Player Matchup

Freya
Freya
B1gPapaTerz205
Freya
Level 160
God Stats
3W - 0L
1,613 SR
Queue Stats
340W - 253L
1,592 Elo+
Party 2
Izanami
Izanami
RiskyHanzo395
Izanami
Level 141
God Stats
3W - 0L
1,465 SR
Queue Stats
15W - 5L
1,809 Elo+
Party 2
Fafnir
Fafnir
senor elius
Fafnir
Level 129
God Stats
8W - 2L
1,746 SR
Queue Stats
121W - 95L
1,564 Elo+
Party 2
Team Averages
Level 143
1,608 SR
1,655 Elo+

VS

Team Averages
Level 125
1,529 SR
1,493 Elo+
Awilix
Awilix
FalliblaCape538
Awilix
Level 129
God Stats
2W - 10L
1,272 SR
Queue Stats
51W - 61L
1,523 Elo+
Party 1
Atlas
Atlas
SoFarJohn
Atlas
Level 123
God Stats
5W - 7L
1,566 SR
Queue Stats
33W - 33L
1,548 Elo+
Party 1
Raijin
Raijin
laavaller
Raijin
Level 122
God Stats
1W - 1L
1,749 SR
Queue Stats
94W - 114L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 2 / 7
8,676
868
9,703
9,236
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
12
6 / 3 / 8
8,274
827
10,414
6,375
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
12
2 / 1 / 12
7,938
794
1,887
9,849
8,578
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 3
7,347
735
6,526
8,026
3,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
SoFarJohn
Atlas
9
0 / 5 / 5
6,105
611
4,211
9,717
6,061
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
laavaller
Raijin
11
3 / 6 / 3
7,451
745
6,806
10,496
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
17
Kills
6
6
Deaths
17
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
L
3
6
3
0.75
W
Izanami
6
3
8
3.33
L
Atlas
SoFarJohn
Atlas
0
5
5
0.5
L
Raijin
laavaller
Raijin
3
6
3
0.75
W
Fafnir
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,004
Damage
17,543
25,460
Taken
28,239
14,042
Mitigated
13,210
9,918
Healing
2,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,703
2,964
0
4,464
9,236
3,536
797
5,114
3,771
27,883
3,292
L
6,526
2,838
0
1,028
8,026
3,602
0
2,675
5,351
0
16,303
W
Izanami
10,414
7,812
0
1,236
6,375
1,928
1,418
1,740
4,425
0
33,572
L
Atlas
SoFarJohn
Atlas
4,211
1,143
0
383
9,717
6,061
0
4,321
5,396
9,255
0
L
Raijin
laavaller
Raijin
6,806
1,244
0
789
10,496
3,547
0
3,821
6,675
21,495
0
W
Fafnir
1,887
609
594
3,624
9,849
8,578
640
3,897
5,288
10,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,888
Gold Earned
20,903
115
Minions Killed
76
8
Camps Cleared
1
532,482
Distance Traveled
482,436
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,676
868
44
4
6
182,357
2
L
Awilix
7,347
735
27
3
0
176,438
3
W
Izanami
8,274
827
58
6
2
154,789
3
L
Atlas
6,105
611
10
1
0
152,040
0
L
Raijin
7,451
745
39
4
1
153,958
4
W
Fafnir
7,938
794
13
1
0
195,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role