Player Matchup

Raijin
Raijin
MiniMuis2
Raijin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 1
Gilgamesh
Gilgamesh
Spetter134
Gilgamesh
Level 107
God Stats
0W - 1L
1,512 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 1
Fenrir
Fenrir
ZiTy Shield
Fenrir
Level 86
God Stats
0W - 1L
1,699 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 1
King Arthur
King Arthur
collindr10
King Arthur
Level 40
God Stats
0W - 1L
1,449 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 63
1,540 SR
1,300 Elo+

VS

Team Averages
Level 90
1,731 SR
1,560 Elo+
Bastet
Bastet
HeBepHblu
Bastet
Level 66
God Stats
2W - 0L
1,680 SR
Queue Stats
48W - 28L
1,672 Elo+
Party 2
Baron Samedi
Baron Samedi
Klapkic
Baron Samedi
Level 155
God Stats
2W - 0L
2,146 SR
Queue Stats
7W - 1L
1,808 Elo+
Solo
Jing Wei
Jing Wei
Samenn
Jing Wei
Level 54
God Stats
3W - 1L
1,598 SR
Queue Stats
9W - 7L
1,471 Elo+
Solo
Geb
Geb
Sasochek
Geb
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
MiniMuis2
Raijin
14
4 / 6 / 0
8,748
875
7,888
10,386
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Spetter134
Gilgamesh
12
0 / 8 / 2
6,940
694
7,010
12,152
8,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fenrir
12
1 / 6 / 2
7,266
727
5,231
14,462
9,387
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

King Arthur
collindr10
King Arthur
12
0 / 7 / 2
7,083
708
3,545
13,274
8,000
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
HeBepHblu
Bastet
15
10 / 1 / 9
9,815
982
15,308
11,711
6,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
Klapkic
Baron Samedi
16
7 / 0 / 9
9,850
985
8,846
5,969
5,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Samenn
Jing Wei
15
7 / 3 / 8
9,634
963
9,265
8,831
3,498
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 1 / 16
9,015
902
9,035
14,294
14,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
69
5
Kills
27
27
Deaths
5
6
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Bastet
HeBepHblu
Bastet
10
1
9
14.5
W
Baron Samedi
Klapkic
Baron Samedi
7
0
9
11.5
L
Raijin
MiniMuis2
Raijin
4
6
0
0.67
W
Jing Wei
Samenn
Jing Wei
7
3
8
3.67
W
3
1
16
11
L
Gilgamesh
Spetter134
Gilgamesh
0
8
2
0.13
L
Fenrir
1
6
2
0.33
L
King Arthur
collindr10
King Arthur
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,674
Damage
42,454
50,274
Taken
40,805
29,466
Mitigated
30,468
5,305
Healing
16,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
HeBepHblu
Bastet
15,308
4,220
0
5,136
11,711
6,834
684
2,292
9,223
0
32,882
W
Baron Samedi
Klapkic
Baron Samedi
8,846
1,171
1,471
2,568
5,969
5,917
1,419
1,136
4,811
40,672
0
L
Raijin
MiniMuis2
Raijin
7,888
986
274
487
10,386
3,668
0
3,594
6,374
24,077
0
W
Jing Wei
Samenn
Jing Wei
9,265
6,605
674
1,827
8,831
3,498
750
1,823
6,838
0
38,288
W
9,035
934
930
3,990
14,294
14,219
611
3,078
11,137
19,064
0
L
Gilgamesh
Spetter134
Gilgamesh
7,010
1,953
126
1,651
12,152
8,411
0
3,272
8,348
0
20,686
L
Fenrir
5,231
958
0
2,263
14,462
9,387
0
5,361
8,464
0
14,847
L
King Arthur
collindr10
King Arthur
3,545
635
0
504
13,274
8,000
203
4,804
7,730
0
15,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,037
Gold Earned
38,314
116
Minions Killed
178
6
Camps Cleared
10
596,062
Distance Traveled
856,596
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,815
982
36
4
3
245,105
3
W
Baron Samedi
9,850
985
63
6
1
205,225
3
L
Raijin
8,748
875
37
4
2
136,838
1
W
Jing Wei
9,634
963
57
6
5
179,848
0
W
Geb
9,015
902
22
2
1
226,418
1
L
Gilgamesh
6,940
694
26
3
2
140,735
1
L
Fenrir
7,266
727
22
2
1
164,641
2
L
King Arthur
7,083
708
31
3
1
153,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role