Player Matchup

Osiris
Osiris
Adameau
Osiris
Level 4
God Stats
6W - 3L
1,695 SR
Queue Stats
12W - 7L
1,215 Elo+
Party 2
Ra
Ra
EnXeref
Ra
Level 49
God Stats
12W - 15L
1,303 SR
Queue Stats
78W - 96L
1,392 Elo+
Solo
Bacchus
Bacchus
MagIcs FalCoNz
Bacchus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,359 Elo+
Party 2
Ne Zha
Ne Zha
Quintometry
Ne Zha
Level 103
God Stats
5W - 1L
1,745 SR
Queue Stats
16W - 9L
1,665 Elo+
Solo
Izanami
Izanami
SinNoodle
Izanami
Level 69
God Stats
55W - 65L
1,436 SR
Queue Stats
364W - 415L
1,420 Elo+
Solo
Team Averages
Level 62
1,536 SR
1,410 Elo+

VS

Team Averages
Level 49
1,468 SR
1,266 Elo+
Neith
Neith
Becckah
Neith
Level 88
God Stats
21W - 47L
1,354 SR
Queue Stats
109W - 147L
1,290 Elo+
Party 3
Bastet
Bastet
ELoCttv
Bastet
Level 32
God Stats
3W - 3L
1,500 SR
Queue Stats
85W - 120L
1,286 Elo+
Party 1
Thanatos
Thanatos
Pompeii951
Thanatos
Level 32
God Stats
0W - 1L
1,282 SR
Queue Stats
1W - 2L
1,183 Elo+
Solo
Ymir
Ymir
Pyroplexx
Ymir
Level 37
God Stats
42W - 42L
1,468 SR
Queue Stats
68W - 106L
1,288 Elo+
Party 3
Nike
Nike
xTempter
Nike
Level 57
God Stats
2W - 1L
1,736 SR
Queue Stats
114W - 163L
1,286 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Adameau
Osiris
15
5 / 4 / 4
9,419
589
7,688
10,282
8,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 2 / 4
9,403
588
8,061
9,255
3,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 1 / 5
7,168
448
5,952
9,862
10,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
16
10 / 3 / 3
9,869
617
11,460
13,376
4,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
SinNoodle
Izanami
13
4 / 1 / 1
8,238
515
8,416
7,279
2,387
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Becckah
Neith
12
0 / 5 / 1
6,806
425
2,564
8,977
2,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
ELoCttv
Bastet
12
5 / 7 / 4
8,120
508
7,487
14,201
4,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Pompeii951
Thanatos
13
2 / 7 / 3
7,896
494
2,986
11,322
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ymir
11
0 / 1 / 2
6,952
435
3,446
11,931
9,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nike
12
4 / 3 / 4
8,147
509
10,396
12,007
9,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
23
Kills
11
11
Deaths
23
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
Adameau
Osiris
5
4
4
1.75
L
Neith
Becckah
Neith
0
5
1
0.1
L
Bastet
ELoCttv
Bastet
5
7
4
1
W
4
2
4
3
W
0
1
5
2.5
L
Thanatos
Pompeii951
Thanatos
2
7
3
0.5
L
Ymir
0
1
2
1
W
Ne Zha
10
3
3
3.83
W
Izanami
SinNoodle
Izanami
4
1
1
4.5
L
Nike
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,577
Damage
26,879
50,054
Taken
58,438
29,854
Mitigated
28,724
20,646
Healing
19,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Adameau
Osiris
7,688
3,405
0
2,986
10,282
8,759
698
734
9,203
0
49,697
L
Neith
Becckah
Neith
2,564
1,232
17
2,080
8,977
2,699
124
2,469
6,508
0
42,058
L
Bastet
ELoCttv
Bastet
7,487
2,265
0
4,592
14,201
4,058
0
2,330
11,724
0
41,328
W
8,061
661
562
5,711
9,255
3,718
1,280
672
8,390
72,650
0
W
5,952
855
0
2,494
9,862
10,255
87
2,786
6,967
15,164
0
L
Thanatos
Pompeii951
Thanatos
2,986
993
0
6,490
11,322
3,879
0
3,389
7,808
0
36,479
L
Ymir
3,446
548
322
4,168
11,931
9,037
0
3,388
8,500
28,920
0
W
Ne Zha
11,460
4,795
0
6,193
13,376
4,735
0
1,106
11,901
0
70,486
W
Izanami
SinNoodle
Izanami
8,416
5,036
0
2,700
7,279
2,387
1,240
1,151
6,046
0
57,703
L
Nike
10,396
1,438
0
1,599
12,007
9,051
0
2,698
8,972
11,030
24,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,097
Gold Earned
37,921
484
Minions Killed
330
0
Camps Cleared
0
1,581,532
Distance Traveled
1,546,258
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,419
589
107
7
0
300,479
2
L
Neith
6,806
425
102
6
0
249,805
0
L
Bastet
8,120
508
68
4
0
330,909
0
W
Ra
9,403
588
153
10
0
335,721
5
W
Bacchus
7,168
448
19
1
0
293,437
3
L
Thanatos
7,896
494
81
5
0
323,104
0
L
Ymir
6,952
435
26
2
0
288,179
2
W
Ne Zha
9,869
617
102
6
0
358,515
3
W
Izanami
8,238
515
103
6
0
293,380
1
L
Nike
8,147
509
53
3
0
354,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role