Player Matchup

Danzaburou
Danzaburou
Ecsstacy
Danzaburou
Level 22
God Stats
1W - 0L
1,591 SR
Queue Stats
1W - 1L
1,314 Elo+
Party 1
Achilles
Achilles
Papa Virtue
Achilles
Level 86
God Stats
1W - 1L
1,510 SR
Queue Stats
12W - 11L
1,477 Elo+
Party 1
Ra
Ra
QuiG0nGing
Ra
Level 108
God Stats
1W - 0L
1,655 SR
Queue Stats
15W - 19L
1,408 Elo+
Party 1
Sol
Sol
Tahjaun
Sol
Level 147
God Stats
1W - 0L
1,370 SR
Queue Stats
32W - 32L
1,505 Elo+
Party 1
Team Averages
Level 91
1,532 SR
1,426 Elo+

VS

Team Averages
Level 114
1,543 SR
1,543 Elo+
Sun Wukong
Sun Wukong
Breathe Ep
Sun Wukong
Level 156
God Stats
0W - 2L
1,601 SR
Queue Stats
32W - 33L
1,525 Elo+
Solo
Loki
Loki
FlashBoy09
Loki
Level 127
God Stats
7W - 6L
1,472 SR
Queue Stats
66W - 91L
1,467 Elo+
Solo
Mulan
Mulan
Senpai 6ix9ine
Mulan
Level 154
God Stats
11W - 8L
1,599 SR
Queue Stats
380W - 371L
1,568 Elo+
Solo
Hel
Hel
Tamepantera9
Hel
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ecsstacy
Danzaburou
14
2 / 2 / 10
8,693
869
5,036
7,543
2,489
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Papa Virtue
Achilles
15
10 / 2 / 3
9,215
922
9,211
9,935
5,933
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 1 / 8
8,723
872
5,597
5,477
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
15
4 / 2 / 7
9,003
900
7,727
8,661
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Breathe Ep
Sun Wukong
13
1 / 4 / 1
7,470
747
8,437
10,651
4,767
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 6 / 2
7,550
755
4,529
8,059
2,865
14
4 / 4 / 0
8,192
819
7,372
7,952
4,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
0 / 6 / 2
6,868
687
4,400
8,293
2,715
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
20
Kills
7
7
Deaths
20
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Breathe Ep
Sun Wukong
1
4
1
0.38
W
Danzaburou
Ecsstacy
Danzaburou
2
2
10
3.5
L
2
6
2
0.5
W
Achilles
Papa Virtue
Achilles
10
2
3
5.75
W
4
1
8
8
L
4
4
0
1
W
Sol
4
2
7
3.75
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,571
Damage
24,738
31,616
Taken
34,955
13,383
Mitigated
14,839
12,528
Healing
6,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Breathe Ep
Sun Wukong
8,437
1,043
0
2,256
10,651
4,767
0
3,588
6,840
0
27,877
W
Danzaburou
Ecsstacy
Danzaburou
5,036
1,570
500
3,283
7,543
2,489
1,565
1,596
5,771
0
18,970
L
4,529
211
0
714
8,059
2,865
0
3,510
4,267
0
18,329
W
Achilles
Papa Virtue
Achilles
9,211
2,472
115
2,008
9,935
5,933
436
1,839
8,056
2,418
21,733
W
5,597
739
1,145
2,309
5,477
1,731
1,071
659
4,748
31,202
0
L
7,372
832
0
1,526
7,952
4,492
0
3,807
4,061
0
28,142
W
Sol
7,727
3,327
0
3,168
8,661
3,230
2,833
762
7,781
30,161
2,098
L
4,400
255
401
1,422
8,293
2,715
259
2,697
5,517
16,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
30,080
195
Minions Killed
157
9
Camps Cleared
7
732,107
Distance Traveled
610,233
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,470
747
48
5
1
180,606
1
W
Danzaburou
8,693
869
31
3
2
193,151
1
L
Loki
7,550
755
34
3
3
148,177
0
W
Achilles
9,215
922
28
3
5
204,527
1
W
Ra
8,723
872
76
8
1
181,404
2
L
Mulan
8,192
819
41
4
3
144,204
0
W
Sol
9,003
900
60
6
1
153,025
0
L
Hel
6,868
687
34
3
0
137,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role