Player Matchup

Osiris
Osiris
Bamajama
Osiris
Level 128
God Stats
4W - 3L
1,746 SR
Queue Stats
186W - 162L
1,536 Elo+
Party 1
Cerberus
Cerberus
Putz97
Cerberus
Level 63
God Stats
0W - 1L
1,734 SR
Queue Stats
68W - 68L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
Vapeislife69
Nu Wa
Level 62
God Stats
3W - 3L
1,105 SR
Queue Stats
63W - 63L
1,491 Elo+
Party 1
Pele
Pele
nickapher
Pele
Level 39
God Stats
3W - 3L
1,370 SR
Queue Stats
26W - 38L
1,343 Elo+
Solo
Neith
Neith
nicol333
Neith
Level 13
God Stats
10W - 7L
1,556 SR
Queue Stats
12W - 9L
1,417 Elo+
Party 1
Team Averages
Level 61
1,502 SR
1,445 Elo+

VS

Team Averages
Level 81
1,629 SR
1,539 Elo+
Ganesha
Ganesha
ElementalShade7
Ganesha
Level 49
God Stats
17W - 9L
1,786 SR
Queue Stats
78W - 55L
1,693 Elo+
Party 3
Erlang Shen
Erlang Shen
GomuGomuPotHead
Erlang Shen
Level 135
God Stats
21W - 23L
1,344 SR
Queue Stats
486W - 508L
1,408 Elo+
Solo
Charybdis
Charybdis
LiveFire13
Charybdis
Level 88
God Stats
6W - 4L
1,724 SR
Queue Stats
108W - 76L
1,629 Elo+
Party 3
Loki
Loki
Trumpsbelief
Loki
Level 7
God Stats
4W - 2L
1,787 SR
Queue Stats
10W - 9L
1,517 Elo+
Party 2
Nox
Nox
riahbhee
Nox
Level 125
God Stats
25W - 28L
1,505 SR
Queue Stats
575W - 583L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bamajama
Osiris
16
6 / 5 / 2
10,469
582
19,942
18,878
15,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
Putz97
Cerberus
11
0 / 5 / 4
7,283
405
2,412
13,426
9,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 7 / 2
8,102
450
4,190
10,168
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Pele
13
1 / 11 / 1
8,275
460
9,763
19,289
4,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
nicol333
Neith
13
2 / 3 / 0
7,982
443
7,536
11,066
2,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 17
9,150
508
6,124
14,083
17,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Erlang Shen
GomuGomuPotHead
Erlang Shen
17
3 / 4 / 6
10,296
572
9,765
17,805
10,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
LiveFire13
Charybdis
16
6 / 2 / 2
10,101
561
12,101
11,685
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
13 / 3 / 5
10,412
578
16,770
14,261
6,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
8 / 1 / 6
11,137
619
8,358
8,807
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
10
Kills
31
31
Deaths
11
9
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Osiris
Bamajama
Osiris
6
5
2
1.4
W
1
1
17
9.5
W
Erlang Shen
GomuGomuPotHead
Erlang Shen
3
4
6
1.5
W
Charybdis
LiveFire13
Charybdis
6
2
2
3.5
L
Cerberus
Putz97
Cerberus
0
5
4
0.4
W
13
3
5
5.17
L
1
7
2
0.29
L
Pele
1
11
1
0.14
L
Neith
nicol333
Neith
2
3
0
0.67
W
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,843
Damage
53,118
72,827
Taken
66,641
33,552
Mitigated
41,570
11,301
Healing
20,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Bamajama
Osiris
19,942
7,201
0
2,005
18,878
15,029
141
3,518
15,237
7,415
65,865
W
6,124
898
210
2,330
14,083
17,410
166
1,726
12,309
25,533
0
W
Erlang Shen
GomuGomuPotHead
Erlang Shen
9,765
6,345
0
8,965
17,805
10,533
3,298
1,156
16,649
0
60,431
W
Charybdis
LiveFire13
Charybdis
12,101
6,069
0
4,000
11,685
3,599
740
891
10,762
0
68,070
L
Cerberus
Putz97
Cerberus
2,412
229
0
1,458
13,426
9,566
0
2,627
10,747
24,888
0
W
16,770
6,507
0
2,970
14,261
6,169
1,050
2,888
11,212
0
63,529
L
4,190
1,265
0
1,290
10,168
2,391
0
3,188
6,862
41,285
0
L
Pele
9,763
2,655
0
2,833
19,289
4,375
0
3,780
15,471
0
54,333
L
Neith
nicol333
Neith
7,536
3,288
0
3,715
11,066
2,191
0
1,038
10,028
0
42,565
W
8,358
892
0
1,887
8,807
3,859
1,327
2,187
6,514
72,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,111
Gold Earned
51,096
359
Minions Killed
519
0
Camps Cleared
0
1,600,601
Distance Traveled
1,757,252
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,469
582
111
6
0
309,630
4
W
Ganesha
9,150
508
12
1
0
370,212
2
W
Erlang Shen
10,296
572
127
7
0
348,108
0
W
Charybdis
10,101
561
140
8
0
329,165
4
L
Cerberus
7,283
405
47
3
0
333,232
2
W
Loki
10,412
578
78
4
0
374,028
0
L
Nu Wa
8,102
450
55
3
0
306,322
5
L
Pele
8,275
460
84
5
0
320,403
3
L
Neith
7,982
443
62
3
0
331,014
6
W
Nox
11,137
619
162
9
0
335,739
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role