457 Elo+

VS

Team Averages
Level 89
1,501 SR
1,366 Elo+
Set
Set
Silent_Lite
Set
Level 101
God Stats
17W - 22L
1,641 SR
Queue Stats
197W - 201L
1,436 Elo+
Party 2
Bellona
Bellona
redk7
Bellona
Level 120
God Stats
16W - 18L
1,456 SR
Queue Stats
71W - 114L
1,317 Elo+
Party 2
Nu Wa
Nu Wa
xBurke99
Nu Wa
Level 47
God Stats
8W - 9L
1,406 SR
Queue Stats
84W - 128L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bigdaddykammy
Achilles
17
10 / 2 / 11
12,905
807
19,920
17,375
18,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
9 / 6 / 9
11,708
732
15,631
15,614
5,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
funboy4544
Fenrir
15
4 / 5 / 11
10,698
669
11,910
15,709
7,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 8
9,911
619
11,997
17,386
10,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
redk7
Bellona
12
5 / 7 / 6
10,349
647
11,276
23,492
14,079
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
xBurke99
Nu Wa
16
6 / 7 / 7
11,989
749
12,572
16,162
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
23
Kills
13
13
Deaths
23
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
Bigdaddykammy
Achilles
10
2
11
7.75
W
9
6
9
2.25
L
2
9
8
0.67
W
Fenrir
funboy4544
Fenrir
4
5
11
1.9
L
Bellona
redk7
Bellona
5
7
6
1.14
L
Nu Wa
xBurke99
Nu Wa
6
7
7
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,461
Damage
35,845
48,698
Taken
57,040
31,756
Mitigated
29,114
15,779
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Bigdaddykammy
Achilles
19,920
4,823
0
3,369
17,375
18,245
522
4,023
12,586
14,769
47,118
W
15,631
7,022
0
5,523
15,614
5,927
1,863
4,338
10,814
51,405
4,884
L
11,997
5,955
0
3,543
17,386
10,299
544
6,137
10,926
0
29,745
W
Fenrir
funboy4544
Fenrir
11,910
4,382
0
6,887
15,709
7,584
644
4,377
10,815
0
34,612
L
Bellona
redk7
Bellona
11,276
2,647
271
2,880
23,492
14,079
165
5,024
17,771
0
16,372
L
Nu Wa
xBurke99
Nu Wa
12,572
2,866
131
1,417
16,162
4,736
760
6,499
9,276
39,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,311
Gold Earned
32,249
222
Minions Killed
127
10
Camps Cleared
4
861,356
Distance Traveled
782,843
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,905
807
101
6
4
306,510
2
W
Sol
11,708
732
78
5
5
258,245
0
L
Set
9,911
619
47
3
1
257,205
3
W
Fenrir
10,698
669
43
3
1
296,601
5
L
Bellona
10,349
647
10
1
1
249,831
1
L
Nu Wa
11,989
749
70
4
2
275,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role