Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Uylbabi_MMF
Sol
Level 119
God Stats
2W - 0L
1,575 SR
Queue Stats
90W - 95L
1,361 Elo+
Party 2
Atlas
Atlas
jhonnybo
Atlas
Level 100
God Stats
1W - 5L
1,291 SR
Queue Stats
32W - 27L
1,348 Elo+
Solo
Bellona
Bellona
ox-KR0M-xo
Bellona
Level 47
God Stats
7W - 1L
1,694 SR
Queue Stats
183W - 239L
1,313 Elo+
Solo
Janus
Janus
xKLUTCHiiNx
Janus
Level 112
God Stats
2W - 1L
1,260 SR
Queue Stats
17W - 30L
1,330 Elo+
Solo
Team Averages
Level 101
1,464 SR
1,370 Elo+

VS

Team Averages
Level 80
1,404 SR
1,196 Elo+
Cupid
Cupid
EpicTaco102
Cupid
Level 17
God Stats
0W - 4L
1,172 SR
Queue Stats
67W - 81L
926 Elo+
Party 3
Bakasura
Bakasura
MeisterM7
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,372 Elo+
Solo
Zeus
Zeus
Rosile1334
Zeus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 63L
1,085 Elo+
Party 3
Gilgamesh
Gilgamesh
SPAWN OF REAPER
Gilgamesh
Level 134
God Stats
21W - 32L
1,327 SR
Queue Stats
1,222W - 1,618L
1,315 Elo+
Party 1
Jormungandr
Jormungandr
majorripcord
Jormungandr
Level 57
God Stats
38W - 33L
1,519 SR
Queue Stats
123W - 187L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
1 / 3 / 1
7,538
471
3,125
10,485
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
9 / 0 / 1
9,452
591
16,875
10,591
3,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
jhonnybo
Atlas
13
1 / 2 / 0
7,963
498
4,939
11,112
9,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
ox-KR0M-xo
Bellona
11
3 / 3 / 4
7,864
492
8,729
11,596
7,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 1
8,024
502
4,938
6,158
1,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,208
388
4,189
12,239
4,198
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
MeisterM7
Bakasura
12
3 / 2 / 1
7,729
483
2,186
10,041
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
5 / 3 / 1
9,607
600
7,330
7,161
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
SPAWN OF REAPER
Gilgamesh
16
2 / 0 / 1
9,010
563
8,590
9,147
4,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
majorripcord
Jormungandr
10
0 / 4 / 1
7,015
438
6,035
16,110
11,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
15
Kills
10
10
Deaths
15
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
3
1
0.5
L
0
6
0
0
L
Bakasura
MeisterM7
Bakasura
3
2
1
1.75
L
5
3
1
1.83
L
Gilgamesh
SPAWN OF REAPER
Gilgamesh
2
0
1
2.5
W
9
0
1
9.5
W
Atlas
jhonnybo
Atlas
1
2
0
0.5
L
Jormungandr
majorripcord
Jormungandr
0
4
1
0.13
W
Bellona
ox-KR0M-xo
Bellona
3
3
4
1.67
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,606
Damage
28,330
49,942
Taken
54,698
25,422
Mitigated
26,349
17,952
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,125
2,500
0
2,185
10,485
3,204
0
1,978
8,384
0
38,203
L
4,189
1,705
148
1,254
12,239
4,198
0
5,824
6,415
0
26,785
L
Bakasura
MeisterM7
Bakasura
2,186
1,640
0
2,867
10,041
4,069
0
3,032
6,939
0
40,635
L
7,330
703
0
515
7,161
2,362
749
2,506
4,644
69,051
0
L
Gilgamesh
SPAWN OF REAPER
Gilgamesh
8,590
2,840
197
3,395
9,147
4,541
0
3,571
5,004
0
60,917
W
16,875
8,413
458
7,754
10,591
3,937
3,388
4,074
6,517
61,481
9,901
W
Atlas
jhonnybo
Atlas
4,939
1,641
0
3,552
11,112
9,169
534
0
10,452
36,986
0
L
Jormungandr
majorripcord
Jormungandr
6,035
1,361
250
2,922
16,110
11,179
0
9,519
6,591
28,681
0
W
Bellona
ox-KR0M-xo
Bellona
8,729
3,220
0
2,640
11,596
7,327
196
4,486
7,065
0
26,135
W
4,938
114
0
1,363
6,158
1,785
0
2,827
3,331
47,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,841
Gold Earned
39,569
395
Minions Killed
444
0
Camps Cleared
0
1,424,244
Distance Traveled
1,472,533
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,538
471
81
5
0
272,028
0
L
Cupid
6,208
388
72
5
0
270,654
1
L
Bakasura
7,729
483
82
5
0
281,722
5
L
Zeus
9,607
600
133
8
0
300,790
2
L
Gilgamesh
9,010
563
119
7
0
337,760
1
W
Sol
9,452
591
104
7
0
272,540
0
W
Atlas
7,963
498
79
5
0
266,943
3
L
Jormungandr
7,015
438
38
2
0
281,607
1
W
Bellona
7,864
492
49
3
0
303,122
1
W
Janus
8,024
502
82
5
0
309,611
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role