Player Matchup

Bastet
Bastet
Barabajagal77
Bastet
Level 109
God Stats
3W - 3L
1,740 SR
Queue Stats
89W - 73L
1,560 Elo+
Party 1
Chang'e
Chang'e
GeneralBinBag
Chang'e
Level 120
God Stats
2W - 4L
1,659 SR
Queue Stats
100W - 93L
1,505 Elo+
Party 1
Geb
Geb
LagginDragon01
Geb
Level 101
God Stats
3W - 2L
1,511 SR
Queue Stats
103W - 87L
1,521 Elo+
Party 1
Nu Wa
Nu Wa
Mystic01010
Nu Wa
Level 71
God Stats
25W - 12L
1,673 SR
Queue Stats
252W - 246L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Zarlo
Ah Muzen Cab
Level 122
God Stats
9W - 8L
1,566 SR
Queue Stats
37W - 32L
1,544 Elo+
Party 1
Team Averages
Level 105
1,630 SR
1,516 Elo+

VS

Team Averages
Level 77
1,561 SR
1,492 Elo+
Sol
Sol
Murphdragon10
Sol
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,635 Elo+
Party 3
Danzaburou
Danzaburou
NERPYDERPY12
Danzaburou
Level 81
God Stats
0W - 1L
1,578 SR
Queue Stats
19W - 20L
1,471 Elo+
Party 3
Sun Wukong
Sun Wukong
Plaguedtyphoon
Sun Wukong
Level 64
God Stats
3W - 2L
1,643 SR
Queue Stats
102W - 91L
1,459 Elo+
Party 2
Hercules
Hercules
SHADROX
Hercules
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,403 Elo+
Solo
Chang'e
Chang'e
ize0017
Chang'e
Level 118
God Stats
51W - 45L
1,582 SR
Queue Stats
251W - 245L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 11
10,375
1,038
14,771
15,909
6,616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
17
1 / 2 / 14
10,545
1,055
11,626
14,278
6,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 0 / 13
10,099
1,010
9,861
12,418
15,293
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
2 / 0 / 12
10,152
1,015
13,975
5,333
2,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Zarlo
Ah Muzen Cab
17
7 / 2 / 8
11,060
1,106
20,581
6,364
3,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

252

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 2
10,529
1,053
11,386
9,765
3,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
NERPYDERPY12
Danzaburou
16
2 / 3 / 5
10,095
1,010
8,377
9,612
4,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Plaguedtyphoon
Sun Wukong
16
1 / 2 / 5
9,426
943
7,713
15,152
10,296
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
SHADROX
Hercules
16
0 / 8 / 5
9,157
916
11,803
25,322
22,577
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chang'e
ize0017
Chang'e
16
1 / 3 / 5
9,649
965
10,036
14,495
4,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
18
Kills
7
7
Deaths
18
58
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
W
Chang'e
1
2
14
4
W
4
0
13
10.5
L
3
2
2
2
W
2
0
12
8
L
Danzaburou
NERPYDERPY12
Danzaburou
2
3
5
1.5
L
Sun Wukong
Plaguedtyphoon
Sun Wukong
1
2
5
1.75
L
Hercules
SHADROX
Hercules
0
8
5
0.31
W
Ah Muzen Cab
Zarlo
Ah Muzen Cab
7
2
8
5.5
L
Chang'e
ize0017
Chang'e
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,814
Damage
49,315
54,302
Taken
74,346
33,911
Mitigated
45,185
20,000
Healing
16,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,771
3,617
248
3,282
15,909
6,616
0
4,812
10,921
0
26,458
W
Chang'e
11,626
325
5,874
6,513
14,278
6,362
0
6,096
8,032
40,886
0
W
9,861
481
1,028
360
12,418
15,293
0
4,919
7,311
16,972
0
L
11,386
3,343
0
2,663
9,765
3,527
0
5,017
4,451
37,929
2,349
W
13,975
2,559
192
477
5,333
2,028
0
681
4,640
39,346
0
L
Danzaburou
NERPYDERPY12
Danzaburou
8,377
2,822
0
455
9,612
4,002
0
4,822
4,601
0
31,003
L
Sun Wukong
Plaguedtyphoon
Sun Wukong
7,713
757
0
895
15,152
10,296
0
9,810
5,162
0
19,879
L
Hercules
SHADROX
Hercules
11,803
4,890
0
5,873
25,322
22,577
0
10,223
14,548
412
25,008
W
Ah Muzen Cab
Zarlo
Ah Muzen Cab
20,581
5,922
732
1,294
6,364
3,612
0
4,023
2,285
0
39,058
L
Chang'e
ize0017
Chang'e
10,036
256
3,206
3,878
14,495
4,783
0
5,590
8,543
36,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,231
Gold Earned
48,856
222
Minions Killed
269
7
Camps Cleared
8
1,070,914
Distance Traveled
1,004,036
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,375
1,038
43
4
1
213,525
0
W
Chang'e
10,545
1,055
60
6
2
221,954
0
W
Geb
10,099
1,010
16
2
1
218,609
0
L
Sol
10,529
1,053
73
7
1
201,817
0
W
Nu Wa
10,152
1,015
50
5
3
186,611
1
L
Danzaburou
10,095
1,010
81
8
2
186,888
0
L
Sun Wukong
9,426
943
34
3
3
219,213
0
L
Hercules
9,157
916
26
3
1
193,597
0
W
Ah Muzen Cab
11,060
1,106
53
5
0
230,215
2
L
Chang'e
9,649
965
55
6
1
202,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role