Player Matchup

Pele
Pele
Shwamby
Pele
Level 107
God Stats
0W - 2L
1,258 SR
Queue Stats
199W - 192L
1,455 Elo+
Party 1
Nox
Nox
sbmega1
Nox
Level 157
God Stats
242W - 415L
1,291 SR
Queue Stats
649W - 1,003L
1,215 Elo+
Solo
Da Ji
Da Ji
scamjesus
Da Ji
Level 107
God Stats
0W - 4L
1,253 SR
Queue Stats
475W - 507L
1,472 Elo+
Party 1
Team Averages
Level 124
1,268 SR
1,381 Elo+

VS

Team Averages
Level 117
1,455 SR
1,391 Elo+
Chang'e
Chang'e
Rico-N-Zuly
Chang'e
Level 109
God Stats
6W - 3L
1,525 SR
Queue Stats
30W - 36L
1,444 Elo+
Solo
Hera
Hera
Skizmondo007
Hera
Level 124
God Stats
5W - 5L
1,425 SR
Queue Stats
379W - 416L
1,492 Elo+
Solo
Fenrir
Fenrir
gmaggia
Fenrir
Level 117
God Stats
19W - 30L
1,414 SR
Queue Stats
557W - 1,078L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Shwamby
Pele
15
4 / 6 / 10
11,622
684
14,972
24,147
22,643
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nox
15
6 / 3 / 6
11,197
659
7,050
9,620
3,006
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
scamjesus
Da Ji
15
4 / 4 / 9
11,853
697
11,987
17,772
11,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Rico-N-Zuly
Chang'e
17
3 / 2 / 10
11,619
683
13,157
14,400
12,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
6 / 3 / 6
11,795
694
16,928
11,511
5,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
gmaggia
Fenrir
13
4 / 9 / 3
10,988
646
10,936
14,613
8,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
14
Kills
13
13
Deaths
14
25
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Rico-N-Zuly
Chang'e
3
2
10
4
L
Pele
Shwamby
Pele
4
6
10
1.5
W
6
3
6
3
W
Fenrir
gmaggia
Fenrir
4
9
3
0.61
L
Nox
6
3
6
3
L
Da Ji
scamjesus
Da Ji
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,009
Damage
41,021
51,539
Taken
40,524
37,627
Mitigated
26,690
13,978
Healing
14,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Rico-N-Zuly
Chang'e
13,157
355
3,383
6,773
14,400
12,717
747
2,948
11,452
44,770
0
L
Pele
Shwamby
Pele
14,972
4,211
376
6,559
24,147
22,643
435
12,223
11,320
0
50,111
W
16,928
5,000
0
2,729
11,511
5,641
594
2,429
9,082
50,720
0
W
Fenrir
gmaggia
Fenrir
10,936
2,969
0
1,429
14,613
8,332
0
2,205
12,408
0
24,374
L
Nox
7,050
320
0
2,528
9,620
3,006
945
7,265
2,306
29,007
0
L
Da Ji
scamjesus
Da Ji
11,987
1,822
663
3,852
17,772
11,978
0
10,146
7,062
0
36,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,672
Gold Earned
34,402
158
Minions Killed
199
7
Camps Cleared
8
864,994
Distance Traveled
864,915
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,619
683
75
4
1
309,005
2
L
Pele
11,622
684
44
3
1
311,088
6
W
Hera
11,795
694
95
6
4
281,357
2
W
Fenrir
10,988
646
29
2
3
274,553
0
L
Nox
11,197
659
58
3
1
264,394
1
L
Da Ji
11,853
697
56
3
5
289,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role