Player Matchup

He Bo
He Bo
Derawn
He Bo
Level 149
God Stats
1W - 1L
1,865 SR
Queue Stats
15W - 15L
1,594 Elo+
Party 1
King Arthur
King Arthur
JhønGøtt
King Arthur
Level 149
God Stats
2W - 9L
1,548 SR
Queue Stats
131W - 91L
1,615 Elo+
Solo
Geb
Geb
MaxStrategy
Geb
Level 157
God Stats
1W - 2L
1,650 SR
Queue Stats
138W - 124L
1,612 Elo+
Party 1
Anhur
Anhur
Reap Matthew
Anhur
Level 157
God Stats
5W - 13L
1,473 SR
Queue Stats
963W - 967L
1,594 Elo+
Solo
Bellona
Bellona
pictorino
Bellona
Level 148
God Stats
3W - 4L
1,574 SR
Queue Stats
473W - 506L
1,607 Elo+
Solo
Team Averages
Level 152
1,622 SR
1,604 Elo+

VS

Team Averages
Level 129
1,604 SR
1,630 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Desoh
Fenrir
Level 147
God Stats
5W - 2L
1,546 SR
Queue Stats
117W - 92L
1,646 Elo+
Solo
Atlas
Atlas
Samsonight
Atlas
Level 105
God Stats
3W - 0L
1,816 SR
Queue Stats
502W - 481L
1,684 Elo+
Solo
Heimdallr
Heimdallr
Voluminious
Heimdallr
Level 120
God Stats
1W - 1L
1,288 SR
Queue Stats
224W - 212L
1,634 Elo+
Party 2
Agni
Agni
itsdevo
Agni
Level 142
God Stats
3W - 1L
1,868 SR
Queue Stats
114W - 81L
1,684 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Derawn
He Bo
8
0 / 3 / 2
4,572
914
6,023
3,956
1,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JhønGøtt
King Arthur
1
0 / 0 / 0
1,212
242
0
138
42
8
0 / 1 / 2
4,811
962
2,390
3,450
2,768
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 1 / 1
4,912
982
2,807
4,564
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
pictorino
Bellona
9
1 / 1 / 1
5,035
1,007
2,562
5,205
4,451
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
3 / 0 / 1
6,245
1,249
2,625
4,332
3,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Desoh
Fenrir
9
0 / 1 / 4
5,557
1,111
1,790
5,517
4,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Atlas
11
0 / 0 / 5
6,009
1,202
2,944
3,440
4,111
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
Voluminious
Heimdallr
10
2 / 1 / 4
6,112
1,222
3,931
3,895
1,622
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
itsdevo
Agni
11
1 / 0 / 3
5,922
1,184
3,367
2,973
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
23
2
Kills
6
6
Deaths
2
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
3
0
1
3.5
L
He Bo
Derawn
He Bo
0
3
2
0.33
W
Fenrir
Desoh
Fenrir
0
1
4
2
L
King Arthur
JhønGøtt
King Arthur
0
0
0
0
L
0
1
2
1
L
1
1
1
1.5
W
Atlas
0
0
5
2.5
W
Heimdallr
Voluminious
Heimdallr
2
1
4
4
W
Agni
itsdevo
Agni
1
0
3
2.5
L
Bellona
pictorino
Bellona
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,782
Damage
14,657
17,313
Taken
20,157
10,616
Mitigated
14,749
6,005
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
2,625
616
567
1,352
4,332
3,785
936
2,297
1,874
4,114
0
L
He Bo
Derawn
He Bo
6,023
55
325
575
3,956
1,776
0
1,923
1,814
11,974
0
W
Fenrir
Desoh
Fenrir
1,790
489
334
473
5,517
4,240
380
1,688
3,693
0
1,677
L
King Arthur
JhønGøtt
King Arthur
0
0
0
0
138
42
0
138
0
0
0
L
2,390
50
338
743
3,450
2,768
0
1,593
1,713
3,919
0
L
2,807
403
172
1,153
4,564
1,579
0
2,117
2,336
0
9,084
W
Atlas
2,944
1,001
1,098
593
3,440
4,111
127
532
2,908
7,550
0
W
Heimdallr
Voluminious
Heimdallr
3,931
1,262
241
475
3,895
1,622
2,692
1,561
2,298
0
12,208
W
Agni
itsdevo
Agni
3,367
355
734
768
2,973
991
550
1,824
971
10,620
0
L
Bellona
pictorino
Bellona
2,562
488
805
1,894
5,205
4,451
0
2,777
2,261
0
3,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,542
Gold Earned
29,845
29
Minions Killed
49
0
Camps Cleared
0
409,853
Distance Traveled
511,135
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,245
1,249
7
1
0
84,983
0
L
He Bo
4,572
914
11
2
0
94,782
2
W
Fenrir
5,557
1,111
0
0
0
98,513
0
L
King Arthur
1,212
242
0
0
0
0
0
L
Geb
4,811
962
4
1
0
134,761
1
L
Anhur
4,912
982
11
2
0
102,309
1
W
Atlas
6,009
1,202
10
2
0
106,242
3
W
Heimdallr
6,112
1,222
23
5
0
107,065
1
W
Agni
5,922
1,184
9
2
0
114,332
1
L
Bellona
5,035
1,007
3
1
0
78,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role