Player Matchup

Charybdis
Charybdis
AzzaxeQc
Charybdis
Level 68
God Stats
2W - 3L
1,500 SR
Queue Stats
365W - 446L
1,433 Elo+
Party 2
Geb
Geb
Cydew1nder
Geb
Level 125
God Stats
18W - 11L
1,683 SR
Queue Stats
438W - 390L
1,532 Elo+
Party 4
Achilles
Achilles
JJ_IsKing
Achilles
Level 98
God Stats
1W - 4L
1,124 SR
Queue Stats
202W - 195L
1,522 Elo+
Party 4
Baron Samedi
Baron Samedi
Killer-_14-_Qc
Baron Samedi
Level 15
God Stats
17W - 19L
1,438 SR
Queue Stats
35W - 54L
1,468 Elo+
Party 2
Kali
Kali
Nighthawk505
Kali
Level 66
God Stats
8W - 2L
1,809 SR
Queue Stats
56W - 51L
1,547 Elo+
Solo
Team Averages
Level 74
1,511 SR
1,501 Elo+

VS

Team Averages
Level 73
1,515 SR
1,492 Elo+
Da Ji
Da Ji
AmyTakill
Da Ji
Level 28
God Stats
4W - 11L
1,306 SR
Queue Stats
38W - 44L
1,457 Elo+
Party 3
Hel
Hel
Gay_Chainz
Hel
Level 87
God Stats
0W - 1L
1,286 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Neith
Neith
JAS-493
Neith
Level 122
God Stats
2W - 2L
1,469 SR
Queue Stats
145W - 139L
1,555 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
holy_flamevargas
Morgan Le Fay
Level 87
God Stats
0W - 3L
1,698 SR
Queue Stats
56W - 61L
1,481 Elo+
Party 1
Chaac
Chaac
synysterz
Chaac
Level 39
God Stats
1W - 1L
1,813 SR
Queue Stats
19W - 25L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AzzaxeQc
Charybdis
11
8 / 1 / 2
7,102
546
9,966
8,233
2,025
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 7
6,451
496
2,987
11,414
5,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
JJ_IsKing
Achilles
12
1 / 2 / 0
6,938
534
6,389
8,311
8,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Killer-_14-_Qc
Baron Samedi
10
0 / 2 / 5
6,151
473
5,799
7,759
3,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
6 / 2 / 5
7,928
610
8,355
10,847
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AmyTakill
Da Ji
12
4 / 4 / 1
6,909
531
6,256
11,096
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

7
0 / 3 / 0
4,989
384
2,575
6,808
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
JAS-493
Neith
10
2 / 3 / 1
6,300
485
6,958
9,555
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morgan Le Fay
holy_flamevargas
Morgan Le Fay
9
1 / 4 / 3
5,754
443
4,298
7,173
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
synysterz
Chaac
11
1 / 2 / 1
6,090
468
7,159
11,971
6,681
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
16
Kills
8
9
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
AmyTakill
Da Ji
4
4
1
1.13
W
Charybdis
AzzaxeQc
Charybdis
8
1
2
9
W
1
2
7
2.25
L
0
3
0
0
L
Neith
JAS-493
Neith
2
3
1
0.83
W
Achilles
JJ_IsKing
Achilles
1
2
0
0.5
W
Baron Samedi
Killer-_14-_Qc
Baron Samedi
0
2
5
1.25
W
6
2
5
4.25
L
Morgan Le Fay
holy_flamevargas
Morgan Le Fay
1
4
3
0.63
L
Chaac
synysterz
Chaac
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,496
Damage
27,246
46,564
Taken
46,603
23,863
Mitigated
15,466
20,231
Healing
17,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
AmyTakill
Da Ji
6,256
1,339
0
3,038
11,096
3,115
0
932
9,929
0
37,865
W
Charybdis
AzzaxeQc
Charybdis
9,966
4,063
0
3,468
8,233
2,025
0
1,404
6,597
0
35,373
W
2,987
370
1,643
3,470
11,414
5,753
0
1,895
9,259
9,763
0
L
2,575
439
941
2,715
6,808
1,099
0
535
6,273
17,883
0
L
Neith
JAS-493
Neith
6,958
3,604
0
3,626
9,555
2,277
0
2,056
7,499
0
36,269
W
Achilles
JJ_IsKing
Achilles
6,389
895
0
2,850
8,311
8,303
444
0
8,311
6,803
29,239
W
Baron Samedi
Killer-_14-_Qc
Baron Samedi
5,799
190
705
3,376
7,759
3,243
190
2,214
5,264
31,599
0
W
8,355
4,181
0
4,719
10,847
4,539
0
501
10,260
0
40,262
L
Morgan Le Fay
holy_flamevargas
Morgan Le Fay
4,298
184
0
878
7,173
2,294
0
3,922
3,251
21,992
0
L
Chaac
synysterz
Chaac
7,159
2,144
0
6,310
11,971
6,681
0
2,641
8,750
0
31,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,570
Gold Earned
30,042
267
Minions Killed
268
0
Camps Cleared
0
1,222,473
Distance Traveled
1,218,112
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,909
531
71
5
0
244,344
2
W
Charybdis
7,102
546
56
4
0
256,018
1
W
Geb
6,451
496
17
1
0
228,015
3
L
Hel
4,989
384
36
3
0
242,486
0
L
Neith
6,300
485
70
5
0
229,212
2
W
Achilles
6,938
534
88
7
0
232,862
0
W
Baron Samedi
6,151
473
55
4
0
231,311
0
W
Kali
7,928
610
51
4
0
274,267
3
L
Morgan Le Fay
5,754
443
39
3
0
238,989
6
L
Chaac
6,090
468
52
4
0
263,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role