Player Matchup

Ra
Ra
BrunoBrownWomen
Ra
Level 46
God Stats
1W - 1L
1,454 SR
Queue Stats
29W - 30L
1,465 Elo+
Solo
Anhur
Anhur
NKPCody
Anhur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,330 Elo+
Party 2
Tiamat
Tiamat
Penyata
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,381 Elo+
Solo
He Bo
He Bo
RunsWithFeet
He Bo
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 26L
1,485 Elo+
Solo
Danzaburou
Danzaburou
Unborn216
Danzaburou
Level 101
God Stats
1W - 1L
1,660 SR
Queue Stats
38W - 35L
1,519 Elo+
Party 2
Team Averages
Level 46
1,523 SR
1,436 Elo+

VS

Team Averages
Level 39
1,530 SR
1,437 Elo+
Cthulhu
Cthulhu
DaveMate1999
Cthulhu
Level 62
God Stats
2W - 4L
1,380 SR
Queue Stats
134W - 175L
1,430 Elo+
Party 3
Guan Yu
Guan Yu
EXTREMEJOKER57
Guan Yu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 69L
1,376 Elo+
Party 1
Vamana
Vamana
JoshM20
Vamana
Level 81
God Stats
3W - 0L
1,770 SR
Queue Stats
154W - 169L
1,445 Elo+
Solo
Hachiman
Hachiman
Rockystone311
Hachiman
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 33L
1,500 Elo+
Party 3
Nemesis
Nemesis
V3XD32
Nemesis
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 50L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 13
10,387
742
11,429
13,025
9,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Anhur
NKPCody
Anhur
13
3 / 9 / 7
8,973
641
8,161
13,460
3,985
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Penyata
Tiamat
15
2 / 6 / 9
8,664
619
11,845
15,594
10,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 4 / 11
9,624
687
10,923
14,166
7,869
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Unborn216
Danzaburou
17
5 / 4 / 6
10,141
724
19,063
14,254
5,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaveMate1999
Cthulhu
20
9 / 3 / 17
11,751
839
24,309
28,811
23,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
6 / 3 / 15
11,451
818
9,828
17,803
28,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Vamana
JoshM20
Vamana
18
5 / 2 / 12
11,024
787
9,981
16,054
12,620
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Rockystone311
Hachiman
16
2 / 5 / 16
9,746
696
8,696
11,118
4,867
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
V3XD32
Nemesis
17
5 / 4 / 17
10,499
750
11,544
12,464
7,262
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
104
16
Kills
27
27
Deaths
17
46
Assists
77
Player
Kills
Deaths
Assists
KDA
L
3
4
13
2.38
W
Cthulhu
DaveMate1999
Cthulhu
9
3
17
5.83
W
6
3
15
4.5
W
Vamana
JoshM20
Vamana
5
2
12
5.5
L
Anhur
NKPCody
Anhur
3
9
7
0.72
L
Tiamat
Penyata
Tiamat
2
6
9
1.08
W
Hachiman
Rockystone311
Hachiman
2
5
16
2
L
3
4
11
2.13
L
Danzaburou
Unborn216
Danzaburou
5
4
6
2
W
Nemesis
V3XD32
Nemesis
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,421
Damage
64,358
70,499
Taken
86,250
36,941
Mitigated
77,395
25,836
Healing
43,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,429
792
4,830
5,290
13,025
9,467
0
5,844
6,854
31,546
0
W
Cthulhu
DaveMate1999
Cthulhu
24,309
1,184
5,352
13,441
28,811
23,979
645
13,323
15,132
42,489
0
W
9,828
1,097
3,905
4,280
17,803
28,667
469
5,821
11,632
0
16,448
W
Vamana
JoshM20
Vamana
9,981
3,689
1,855
7,101
16,054
12,620
716
4,256
10,325
498
26,847
L
Anhur
NKPCody
Anhur
8,161
5,354
1,171
454
13,460
3,985
0
3,258
9,995
0
11,339
L
Tiamat
Penyata
Tiamat
11,845
1,309
1,316
2,588
15,594
10,126
0
5,288
9,990
20,806
0
W
Hachiman
Rockystone311
Hachiman
8,696
3,844
1,367
1,114
11,118
4,867
2,094
4,763
6,187
0
24,218
L
10,923
1,171
1,289
3,078
14,166
7,869
0
4,876
8,932
18,458
0
L
Danzaburou
Unborn216
Danzaburou
19,063
7,626
1,092
4,728
14,254
5,494
0
3,666
10,269
0
36,912
W
Nemesis
V3XD32
Nemesis
11,544
3,256
3,089
1,769
12,464
7,262
1,051
4,835
7,486
0
19,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,789
Gold Earned
54,471
123
Minions Killed
141
0
Camps Cleared
0
1,179,548
Distance Traveled
1,321,476
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,387
742
42
3
0
255,027
1
W
Cthulhu
11,751
839
42
3
0
278,664
1
W
Guan Yu
11,451
818
16
1
0
266,546
0
W
Vamana
11,024
787
32
2
0
310,151
4
L
Anhur
8,973
641
9
1
0
210,393
1
L
Tiamat
8,664
619
9
1
0
225,095
1
W
Hachiman
9,746
696
26
2
0
223,390
0
L
He Bo
9,624
687
24
2
0
243,810
1
L
Danzaburou
10,141
724
39
3
0
245,223
1
W
Nemesis
10,499
750
25
2
0
242,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role