Player Matchup

Fenrir
Fenrir
Chwarzerd
Fenrir
Level 126
God Stats
4W - 3L
1,546 SR
Queue Stats
101W - 109L
1,444 Elo+
Party 1
Cthulhu
Cthulhu
Doinkovan
Cthulhu
Level 106
God Stats
11W - 6L
1,682 SR
Queue Stats
107W - 107L
1,444 Elo+
Party 1
Charybdis
Charybdis
Silverg401
Charybdis
Level 127
God Stats
5W - 4L
1,644 SR
Queue Stats
102W - 107L
1,485 Elo+
Party 1
Thor
Thor
TomasG115_
Thor
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 81L
1,423 Elo+
Party 1
Merlin
Merlin
xLegit Narwhalx
Merlin
Level 127
God Stats
7W - 2L
1,672 SR
Queue Stats
349W - 338L
1,492 Elo+
Solo
Team Averages
Level 115
1,609 SR
1,458 Elo+

VS

Team Averages
Level 94
1,532 SR
1,499 Elo+
Ymir
Ymir
GramPacerTest
Ymir
Level 126
God Stats
8W - 3L
1,639 SR
Queue Stats
514W - 469L
1,587 Elo+
Party 3
Apollo
Apollo
NitroPhobia
Apollo
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
86W - 86L
1,482 Elo+
Party 3
He Bo
He Bo
Rheumatolgy
He Bo
Level 98
God Stats
1W - 3L
1,444 SR
Queue Stats
120W - 110L
1,472 Elo+
Party 3
Bellona
Bellona
TX_4_DEATH
Bellona
Level 116
God Stats
9W - 8L
1,425 SR
Queue Stats
72W - 70L
1,517 Elo+
Party 2
Thanatos
Thanatos
Xcalaber02
Thanatos
Level 68
God Stats
3W - 2L
1,650 SR
Queue Stats
90W - 96L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chwarzerd
Fenrir
9
4 / 1 / 5
5,808
528
4,492
6,246
3,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
Doinkovan
Cthulhu
10
2 / 4 / 3
5,850
532
5,489
8,131
5,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
Silverg401
Charybdis
12
5 / 0 / 2
6,945
631
6,578
5,152
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
6 / 2 / 4
6,863
624
4,216
5,731
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 2 / 4
6,767
615
4,120
3,910
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
5,551
505
1,425
10,511
5,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
8
0 / 4 / 0
5,279
480
1,280
6,647
1,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
5,863
533
1,193
4,268
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
TX_4_DEATH
Bellona
13
6 / 1 / 1
7,746
704
8,501
8,093
4,968
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thanatos
Xcalaber02
Thanatos
8
1 / 6 / 1
5,435
494
1,965
9,073
2,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
19
Kills
9
9
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Chwarzerd
Fenrir
4
1
5
6.5
W
Cthulhu
Doinkovan
Cthulhu
2
4
3
0.88
L
1
4
2
0.5
L
Apollo
0
4
0
0
L
1
4
1
0.38
W
Charybdis
Silverg401
Charybdis
5
0
2
6
L
Bellona
TX_4_DEATH
Bellona
6
1
1
6.5
W
6
2
4
4
L
Thanatos
Xcalaber02
Thanatos
1
6
1
0.25
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,895
Damage
14,364
29,170
Taken
38,592
13,505
Mitigated
15,352
9,168
Healing
11,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Chwarzerd
Fenrir
4,492
587
0
802
6,246
3,748
43
902
5,344
0
11,834
W
Cthulhu
Doinkovan
Cthulhu
5,489
972
0
1,596
8,131
5,466
123
0
8,131
25,066
0
L
1,425
302
0
1,390
10,511
5,730
0
2,134
7,953
8,358
0
L
Apollo
1,280
825
0
1,670
6,647
1,084
0
0
6,585
0
25,987
L
1,193
89
0
20
4,268
1,059
0
1,352
2,742
26,938
0
W
Charybdis
Silverg401
Charybdis
6,578
3,433
0
3,639
5,152
1,378
2,922
228
4,924
0
49,793
L
Bellona
TX_4_DEATH
Bellona
8,501
3,805
0
3,945
8,093
4,968
146
4,192
3,385
0
46,013
W
4,216
1,494
0
2,381
5,731
1,802
0
94
5,637
0
28,642
L
Thanatos
Xcalaber02
Thanatos
1,965
481
92
4,593
9,073
2,511
0
914
7,882
0
18,789
W
4,120
192
0
750
3,910
1,111
0
1,290
2,516
36,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,233
Gold Earned
29,874
320
Minions Killed
284
0
Camps Cleared
0
1,083,441
Distance Traveled
1,083,764
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,808
528
22
2
0
237,023
2
W
Cthulhu
5,850
532
48
4
0
189,679
0
L
Ymir
5,551
505
14
1
0
204,778
0
L
Apollo
5,279
480
56
5
0
212,075
0
L
He Bo
5,863
533
70
6
0
197,309
0
W
Charybdis
6,945
631
92
8
0
202,852
5
L
Bellona
7,746
704
93
8
0
243,794
4
W
Thor
6,863
624
65
6
0
239,846
0
L
Thanatos
5,435
494
51
5
0
225,808
2
W
Merlin
6,767
615
93
8
0
214,041
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role