Player Matchup

Anubis
Anubis
CutThroatKitten
Anubis
Level 87
God Stats
24W - 17L
1,610 SR
Queue Stats
171W - 171L
1,459 Elo+
Party 3
Sol
Sol
K0mug1
Sol
Level 49
God Stats
26W - 30L
1,515 SR
Queue Stats
176W - 225L
1,427 Elo+
Party 3
Neith
Neith
KaviarVersace
Neith
Level 27
God Stats
15W - 16L
1,525 SR
Queue Stats
26W - 30L
1,465 Elo+
Party 4
Yemoja
Yemoja
Pr0teus VII
Yemoja
Level 112
God Stats
4W - 2L
1,769 SR
Queue Stats
200W - 184L
1,455 Elo+
Party 4
Thor
Thor
SyQUI
Thor
Level 50
God Stats
0W - 1L
1,272 SR
Queue Stats
0W - 6L
1,027 Elo+
Solo
Team Averages
Level 65
1,538 SR
1,367 Elo+

VS

Team Averages
Level 59
1,534 SR
1,487 Elo+
King Arthur
King Arthur
 
King Arthur
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Hordaddy24
Tsukuyomi
Level 29
God Stats
8W - 6L
1,559 SR
Queue Stats
79W - 90L
1,477 Elo+
Party 1
Izanami
Izanami
ZeroXDive
Izanami
Level 24
God Stats
1W - 0L
1,318 SR
Queue Stats
27W - 23L
1,502 Elo+
Party 2
Zeus
Zeus
fabiannv_b
Zeus
Level 128
God Stats
9W - 0L
1,610 SR
Queue Stats
83W - 75L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
smallsenpai
Cthulhu
Level 29
God Stats
2W - 0L
1,684 SR
Queue Stats
73W - 85L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 2
8,739
583
6,855
10,429
5,099
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sol
K0mug1
Sol
14
4 / 4 / 3
8,472
565
8,464
9,472
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
2 / 0 / 1
7,644
510
3,567
4,795
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
11
1 / 2 / 1
7,462
497
4,443
11,848
11,227
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thor
SyQUI
Thor
6
1 / 0 / 0
5,661
377
1,357
3,946
900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
3 / 4 / 2
8,288
553
5,318
12,243
10,177
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
Hordaddy24
Tsukuyomi
12
0 / 3 / 5
7,176
478
3,979
8,266
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
ZeroXDive
Izanami
14
1 / 2 / 0
8,148
543
3,122
7,529
2,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 1 / 2
9,089
606
10,385
5,677
2,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
smallsenpai
Cthulhu
11
0 / 1 / 2
6,276
418
2,885
8,889
3,521
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
11
Kills
10
10
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
4
2
1
L
3
4
2
1
W
Tsukuyomi
Hordaddy24
Tsukuyomi
0
3
5
0.83
L
Sol
K0mug1
Sol
4
4
3
1.38
L
2
0
1
2.5
L
Yemoja
1
2
1
0.75
L
Thor
SyQUI
Thor
1
0
0
1
W
Izanami
ZeroXDive
Izanami
1
2
0
0.5
W
6
1
2
7
W
Cthulhu
smallsenpai
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,686
Damage
25,689
40,490
Taken
42,604
23,008
Mitigated
20,523
12,761
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,318
1,085
0
1,550
12,243
10,177
0
7,145
5,098
0
44,885
L
6,855
342
0
3,968
10,429
5,099
0
4,124
5,973
58,479
0
W
Tsukuyomi
Hordaddy24
Tsukuyomi
3,979
1,556
0
3,068
8,266
2,419
0
3,125
5,141
0
37,550
L
Sol
K0mug1
Sol
8,464
3,466
0
2,630
9,472
4,109
1,042
2,398
6,948
41,482
5,364
L
3,567
756
0
634
4,795
1,673
0
1,821
2,929
0
39,821
L
Yemoja
4,443
543
1,539
3,624
11,848
11,227
175
4,266
7,401
33,915
0
L
Thor
SyQUI
Thor
1,357
795
0
366
3,946
900
0
170
3,745
0
15,938
W
Izanami
ZeroXDive
Izanami
3,122
1,804
0
1,533
7,529
2,317
1,074
1,243
6,286
0
70,720
W
10,385
227
0
978
5,677
2,089
62
3,333
2,344
56,213
0
W
Cthulhu
smallsenpai
Cthulhu
2,885
257
0
3,820
8,889
3,521
53
3,707
5,182
18,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,978
Gold Earned
38,977
374
Minions Killed
455
0
Camps Cleared
0
1,182,228
Distance Traveled
1,473,722
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,288
553
99
7
0
266,680
3
L
Anubis
8,739
583
118
8
0
267,488
5
W
Tsukuyomi
7,176
478
86
6
0
340,967
3
L
Sol
8,472
565
86
6
0
256,939
0
L
Neith
7,644
510
85
6
0
295,485
2
L
Yemoja
7,462
497
53
4
0
238,190
2
L
Thor
5,661
377
32
2
0
124,126
2
W
Izanami
8,148
543
144
10
0
278,889
2
W
Zeus
9,089
606
95
6
0
285,395
2
W
Cthulhu
6,276
418
31
2
0
301,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role