Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BioHazardAnimal
Danzaburou
Level 97
God Stats
3W - 4L
1,472 SR
Queue Stats
47W - 63L
1,441 Elo+
Party 1
Horus
Horus
FluffySen
Horus
Level 65
God Stats
7W - 5L
1,592 SR
Queue Stats
29W - 26L
1,591 Elo+
Solo
Sylvanus
Sylvanus
Sniperx 5555
Sylvanus
Level 112
God Stats
8W - 5L
1,558 SR
Queue Stats
205W - 230L
1,459 Elo+
Party 1
Pele
Pele
WarEagle7
Pele
Level 63
God Stats
11W - 13L
1,461 SR
Queue Stats
228W - 224L
1,525 Elo+
Solo
Team Averages
Level 93
1,517 SR
1,503 Elo+

VS

Team Averages
Level 93
1,482 SR
1,451 Elo+
Amaterasu
Amaterasu
Laggin9Dragon
Amaterasu
Level 147
God Stats
1W - 4L
1,549 SR
Queue Stats
607W - 571L
1,514 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RedDragoon2002
Morgan Le Fay
Level 102
God Stats
47W - 40L
1,556 SR
Queue Stats
354W - 350L
1,458 Elo+
Solo
Aphrodite
Aphrodite
WittleDavil
Aphrodite
Level 63
God Stats
0W - 1L
1,237 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Skadi
Skadi
disipliner999
Skadi
Level 86
God Stats
7W - 7L
1,534 SR
Queue Stats
154W - 138L
1,505 Elo+
Party 2
Mercury
Mercury
o Fuzzy x
Mercury
Level 67
God Stats
40W - 35L
1,531 SR
Queue Stats
168W - 151L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
7 / 0 / 10
12,285
585
16,917
7,769
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
BioHazardAnimal
Danzaburou
20
16 / 0 / 6
14,508
691
13,951
17,673
7,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
FluffySen
Horus
17
5 / 0 / 14
11,385
542
7,875
12,894
10,833
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
Sniperx 5555
Sylvanus
19
6 / 0 / 4
13,500
643
9,512
12,746
9,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Pele
20
5 / 1 / 4
13,038
621
5,978
15,045
6,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Laggin9Dragon
Amaterasu
9
0 / 5 / 0
6,906
329
3,061
11,901
9,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Morgan Le Fay
RedDragoon2002
Morgan Le Fay
14
1 / 4 / 0
8,403
400
8,591
12,062
3,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
WittleDavil
Aphrodite
10
0 / 9 / 0
7,170
341
2,069
13,212
7,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 12 / 0
7,704
367
11,257
16,781
4,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
o Fuzzy x
Mercury
13
0 / 9 / 1
8,376
399
2,822
15,817
3,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
2
39
Kills
1
1
Deaths
39
38
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
10
12
W
Danzaburou
BioHazardAnimal
Danzaburou
16
0
6
19
W
Horus
FluffySen
Horus
5
0
14
12
L
Amaterasu
Laggin9Dragon
Amaterasu
0
5
0
0
L
Morgan Le Fay
RedDragoon2002
Morgan Le Fay
1
4
0
0.25
W
Sylvanus
Sniperx 5555
Sylvanus
6
0
4
8
W
Pele
5
1
4
7
L
Aphrodite
WittleDavil
Aphrodite
0
9
0
0
L
0
12
0
0
L
Mercury
o Fuzzy x
Mercury
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,233
Damage
27,800
66,127
Taken
69,773
37,629
Mitigated
27,978
32,345
Healing
18,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
16,917
2,016
0
3,084
7,769
2,946
2,404
3,128
4,607
71,733
0
W
Danzaburou
BioHazardAnimal
Danzaburou
13,951
7,126
0
10,160
17,673
7,863
5,530
3,110
14,339
0
123,315
W
Horus
FluffySen
Horus
7,875
2,911
883
2,445
12,894
10,833
2,387
3,055
9,295
0
31,683
L
Amaterasu
Laggin9Dragon
Amaterasu
3,061
799
0
4,462
11,901
9,115
0
5,320
6,407
0
23,973
L
Morgan Le Fay
RedDragoon2002
Morgan Le Fay
8,591
128
0
2,365
12,062
3,380
0
4,745
6,997
68,785
0
W
Sylvanus
Sniperx 5555
Sylvanus
9,512
3,151
962
7,365
12,746
9,964
3,690
1,240
11,139
62,364
13,466
W
Pele
5,978
1,354
0
7,446
15,045
6,023
2,256
1,325
13,611
0
114,960
L
Aphrodite
WittleDavil
Aphrodite
2,069
210
2,354
4,321
13,212
7,936
0
6,175
6,572
16,970
0
L
11,257
5,590
0
1,030
16,781
4,129
0
4,121
12,466
0
58,125
L
Mercury
o Fuzzy x
Mercury
2,822
1,396
0
4,352
15,817
3,418
0
3,494
12,087
0
44,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,716
Gold Earned
38,559
636
Minions Killed
381
0
Camps Cleared
0
1,966,459
Distance Traveled
1,518,994
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,285
585
118
6
0
406,360
4
W
Danzaburou
14,508
691
153
7
0
369,846
5
W
Horus
11,385
542
45
2
0
434,606
3
L
Amaterasu
6,906
329
50
2
0
206,332
2
L
Morgan Le Fay
8,403
400
113
5
0
351,256
6
W
Sylvanus
13,500
643
156
7
0
295,813
2
W
Pele
13,038
621
164
8
0
459,834
5
L
Aphrodite
7,170
341
25
1
0
323,051
2
L
Skadi
7,704
367
89
4
0
254,997
2
L
Mercury
8,376
399
104
5
0
383,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role