Player Matchup

Hachiman
Hachiman
AstroThaFiend
Hachiman
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 56L
1,300 Elo+
Party 1
Da Ji
Da Ji
Booty-_-1738
Da Ji
Level 22
God Stats
1W - 1L
1,692 SR
Queue Stats
6W - 19L
1,187 Elo+
Party 1
Ares
Ares
DBG-Class
Ares
Level 16
God Stats
1W - 3L
1,488 SR
Queue Stats
7W - 18L
1,037 Elo+
Party 2
Hera
Hera
quackxqt
Hera
Level 40
God Stats
0W - 3L
1,500 SR
Queue Stats
82W - 121L
1,258 Elo+
Solo
Zeus
Zeus
vHinokami
Zeus
Level 62
God Stats
2W - 1L
1,648 SR
Queue Stats
78W - 114L
1,286 Elo+
Party 2
Team Averages
Level 49
1,566 SR
1,214 Elo+

VS

Team Averages
Level 49
1,484 SR
1,331 Elo+
Set
Set
Kakockshi
Set
Level 25
God Stats
2W - 1L
1,399 SR
Queue Stats
21W - 27L
1,270 Elo+
Party 3
Scylla
Scylla
Reckzon5695
Scylla
Level 68
God Stats
1W - 4L
1,137 SR
Queue Stats
99W - 110L
1,340 Elo+
Solo
Aphrodite
Aphrodite
YanksPal
Aphrodite
Level 47
God Stats
2W - 2L
1,551 SR
Queue Stats
31W - 39L
1,276 Elo+
Party 3
Hercules
Hercules
ZWolf_1
Hercules
Level 67
God Stats
2W - 0L
1,525 SR
Queue Stats
43W - 47L
1,386 Elo+
Party 3
Hou Yi
Hou Yi
yoyahav8
Hou Yi
Level 39
God Stats
4W - 0L
1,806 SR
Queue Stats
25W - 30L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AstroThaFiend
Hachiman
11
1 / 5 / 3
6,934
408
13,409
13,214
4,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
4 / 8 / 2
7,058
415
5,126
11,562
3,984
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
9
0 / 4 / 3
5,984
352
3,565
13,830
13,316
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
12
2 / 7 / 0
7,136
420
4,840
8,958
2,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Zeus
14
5 / 7 / 0
8,459
498
7,156
9,920
3,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 5 / 4
8,495
500
9,973
10,357
3,464
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
16
11 / 3 / 2
10,068
592
12,990
12,182
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
YanksPal
Aphrodite
12
2 / 2 / 4
6,889
405
3,180
9,080
6,349
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hercules
ZWolf_1
Hercules
16
8 / 1 / 5
9,900
582
6,799
9,932
8,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hou Yi
yoyahav8
Hou Yi
12
2 / 1 / 6
7,641
449
6,698
11,391
3,773
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
12
Kills
31
31
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AstroThaFiend
Hachiman
1
5
3
0.5
L
4
8
2
0.63
L
Ares
0
4
3
0.38
W
8
5
4
2
W
Scylla
11
3
2
4
W
Aphrodite
YanksPal
Aphrodite
2
2
4
2
W
Hercules
ZWolf_1
Hercules
8
1
5
10.5
L
Hera
2
7
0
0.29
L
Zeus
5
7
0
0.71
W
Hou Yi
yoyahav8
Hou Yi
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,096
Damage
39,640
57,484
Taken
52,942
27,856
Mitigated
26,343
6,451
Healing
11,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AstroThaFiend
Hachiman
13,409
6,369
217
2,576
13,214
4,425
65
3,382
9,736
0
45,577
L
5,126
1,228
0
695
11,562
3,984
0
4,278
7,152
0
21,420
L
Ares
3,565
293
375
772
13,830
13,316
0
2,731
11,035
18,461
0
W
9,973
3,631
0
266
10,357
3,464
0
3,185
6,998
0
32,701
W
Scylla
12,990
1,524
0
3,171
12,182
4,150
0
3,250
8,754
65,033
0
W
Aphrodite
YanksPal
Aphrodite
3,180
1,011
1,031
1,441
9,080
6,349
272
3,018
6,022
24,137
0
W
Hercules
ZWolf_1
Hercules
6,799
1,643
0
3,190
9,932
8,607
1,483
2,391
7,419
11,866
38,333
L
Hera
4,840
862
0
572
8,958
2,935
351
2,673
6,187
32,428
0
L
Zeus
7,156
610
0
1,244
9,920
3,196
834
4,208
5,524
34,730
0
W
Hou Yi
yoyahav8
Hou Yi
6,698
3,977
0
2,424
11,391
3,773
1,721
3,109
8,188
0
39,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,571
Gold Earned
42,993
261
Minions Killed
376
0
Camps Cleared
0
1,405,110
Distance Traveled
1,595,444
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,934
408
81
5
0
275,776
4
L
Da Ji
7,058
415
24
1
0
311,042
4
L
Ares
5,984
352
21
1
0
309,942
4
W
Set
8,495
500
61
4
0
343,933
0
W
Scylla
10,068
592
97
6
0
321,648
9
W
Aphrodite
6,889
405
32
2
0
302,985
1
W
Hercules
9,900
582
115
7
0
311,708
0
L
Hera
7,136
420
58
3
0
227,350
0
L
Zeus
8,459
498
77
5
0
281,000
4
W
Hou Yi
7,641
449
71
4
0
315,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role