Player Matchup

Vulcan
Vulcan
Aeriiss
Vulcan
Level 160
God Stats
4W - 3L
1,753 SR
Queue Stats
221W - 181L
1,642 Elo+
Party 2
Heimdallr
Heimdallr
Gylark
Heimdallr
Level 160
God Stats
1W - 4L
1,601 SR
Queue Stats
188W - 143L
1,641 Elo+
Party 1
Odin
Odin
Râssilon
Odin
Level 156
God Stats
5W - 0L
1,768 SR
Queue Stats
119W - 76L
1,623 Elo+
Party 2
Janus
Janus
miguelito292
Janus
Level 115
God Stats
1W - 1L
1,523 SR
Queue Stats
24W - 8L
1,788 Elo+
Party 1
Sun Wukong
Sun Wukong
xXSolemXx
Sun Wukong
Level 115
God Stats
1W - 0L
1,855 SR
Queue Stats
123W - 77L
1,684 Elo+
Party 1
Team Averages
Level 141
1,700 SR
1,676 Elo+

VS

Team Averages
Level 120
1,546 SR
1,516 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Honduraz
Amaterasu
Level 108
God Stats
3W - 2L
1,635 SR
Queue Stats
222W - 202L
1,532 Elo+
Solo
Jing Wei
Jing Wei
PSUHIT
Jing Wei
Level 44
God Stats
2W - 2L
1,756 SR
Queue Stats
239W - 204L
1,527 Elo+
Solo
Hercules
Hercules
oasis121
Hercules
Level 160
God Stats
2W - 8L
1,340 SR
Queue Stats
277W - 298L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aeriiss
Vulcan
17
6 / 2 / 7
9,680
880
15,836
7,295
3,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Gylark
Heimdallr
15
4 / 3 / 13
9,476
861
14,773
11,685
5,396
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odin
16
3 / 2 / 16
9,367
852
12,090
14,254
12,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 4 / 11
9,012
819
9,573
9,343
3,719
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
xXSolemXx
Sun Wukong
16
5 / 3 / 12
9,297
845
13,284
14,554
16,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 3 / 6
9,566
870
13,137
10,293
5,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
 
Zhong Kui
15
2 / 3 / 5
8,927
812
9,064
13,932
15,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
Honduraz
Amaterasu
14
2 / 4 / 10
8,816
801
5,724
15,337
16,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jing Wei
PSUHIT
Jing Wei
14
3 / 7 / 6
8,610
783
6,383
12,984
5,847
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
oasis121
Hercules
14
2 / 6 / 9
8,622
784
8,138
23,354
26,188
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
50
21
Kills
14
14
Deaths
23
59
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
5
3
6
2.67
L
Zhong Kui
 
Zhong Kui
2
3
5
1.5
W
Vulcan
Aeriiss
Vulcan
6
2
7
4.75
W
Heimdallr
Gylark
Heimdallr
4
3
13
3.5
L
Amaterasu
Honduraz
Amaterasu
2
4
10
1.75
L
Jing Wei
PSUHIT
Jing Wei
3
7
6
0.86
W
Odin
3
2
16
5.5
W
3
4
11
2.13
L
Hercules
oasis121
Hercules
2
6
9
1.08
W
Sun Wukong
xXSolemXx
Sun Wukong
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,556
Damage
42,446
57,131
Taken
75,900
42,203
Mitigated
69,757
16,595
Healing
24,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,137
464
1,080
1,476
10,293
5,127
964
3,318
6,799
36,020
0
L
Zhong Kui
 
Zhong Kui
9,064
368
1,813
3,896
13,932
15,828
1,093
5,285
8,137
17,353
0
W
Vulcan
Aeriiss
Vulcan
15,836
5,806
838
2,054
7,295
3,651
1,068
2,633
4,548
29,293
0
W
Heimdallr
Gylark
Heimdallr
14,773
6,679
258
1,780
11,685
5,396
1,641
6,269
5,310
0
25,894
L
Amaterasu
Honduraz
Amaterasu
5,724
1,019
1,143
4,696
15,337
16,767
488
3,851
10,900
0
10,203
L
Jing Wei
PSUHIT
Jing Wei
6,383
3,561
0
1,383
12,984
5,847
1,224
4,106
8,527
0
17,376
W
Odin
12,090
2,694
1,206
3,372
14,254
12,651
1,459
4,937
9,197
3,053
14,990
W
9,573
1,160
964
2,586
9,343
3,719
1,221
3,612
5,488
24,831
0
L
Hercules
oasis121
Hercules
8,138
1,948
769
8,659
23,354
26,188
14
9,565
12,701
0
13,433
W
Sun Wukong
xXSolemXx
Sun Wukong
13,284
2,362
812
2,725
14,554
16,786
547
4,750
9,487
72
14,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,832
Gold Earned
44,541
111
Minions Killed
111
0
Camps Cleared
0
1,160,295
Distance Traveled
975,494
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,566
870
45
4
0
186,256
4
L
Zhong Kui
8,927
812
18
2
0
183,110
0
W
Vulcan
9,680
880
26
2
0
245,653
0
W
Heimdallr
9,476
861
23
2
0
224,093
0
L
Amaterasu
8,816
801
11
1
0
219,199
0
L
Jing Wei
8,610
783
29
3
0
180,061
0
W
Odin
9,367
852
14
1
0
230,172
2
W
Janus
9,012
819
44
4
0
218,811
0
L
Hercules
8,622
784
8
1
0
206,868
1
W
Sun Wukong
9,297
845
4
0
0
241,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role