Player Matchup

Sun Wukong
Sun Wukong
LSS310101
Sun Wukong
Level 87
God Stats
8W - 9L
1,494 SR
Queue Stats
448W - 509L
1,480 Elo+
Solo
Neith
Neith
MagicBussy
Neith
Level 83
God Stats
264W - 225L
1,661 SR
Queue Stats
459W - 434L
1,570 Elo+
Solo
Sylvanus
Sylvanus
PunishedEasyPete
Sylvanus
Level 107
God Stats
3W - 6L
1,460 SR
Queue Stats
250W - 236L
1,515 Elo+
Party 1
Ra
Ra
fuzzynutts
Ra
Level 109
God Stats
3W - 4L
1,592 SR
Queue Stats
235W - 209L
1,547 Elo+
Solo
Serqet
Serqet
tOwNiE_dOwNiE
Serqet
Level 122
God Stats
9W - 21L
1,535 SR
Queue Stats
576W - 537L
1,508 Elo+
Party 1
Team Averages
Level 102
1,549 SR
1,524 Elo+

VS

Team Averages
Level 104
1,584 SR
1,513 Elo+
Skadi
Skadi
OG_BUCK13
Skadi
Level 109
God Stats
47W - 46L
1,535 SR
Queue Stats
494W - 478L
1,537 Elo+
Solo
Scylla
Scylla
Pinheadlarry259
Scylla
Level 118
God Stats
2W - 2L
1,520 SR
Queue Stats
506W - 456L
1,521 Elo+
Solo
Tyr
Tyr
ProtoNebuIa
Tyr
Level 77
God Stats
26W - 34L
1,500 SR
Queue Stats
91W - 109L
1,481 Elo+
Solo
Nemesis
Nemesis
TheWeedCrack
Nemesis
Level 69
God Stats
44W - 25L
1,676 SR
Queue Stats
151W - 111L
1,578 Elo+
Solo
Geb
Geb
brianmoore99
Geb
Level 147
God Stats
7W - 5L
1,688 SR
Queue Stats
272W - 251L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LSS310101
Sun Wukong
16
3 / 3 / 3
10,199
510
13,746
17,428
11,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Neith
17
4 / 2 / 3
10,184
509
9,338
12,100
3,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 5 / 3
8,472
424
7,991
19,157
17,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
4 / 8 / 1
10,062
503
8,612
15,409
5,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 7 / 6
8,776
439
7,134
17,684
8,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
OG_BUCK13
Skadi
19
4 / 2 / 5
11,222
561
11,213
9,591
3,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 5 / 6
10,273
514
15,330
12,978
4,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 2 / 10
10,370
519
14,451
16,767
13,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
TheWeedCrack
Nemesis
18
6 / 3 / 10
10,981
549
12,440
16,739
7,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 1 / 11
9,814
491
8,006
16,961
15,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
13
Kills
24
25
Deaths
13
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
LSS310101
Sun Wukong
3
3
3
1.5
L
Neith
4
2
3
2.75
W
Skadi
OG_BUCK13
Skadi
4
2
5
3.25
W
6
5
6
1.8
W
4
2
10
4.5
L
2
5
3
0.7
W
Nemesis
TheWeedCrack
Nemesis
6
3
10
3.67
W
4
1
11
9.5
L
4
8
1
0.56
L
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,821
Damage
61,440
81,778
Taken
73,036
46,449
Mitigated
43,586
27,563
Healing
25,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
LSS310101
Sun Wukong
13,746
2,144
0
6,754
17,428
11,993
407
6,143
10,460
0
63,884
L
Neith
9,338
2,046
227
4,110
12,100
3,848
799
2,672
9,380
0
72,067
W
Skadi
OG_BUCK13
Skadi
11,213
5,380
0
2,511
9,591
3,097
1,192
2,269
7,282
0
103,742
W
15,330
1,240
197
1,800
12,978
4,037
1,015
1,964
9,803
57,241
0
W
14,451
1,194
0
7,303
16,767
13,465
491
4,020
11,627
12,840
49,758
L
7,991
1,557
2,791
6,364
19,157
17,087
112
5,956
12,791
22,180
0
W
Nemesis
TheWeedCrack
Nemesis
12,440
5,278
0
6,836
16,739
7,121
1,419
3,389
12,687
0
79,333
W
8,006
806
1,079
5,952
16,961
15,866
553
4,333
12,176
29,191
0
L
8,612
427
544
2,951
15,409
5,517
393
5,542
9,376
55,559
0
L
7,134
734
0
3,822
17,684
8,004
0
5,433
11,986
0
43,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,693
Gold Earned
52,660
476
Minions Killed
538
0
Camps Cleared
0
1,881,183
Distance Traveled
1,929,873
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,199
510
121
6
0
413,476
8
L
Neith
10,184
509
125
6
0
370,267
9
W
Skadi
11,222
561
173
9
0
389,259
0
W
Scylla
10,273
514
89
4
0
345,520
2
W
Tyr
10,370
519
113
6
0
369,704
2
L
Sylvanus
8,472
424
39
2
0
325,022
0
W
Nemesis
10,981
549
134
7
0
420,252
7
W
Geb
9,814
491
29
1
0
405,138
1
L
Ra
10,062
503
115
6
0
372,517
7
L
Serqet
8,776
439
76
4
0
399,901
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role