Player Matchup

Achilles
Achilles
 
Achilles
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
EhEhRonZ
Tiamat
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,402 Elo+
Solo
Cthulhu
Cthulhu
Itahi Uchiha
Cthulhu
Level 25
God Stats
24W - 26L
1,276 SR
Queue Stats
40W - 46L
1,255 Elo+
Party 1
Izanami
Izanami
Jhon2852
Izanami
Level 96
God Stats
113W - 145L
1,454 SR
Queue Stats
432W - 607L
1,380 Elo+
Solo
Bellona
Bellona
Nasty R4ge
Bellona
Level 99
God Stats
7W - 9L
1,216 SR
Queue Stats
48W - 52L
1,358 Elo+
Party 1
Team Averages
Level 74
1,389 SR
1,379 Elo+

VS

Team Averages
Level 93
1,514 SR
1,424 Elo+
Achilles
Achilles
Flam3ForYou
Achilles
Level 28
God Stats
24W - 22L
1,418 SR
Queue Stats
45W - 59L
1,295 Elo+
Party 2
Sobek
Sobek
Logisticsshark
Sobek
Level 144
God Stats
16W - 9L
1,647 SR
Queue Stats
498W - 486L
1,511 Elo+
Party 2
Neith
Neith
ReDhOodFlInT
Neith
Level 92
God Stats
1W - 4L
1,128 SR
Queue Stats
50W - 59L
1,301 Elo+
Party 2
Scylla
Scylla
g50calbeatdown
Scylla
Level 56
God Stats
13W - 4L
1,725 SR
Queue Stats
89W - 81L
1,463 Elo+
Solo
Gilgamesh
Gilgamesh
my_kato
Gilgamesh
Level 147
God Stats
22W - 13L
1,652 SR
Queue Stats
392W - 364L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
3 / 0 / 0
5,092
637
3,514
4,755
2,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
EhEhRonZ
Tiamat
7
0 / 3 / 1
4,221
528
2,176
4,800
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Itahi Uchiha
Cthulhu
7
0 / 1 / 1
4,229
529
1,639
2,449
2,035
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Jhon2852
Izanami
4
0 / 1 / 0
3,573
447
501
1,293
230
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Nasty R4ge
Bellona
8
2 / 3 / 1
4,868
609
4,204
5,756
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Flam3ForYou
Achilles
6
0 / 3 / 0
3,932
492
2,065
4,879
2,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 0 / 5
4,851
606
1,274
6,067
4,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 1 / 3
4,486
561
1,247
3,183
1,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
1 / 0 / 3
4,916
615
3,142
2,391
600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
my_kato
Gilgamesh
10
6 / 1 / 1
5,696
712
3,296
5,772
1,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
5
Kills
8
8
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
0
0
3
L
Tiamat
EhEhRonZ
Tiamat
0
3
1
0.17
W
Achilles
Flam3ForYou
Achilles
0
3
0
0
L
Cthulhu
Itahi Uchiha
Cthulhu
0
1
1
0.5
L
Izanami
Jhon2852
Izanami
0
1
0
0
W
1
0
5
3.5
L
Bellona
Nasty R4ge
Bellona
2
3
1
0.83
W
0
1
3
1.5
W
1
0
3
2.5
W
Gilgamesh
my_kato
Gilgamesh
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,034
Damage
11,024
19,053
Taken
22,292
9,838
Mitigated
9,956
3,410
Healing
7,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,514
1,131
0
1,813
4,755
2,675
355
238
4,517
0
15,808
L
Tiamat
EhEhRonZ
Tiamat
2,176
537
0
734
4,800
1,764
0
2,758
2,042
14,783
0
W
Achilles
Flam3ForYou
Achilles
2,065
791
0
537
4,879
2,241
140
0
4,462
0
10,028
L
Cthulhu
Itahi Uchiha
Cthulhu
1,639
60
49
166
2,449
2,035
0
254
2,195
12,431
0
L
Izanami
Jhon2852
Izanami
501
420
0
98
1,293
230
0
61
1,232
0
9,043
W
1,274
33
0
2,862
6,067
4,037
25
1,077
4,932
12,642
0
L
Bellona
Nasty R4ge
Bellona
4,204
1,626
199
351
5,756
3,134
0
1,105
4,651
0
20,952
W
1,247
231
0
1,283
3,183
1,153
150
840
2,343
0
19,042
W
3,142
391
0
305
2,391
600
74
804
1,421
23,712
0
W
Gilgamesh
my_kato
Gilgamesh
3,296
882
0
2,663
5,772
1,925
0
770
4,902
0
26,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,983
Gold Earned
23,881
149
Minions Killed
189
0
Camps Cleared
0
693,346
Distance Traveled
778,872
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,092
637
34
4
0
154,599
2
L
Tiamat
4,221
528
25
3
0
143,568
0
W
Achilles
3,932
492
13
2
0
144,170
0
L
Cthulhu
4,229
529
25
3
0
151,624
3
L
Izanami
3,573
447
22
3
0
62,868
2
W
Sobek
4,851
606
21
3
0
169,909
0
L
Bellona
4,868
609
43
5
0
180,687
0
W
Neith
4,486
561
44
6
0
142,446
1
W
Scylla
4,916
615
51
6
0
154,414
2
W
Gilgamesh
5,696
712
60
8
0
167,933
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role