Player Matchup

Horus
Horus
 
Horus
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
HorusPai
Ullr
Level 155
God Stats
1W - 1L
1,601 SR
Queue Stats
13W - 33L
1,368 Elo+
Solo
Arachne
Arachne
dantebloom
Arachne
Level 60
God Stats
5W - 3L
1,707 SR
Queue Stats
51W - 48L
1,475 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
n00b TraliZer
Morgan Le Fay
Level 88
God Stats
20W - 17L
1,495 SR
Queue Stats
326W - 314L
1,490 Elo+
Party 1
Atlas
Atlas
xXJuicySlurrpzXx
Atlas
Level 97
God Stats
1W - 2L
1,500 SR
Queue Stats
191W - 207L
1,532 Elo+
Party 1
Team Averages
Level 107
1,561 SR
1,473 Elo+

VS

Team Averages
Level 97
1,435 SR
1,489 Elo+
Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
AvocadoCrocs
Thoth
Level 84
God Stats
23W - 32L
1,360 SR
Queue Stats
466W - 508L
1,436 Elo+
Solo
Bacchus
Bacchus
Elpepperoni05
Bacchus
Level 88
God Stats
6W - 5L
1,486 SR
Queue Stats
333W - 447L
1,467 Elo+
Party 2
Pele
Pele
Hackhaddock4
Pele
Level 69
God Stats
12W - 10L
1,519 SR
Queue Stats
295W - 311L
1,534 Elo+
Solo
Rama
Rama
thecomboo
Rama
Level 122
God Stats
2W - 5L
1,312 SR
Queue Stats
111W - 138L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 4 / 1
5,285
480
2,895
8,362
3,332
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
8
0 / 2 / 1
4,528
412
1,589
6,259
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
dantebloom
Arachne
7
1 / 3 / 1
5,011
456
4,440
7,904
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
n00b TraliZer
Morgan Le Fay
9
0 / 5 / 0
5,113
465
1,552
7,448
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
5,458
496
2,991
6,681
2,041
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
1 / 1 / 3
5,943
540
3,553
5,425
1,450
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
5 / 1 / 2
7,289
663
5,886
4,425
1,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
9
1 / 0 / 3
5,854
532
3,862
5,791
4,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 0 / 0
7,654
696
6,286
6,837
2,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
10
2 / 1 / 2
5,827
530
3,939
5,704
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
15
15
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
4
1
0.13
W
Bastet
 
Bastet
1
1
3
2.5
W
5
1
2
6
W
Bacchus
1
0
3
2.5
W
6
0
0
6
L
Ullr
0
2
1
0.25
L
Arachne
dantebloom
Arachne
1
3
1
0.5
L
Morgan Le Fay
n00b TraliZer
Morgan Le Fay
0
5
0
0
W
Rama
2
1
2
3
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,467
Damage
23,526
36,654
Taken
28,182
10,327
Mitigated
11,485
8,969
Healing
10,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,895
1,342
76
604
8,362
3,332
0
0
7,934
0
26,114
W
Bastet
 
Bastet
3,553
774
0
2,686
5,425
1,450
0
589
4,822
0
30,389
W
5,886
171
0
687
4,425
1,197
195
1,151
3,162
46,696
0
W
Bacchus
3,862
360
509
2,321
5,791
4,498
30
1,179
4,612
13,876
0
W
6,286
1,998
0
2,232
6,837
2,895
0
0
6,837
0
45,213
L
Ullr
1,589
676
0
1,255
6,259
1,412
0
1,957
4,302
0
20,110
L
Arachne
dantebloom
Arachne
4,440
3,079
0
2,781
7,904
1,778
0
1,518
6,358
0
20,959
L
Morgan Le Fay
n00b TraliZer
Morgan Le Fay
1,552
189
21
1,055
7,448
1,764
0
4,797
2,651
24,342
0
W
Rama
3,939
3,181
0
2,248
5,704
1,445
696
1,498
4,206
0
35,905
L
2,991
1,317
1,155
2,022
6,681
2,041
0
1,476
5,205
17,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,395
Gold Earned
32,567
220
Minions Killed
351
0
Camps Cleared
0
989,873
Distance Traveled
1,093,166
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,285
480
57
5
0
198,485
1
W
Bastet
5,943
540
59
5
0
248,382
4
W
Thoth
7,289
663
94
9
0
218,635
2
W
Bacchus
5,854
532
19
2
0
214,311
4
W
Pele
7,654
696
104
9
0
223,552
4
L
Ullr
4,528
412
35
3
0
185,299
1
L
Arachne
5,011
456
44
4
0
229,895
1
L
Morgan Le Fay
5,113
465
48
4
0
189,429
2
W
Rama
5,827
530
75
7
0
188,286
2
L
Atlas
5,458
496
36
3
0
186,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role