Player Matchup

Heimdallr
Heimdallr
EmberG234
Heimdallr
Level 18
God Stats
3W - 4L
1,499 SR
Queue Stats
35W - 45L
1,390 Elo+
Party 2
Xing Tian
Xing Tian
TinklyPine
Xing Tian
Level 123
God Stats
2W - 1L
1,648 SR
Queue Stats
390W - 411L
1,383 Elo+
Party 2
Chang'e
Chang'e
whoasktho
Chang'e
Level 88
God Stats
10W - 18L
1,438 SR
Queue Stats
369W - 367L
1,403 Elo+
Party 2
Team Averages
Level 76
1,528 SR
1,392 Elo+

VS

Team Averages
Level 94
1,438 SR
1,319 Elo+
Anhur
Anhur
 
Anhur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ghostwithin
Atlas
Level 8
God Stats
1W - 6L
1,275 SR
Queue Stats
28W - 43L
1,162 Elo+
Party 1
Sol
Sol
xwizzzzzzg
Sol
Level 127
God Stats
13W - 9L
1,540 SR
Queue Stats
133W - 182L
1,296 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EmberG234
Heimdallr
13
5 / 8 / 8
10,539
659
16,491
17,284
4,352
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Xing Tian
TinklyPine
Xing Tian
13
4 / 5 / 10
10,257
641
8,304
25,238
24,193
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
whoasktho
Chang'e
15
7 / 6 / 9
11,269
704
10,771
16,959
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
10 / 3 / 9
12,978
811
26,804
17,825
6,386
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 9 / 12
11,112
695
7,169
13,227
7,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 5 / 12
12,069
754
16,869
13,711
5,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
52
16
Kills
19
19
Deaths
17
27
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
10
3
9
4.83
L
Heimdallr
EmberG234
Heimdallr
5
8
8
1.13
L
Xing Tian
TinklyPine
Xing Tian
4
5
10
1.8
W
3
9
12
1
L
Chang'e
whoasktho
Chang'e
7
6
9
1.92
W
6
5
12
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,566
Damage
50,842
59,481
Taken
44,763
33,221
Mitigated
18,756
14,860
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
26,804
17,128
0
7,580
17,825
6,386
1,542
7,925
9,900
0
66,814
L
Heimdallr
EmberG234
Heimdallr
16,491
9,774
0
1,708
17,284
4,352
316
7,254
10,030
0
39,528
L
Xing Tian
TinklyPine
Xing Tian
8,304
358
324
932
25,238
24,193
92
8,164
17,074
19,136
0
W
7,169
1,951
0
199
13,227
7,221
280
4,813
8,414
9,656
445
L
Chang'e
whoasktho
Chang'e
10,771
530
5,918
5,978
16,959
4,676
0
6,835
10,124
43,641
0
W
16,869
5,058
212
5,888
13,711
5,149
1,590
6,999
6,712
61,992
4,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,065
Gold Earned
36,159
142
Minions Killed
183
0
Camps Cleared
11
856,593
Distance Traveled
854,195
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,978
811
75
5
5
338,483
1
L
Heimdallr
10,539
659
56
4
0
260,709
1
L
Xing Tian
10,257
641
17
1
0
293,960
1
W
Atlas
11,112
695
10
1
0
244,309
1
L
Chang'e
11,269
704
69
4
0
301,924
2
W
Sol
12,069
754
98
6
6
271,403
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role