Player Matchup

Chang'e
Chang'e
CN D4RK
Chang'e
Level 86
God Stats
0W - 1L
1,492 SR
Queue Stats
254W - 234L
1,393 Elo+
Party 3
Nemesis
Nemesis
OutKast4050
Nemesis
Level 56
God Stats
7W - 8L
1,469 SR
Queue Stats
236W - 225L
1,493 Elo+
Party 2
Ymir
Ymir
OutKast790
Ymir
Level 26
God Stats
4W - 4L
1,532 SR
Queue Stats
43W - 61L
1,299 Elo+
Party 2
Izanami
Izanami
TSM Requiss
Izanami
Level 28
God Stats
14W - 16L
1,463 SR
Queue Stats
78W - 83L
1,400 Elo+
Party 3
Pele
Pele
uriosteguibemore
Pele
Level 18
God Stats
1W - 1L
1,710 SR
Queue Stats
23W - 24L
1,386 Elo+
Party 2
Team Averages
Level 43
1,533 SR
1,394 Elo+

VS

Team Averages
Level 84
1,477 SR
1,431 Elo+
Athena
Athena
LeMillie
Athena
Level 98
God Stats
47W - 56L
1,413 SR
Queue Stats
178W - 220L
1,403 Elo+
Party 1
Awilix
Awilix
LordHokageSama1
Awilix
Level 127
God Stats
33W - 25L
1,419 SR
Queue Stats
255W - 277L
1,437 Elo+
Party 1
Neith
Neith
PineappleField
Neith
Level 109
God Stats
13W - 18L
1,466 SR
Queue Stats
168W - 154L
1,451 Elo+
Party 1
Kukulkan
Kukulkan
mightyvkiller13
Kukulkan
Level 44
God Stats
14W - 7L
1,592 SR
Queue Stats
82W - 80L
1,464 Elo+
Party 1
Chaac
Chaac
xXNekoAXx
Chaac
Level 44
God Stats
14W - 16L
1,494 SR
Queue Stats
131W - 117L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CN D4RK
Chang'e
13
5 / 7 / 4
8,512
501
10,700
14,041
4,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
OutKast4050
Nemesis
13
7 / 6 / 7
9,026
531
16,270
17,969
11,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 2 / 3
6,732
396
3,178
12,747
10,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
TSM Requiss
Izanami
13
1 / 5 / 0
7,927
466
5,185
13,353
3,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 11 / 4
6,720
395
6,237
14,896
4,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
LeMillie
Athena
12
2 / 3 / 16
8,772
516
5,192
17,795
15,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
16 / 3 / 7
10,717
630
16,643
13,352
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
3 / 0 / 3
9,802
577
8,095
9,371
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
16
7 / 4 / 4
9,918
583
12,269
9,005
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
xXNekoAXx
Chaac
14
2 / 6 / 14
8,855
521
11,515
14,100
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
74
16
Kills
30
31
Deaths
16
18
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CN D4RK
Chang'e
5
7
4
1
W
Athena
LeMillie
Athena
2
3
16
3.33
W
16
3
7
6.5
L
Nemesis
OutKast4050
Nemesis
7
6
7
1.75
L
1
2
3
1.25
W
3
0
3
4.5
L
Izanami
TSM Requiss
Izanami
1
5
0
0.2
W
Kukulkan
7
4
4
2.25
L
2
11
4
0.36
W
Chaac
xXNekoAXx
Chaac
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,570
Damage
53,714
73,006
Taken
63,623
34,748
Mitigated
35,139
18,594
Healing
20,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CN D4RK
Chang'e
10,700
837
1,977
4,164
14,041
4,870
695
5,424
8,465
44,363
0
W
Athena
LeMillie
Athena
5,192
1,261
627
4,685
17,795
15,804
551
4,965
12,493
16,184
0
W
16,643
6,117
0
3,660
13,352
5,614
918
2,763
10,424
0
67,732
L
Nemesis
OutKast4050
Nemesis
16,270
8,369
387
5,106
17,969
11,815
0
3,809
13,585
0
44,019
L
3,178
836
0
757
12,747
10,260
108
5,033
7,582
14,931
0
W
8,095
2,795
0
5,937
9,371
2,967
2,588
275
9,096
0
85,353
L
Izanami
TSM Requiss
Izanami
5,185
3,700
0
3,708
13,353
3,480
0
992
12,361
0
61,678
W
Kukulkan
12,269
529
428
1,068
9,005
3,393
1,431
3,013
5,818
66,945
0
L
6,237
2,511
0
2,495
14,896
4,323
47
3,405
11,337
0
21,279
W
Chaac
xXNekoAXx
Chaac
11,515
3,179
0
3,737
14,100
7,361
0
2,070
11,842
4,754
39,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,917
Gold Earned
48,064
344
Minions Killed
442
0
Camps Cleared
0
1,504,379
Distance Traveled
1,667,049
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,512
501
76
4
0
301,041
2
W
Athena
8,772
516
16
1
0
341,904
2
W
Awilix
10,717
630
103
6
0
387,287
1
L
Nemesis
9,026
531
73
4
0
330,940
2
L
Ymir
6,732
396
35
2
0
258,831
0
W
Neith
9,802
577
134
8
0
294,762
2
L
Izanami
7,927
466
124
7
0
289,636
0
W
Kukulkan
9,918
583
116
7
0
310,561
1
L
Pele
6,720
395
36
2
0
323,931
0
W
Chaac
8,855
521
73
4
0
332,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role