Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
 
Ullr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Hexenbane01
Ares
Level 52
God Stats
21W - 18L
1,503 SR
Queue Stats
155W - 197L
1,422 Elo+
Solo
Ra
Ra
LambLettuce
Ra
Level 66
God Stats
2W - 3L
1,509 SR
Queue Stats
66W - 74L
1,480 Elo+
Solo
Fenrir
Fenrir
willdudleyy
Fenrir
Level 66
God Stats
33W - 30L
1,534 SR
Queue Stats
271W - 342L
1,449 Elo+
Party 1
Team Averages
Level 71
1,509 SR
1,470 Elo+

VS

Team Averages
Level 48
1,560 SR
1,456 Elo+
Cliodhna
Cliodhna
ChuckNourris
Cliodhna
Level 46
God Stats
3W - 1L
1,725 SR
Queue Stats
9W - 6L
1,504 Elo+
Solo
Ymir
Ymir
andreich2016
Ymir
Level 15
God Stats
2W - 0L
1,561 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
beetsshoven213
Medusa
Level 47
God Stats
1W - 0L
1,603 SR
Queue Stats
35W - 21L
1,508 Elo+
Party 2
Bellona
Bellona
pzdcman996
Bellona
Level 61
God Stats
1W - 5L
1,428 SR
Queue Stats
127W - 162L
1,390 Elo+
Solo
Anubis
Anubis
vowlsey24
Anubis
Level 73
God Stats
25W - 27L
1,481 SR
Queue Stats
149W - 165L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
3 / 4 / 0
5,520
552
6,235
9,559
6,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ullr
 
Ullr
8
1 / 3 / 0
4,965
497
2,546
5,138
1,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 0
4,110
411
2,090
8,115
4,369
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 6 / 0
4,942
494
1,434
6,452
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
7
0 / 3 / 2
4,672
467
1,865
5,835
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
ChuckNourris
Cliodhna
12
12 / 1 / 1
7,313
731
8,144
7,508
2,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 0 / 7
5,712
571
2,683
4,789
3,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 0 / 2
5,773
577
6,088
4,207
1,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
pzdcman996
Bellona
9
1 / 2 / 5
5,711
571
5,254
8,491
6,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
vowlsey24
Anubis
10
3 / 1 / 3
6,004
600
3,751
3,887
1,672
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
4
Kills
21
21
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
4
0
0.75
L
Ullr
 
Ullr
1
3
0
0.33
W
Cliodhna
ChuckNourris
Cliodhna
12
1
1
12.5
L
0
5
0
0
L
0
6
0
0
W
0
0
7
3.5
W
5
0
2
6
W
Bellona
pzdcman996
Bellona
1
2
5
1.75
W
Anubis
vowlsey24
Anubis
3
1
3
4.5
L
Fenrir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,170
Damage
25,920
35,099
Taken
28,882
15,506
Mitigated
15,424
5,634
Healing
11,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,235
2,065
0
2,477
9,559
6,230
0
91
9,468
0
19,372
L
Ullr
 
Ullr
2,546
986
0
178
5,138
1,586
0
714
4,424
0
22,041
W
Cliodhna
ChuckNourris
Cliodhna
8,144
1,641
0
2,965
7,508
2,407
437
378
7,062
0
38,119
L
2,090
57
0
630
8,115
4,369
0
2,223
5,892
11,106
0
L
1,434
63
37
1,184
6,452
1,390
0
2,861
3,591
24,352
0
W
2,683
631
207
1,089
4,789
3,095
0
1,518
3,271
6,414
0
W
6,088
2,928
326
852
4,207
1,724
0
673
3,534
0
43,926
W
Bellona
pzdcman996
Bellona
5,254
2,399
46
3,916
8,491
6,526
398
104
8,349
0
23,579
W
Anubis
vowlsey24
Anubis
3,751
44
0
1,731
3,887
1,672
585
704
3,041
30,944
0
L
Fenrir
1,865
394
47
1,081
5,835
1,931
0
545
5,290
0
16,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,209
Gold Earned
30,513
185
Minions Killed
262
0
Camps Cleared
0
838,901
Distance Traveled
931,149
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,520
552
34
3
0
178,036
0
L
Ullr
4,965
497
52
5
0
159,888
2
W
Cliodhna
7,313
731
75
8
0
217,724
3
L
Ares
4,110
411
14
1
0
144,840
3
L
Ra
4,942
494
52
5
0
166,671
3
W
Ymir
5,712
571
14
1
0
184,409
1
W
Medusa
5,773
577
74
7
0
172,695
3
W
Bellona
5,711
571
36
4
0
187,659
0
W
Anubis
6,004
600
63
6
0
168,662
4
L
Fenrir
4,672
467
33
3
0
189,466
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role