Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Balencia
Chiron
Level 102
God Stats
20W - 18L
1,509 SR
Queue Stats
217W - 210L
1,417 Elo+
Solo
Aphrodite
Aphrodite
IriaZeph
Aphrodite
Level 155
God Stats
11W - 3L
1,658 SR
Queue Stats
621W - 660L
1,433 Elo+
Solo
Poseidon
Poseidon
Magicbiatch3
Poseidon
Level 87
God Stats
1W - 1L
1,215 SR
Queue Stats
15W - 10L
1,541 Elo+
Solo
Zeus
Zeus
werpelking
Zeus
Level 160
God Stats
19W - 9L
1,671 SR
Queue Stats
958W - 1,009L
1,456 Elo+
Solo
Team Averages
Level 118
1,511 SR
1,469 Elo+

VS

Team Averages
Level 91
1,401 SR
1,386 Elo+
Ao Kuang
Ao Kuang
Fionnaghuala
Ao Kuang
Level 124
God Stats
442W - 482L
1,472 SR
Queue Stats
1,047W - 1,245L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
MrSyrup100
Nu Wa
Level 102
God Stats
8W - 8L
1,561 SR
Queue Stats
419W - 552L
1,394 Elo+
Party 1
Anhur
Anhur
Thelitlechancho
Anhur
Level 109
God Stats
0W - 2L
1,235 SR
Queue Stats
59W - 85L
1,388 Elo+
Solo
Cthulhu
Cthulhu
ZAPking
Cthulhu
Level 12
God Stats
0W - 2L
1,308 SR
Queue Stats
1W - 4L
1,297 Elo+
Party 1
Erlang Shen
Erlang Shen
usernameistakn
Erlang Shen
Level 107
God Stats
4W - 10L
1,431 SR
Queue Stats
35W - 51L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 1 / 3
6,515
592
2,306
5,810
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Balencia
Chiron
12
10 / 2 / 5
7,590
690
10,448
9,601
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
IriaZeph
Aphrodite
11
3 / 0 / 8
6,779
616
2,925
6,062
1,845
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Poseidon
Magicbiatch3
Poseidon
12
4 / 2 / 7
7,274
661
6,061
5,242
1,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
4 / 1 / 0
7,172
652
5,309
6,320
1,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Fionnaghuala
Ao Kuang
10
0 / 4 / 3
5,799
527
3,304
7,914
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nu Wa
11
2 / 7 / 2
6,388
581
5,156
6,883
1,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 6 / 2
5,678
516
3,755
8,392
2,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
ZAPking
Cthulhu
10
3 / 5 / 0
6,082
553
4,319
8,521
6,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Erlang Shen
usernameistakn
Erlang Shen
10
0 / 2 / 0
5,201
473
2,769
6,117
2,517
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
24
Kills
6
6
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
1
3
4.5
W
Chiron
Balencia
Chiron
10
2
5
6.25
L
Ao Kuang
Fionnaghuala
Ao Kuang
0
4
3
0.38
W
Aphrodite
IriaZeph
Aphrodite
3
0
8
7
W
Poseidon
Magicbiatch3
Poseidon
4
2
7
3.75
L
Nu Wa
2
7
2
0.43
L
1
6
2
0.33
L
Cthulhu
ZAPking
Cthulhu
3
5
0
0.6
L
Erlang Shen
usernameistakn
Erlang Shen
0
2
0
0
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,049
Damage
19,303
33,035
Taken
37,827
9,871
Mitigated
15,211
16,280
Healing
6,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,306
135
0
2,450
5,810
1,852
0
1,826
3,844
0
31,257
W
Chiron
Balencia
Chiron
10,448
5,029
237
2,330
9,601
3,255
44
5,416
4,023
0
42,949
L
Ao Kuang
Fionnaghuala
Ao Kuang
3,304
891
0
1,505
7,914
1,978
0
2,692
5,118
30,695
0
W
Aphrodite
IriaZeph
Aphrodite
2,925
762
3,546
4,489
6,062
1,845
22
2,746
3,118
18,784
0
W
Poseidon
Magicbiatch3
Poseidon
6,061
1,251
0
719
5,242
1,181
520
1,381
3,600
41,516
0
L
Nu Wa
5,156
1,302
295
992
6,883
1,635
0
1,399
5,478
25,506
4,738
L
3,755
1,147
0
936
8,392
2,947
0
3,764
4,248
0
22,848
L
Cthulhu
ZAPking
Cthulhu
4,319
339
0
977
8,521
6,134
574
1,826
6,655
22,173
0
L
Erlang Shen
usernameistakn
Erlang Shen
2,769
834
0
1,684
6,117
2,517
0
4,084
2,033
0
20,608
W
5,309
670
0
2,509
6,320
1,738
1,022
646
5,640
40,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,330
Gold Earned
29,148
353
Minions Killed
246
0
Camps Cleared
0
1,054,077
Distance Traveled
1,055,598
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,515
592
60
5
0
267,765
3
W
Chiron
7,590
690
73
7
0
215,958
4
L
Ao Kuang
5,799
527
61
6
0
213,409
3
W
Aphrodite
6,779
616
34
3
0
173,089
1
W
Poseidon
7,274
661
96
9
0
200,267
2
L
Nu Wa
6,388
581
52
5
0
200,733
5
L
Anhur
5,678
516
41
4
0
186,443
1
L
Cthulhu
6,082
553
43
4
0
236,217
0
L
Erlang Shen
5,201
473
49
4
0
218,796
5
W
Zeus
7,172
652
90
8
0
196,998
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role