Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Deeeerake21
Cerberus
Level 69
God Stats
2W - 1L
1,250 SR
Queue Stats
253W - 253L
1,425 Elo+
Party 1
Set
Set
Flame777k
Set
Level 108
God Stats
36W - 46L
1,345 SR
Queue Stats
326W - 354L
1,438 Elo+
Solo
Chaac
Chaac
LADYGUNFIRE95
Chaac
Level 102
God Stats
7W - 4L
1,500 SR
Queue Stats
78W - 72L
1,438 Elo+
Solo
Danzaburou
Danzaburou
thatguyefan
Danzaburou
Level 69
God Stats
6W - 5L
1,541 SR
Queue Stats
269W - 280L
1,437 Elo+
Party 1
Team Averages
Level 96
1,427 SR
1,448 Elo+

VS

Team Averages
Level 90
1,414 SR
1,470 Elo+
Fafnir
Fafnir
 
Fafnir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Papa_Tings
Tyr
Level 87
God Stats
0W - 2L
1,283 SR
Queue Stats
72W - 116L
1,351 Elo+
Solo
Erlang Shen
Erlang Shen
RichieMacAttack
Erlang Shen
Level 68
God Stats
3W - 7L
1,196 SR
Queue Stats
173W - 192L
1,410 Elo+
Party 2
Zeus
Zeus
TheWeedCrack
Zeus
Level 69
God Stats
11W - 6L
1,589 SR
Queue Stats
151W - 111L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 1 / 0
7,694
592
5,331
4,906
2,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Deeeerake21
Cerberus
11
2 / 1 / 6
6,762
520
3,092
10,893
6,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
1 / 1 / 4
6,764
520
4,627
7,696
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 1
6,923
533
5,508
7,891
6,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
thatguyefan
Danzaburou
12
7 / 1 / 3
7,648
588
9,366
6,461
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
1 / 4 / 1
6,239
480
3,410
11,809
6,888
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
 
Medusa
10
1 / 4 / 1
6,177
475
7,285
6,723
1,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 3 / 0
5,751
442
6,032
9,024
6,255
Erlang Shen
RichieMacAttack
Erlang Shen
8
0 / 2 / 1
5,442
419
1,851
7,393
2,706
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
2 / 2 / 0
6,685
514
4,820
7,290
1,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
15
Kills
5
5
Deaths
15
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
1
0
3
L
Fafnir
 
Fafnir
1
4
1
0.38
L
Medusa
 
Medusa
1
4
1
0.38
W
Cerberus
Deeeerake21
Cerberus
2
1
6
5
W
1
1
4
3
W
2
1
1
2.5
L
1
3
0
0.33
L
Erlang Shen
RichieMacAttack
Erlang Shen
0
2
1
0.25
L
2
2
0
1
W
Danzaburou
thatguyefan
Danzaburou
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
23,398
37,847
Taken
42,239
19,736
Mitigated
19,454
17,126
Healing
9,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,331
413
0
2,190
4,906
2,048
0
2,698
2,208
50,493
0
L
Fafnir
 
Fafnir
3,410
1,205
1,411
3,336
11,809
6,888
130
1,910
9,899
14,191
0
L
Medusa
 
Medusa
7,285
3,365
0
569
6,723
1,878
602
1,182
5,541
0
43,747
W
Cerberus
Deeeerake21
Cerberus
3,092
693
253
3,832
10,893
6,827
197
1,759
9,134
18,558
0
W
4,627
2,052
0
3,897
7,696
2,645
0
1,977
5,719
0
37,503
W
5,508
2,188
0
4,349
7,891
6,205
99
0
7,891
0
30,128
L
6,032
776
0
1,925
9,024
6,255
0
680
8,344
0
24,997
L
Erlang Shen
RichieMacAttack
Erlang Shen
1,851
1,482
0
1,150
7,393
2,706
0
338
7,055
0
23,625
L
4,820
883
0
650
7,290
1,727
0
4,313
2,977
39,796
0
W
Danzaburou
thatguyefan
Danzaburou
9,366
4,526
0
2,605
6,461
2,011
795
1,796
4,665
0
47,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,791
Gold Earned
30,294
344
Minions Killed
274
0
Camps Cleared
0
1,185,120
Distance Traveled
1,138,036
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,694
592
95
7
0
229,852
3
L
Fafnir
6,239
480
26
2
0
219,519
2
L
Medusa
6,177
475
77
6
0
209,478
1
W
Cerberus
6,762
520
28
2
0
217,912
0
W
Set
6,764
520
81
6
0
278,844
5
W
Chaac
6,923
533
63
5
0
248,014
3
L
Tyr
5,751
442
38
3
0
228,944
3
L
Erlang Shen
5,442
419
50
4
0
260,425
0
L
Zeus
6,685
514
83
6
0
219,670
3
W
Danzaburou
7,648
588
77
6
0
210,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role