Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
 
Sylvanus
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
Jeditransformer
Izanami
Level 48
God Stats
29W - 24L
1,508 SR
Queue Stats
93W - 90L
1,474 Elo+
Party 3
Mercury
Mercury
Kheprui
Mercury
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 117L
1,530 Elo+
Solo
Chaac
Chaac
Rxem v
Chaac
Level 30
God Stats
5W - 8L
1,434 SR
Queue Stats
72W - 79L
1,410 Elo+
Solo
Team Averages
Level 57
1,488 SR
1,483 Elo+

VS

Team Averages
Level 98
1,500 SR
1,444 Elo+
Da Ji
Da Ji
AzureNinja89
Da Ji
Level 136
God Stats
7W - 14L
1,499 SR
Queue Stats
82W - 105L
1,403 Elo+
Party 1
Geb
Geb
ChaseR2175
Geb
Level 25
God Stats
12W - 17L
1,507 SR
Queue Stats
15W - 22L
1,518 Elo+
Party 1
Amaterasu
Amaterasu
DarkSlade-666
Amaterasu
Level 147
God Stats
4W - 5L
1,400 SR
Queue Stats
154W - 180L
1,477 Elo+
Party 2
Rama
Rama
Thanks Boomer
Rama
Level 152
God Stats
1W - 2L
1,596 SR
Queue Stats
62W - 92L
1,466 Elo+
Party 1
Baron Samedi
Baron Samedi
caquita149
Baron Samedi
Level 29
God Stats
11W - 9L
1,500 SR
Queue Stats
37W - 40L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
2 / 4 / 3
5,793
527
7,274
7,846
2,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
 
Sylvanus
9
2 / 3 / 4
5,487
499
5,343
7,185
2,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 3 / 1
5,738
522
5,268
7,363
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
Kheprui
Mercury
9
2 / 1 / 1
5,741
522
1,669
6,557
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Rxem v
Chaac
6
0 / 4 / 0
4,735
430
3,772
6,273
2,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 3 / 2
6,243
568
4,356
7,607
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 3 / 3
6,014
547
1,955
8,353
5,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amaterasu
DarkSlade-666
Amaterasu
12
5 / 0 / 1
7,183
653
8,155
9,711
5,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 0 / 1
6,223
566
5,096
6,442
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
caquita149
Baron Samedi
9
0 / 3 / 1
5,204
473
2,761
7,759
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
9
Kills
15
15
Deaths
9
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
3
0.88
L
Sylvanus
 
Sylvanus
2
3
4
1.33
W
4
3
2
1.67
W
2
3
3
1.17
W
Amaterasu
DarkSlade-666
Amaterasu
5
0
1
5.5
L
3
3
1
1.17
L
Mercury
Kheprui
Mercury
2
1
1
2.5
L
Chaac
Rxem v
Chaac
0
4
0
0
W
4
0
1
4.5
W
Baron Samedi
caquita149
Baron Samedi
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,326
Damage
22,323
35,224
Taken
39,872
10,917
Mitigated
17,615
11,589
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,274
1,717
0
2,205
7,846
2,095
20
2,640
5,206
25,197
0
L
Sylvanus
 
Sylvanus
5,343
2,060
980
1,842
7,185
2,842
528
1,730
5,455
17,157
4,628
W
4,356
846
0
2,346
7,607
2,444
370
1,335
6,120
0
25,706
W
1,955
337
31
1,470
8,353
5,694
138
1,050
7,267
16,918
0
W
Amaterasu
DarkSlade-666
Amaterasu
8,155
2,785
0
4,765
9,711
5,337
644
2,851
6,441
8,807
30,511
L
5,268
3,706
0
1,882
7,363
1,659
0
774
6,589
0
29,860
L
Mercury
Kheprui
Mercury
1,669
899
0
2,639
6,557
1,713
0
367
6,190
0
25,788
L
Chaac
Rxem v
Chaac
3,772
1,849
0
2,041
6,273
2,608
0
870
5,403
0
15,688
W
5,096
3,941
0
3,145
6,442
1,785
1,084
1,751
4,611
0
31,413
W
Baron Samedi
caquita149
Baron Samedi
2,761
217
236
2,604
7,759
2,355
762
4,273
3,166
25,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,494
Gold Earned
30,867
237
Minions Killed
271
0
Camps Cleared
0
966,406
Distance Traveled
1,060,791
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,793
527
42
4
0
212,895
0
L
Sylvanus
5,487
499
47
4
0
181,417
2
W
Da Ji
6,243
568
48
4
0
234,664
0
W
Geb
6,014
547
23
2
0
216,639
1
W
Amaterasu
7,183
653
83
8
0
228,958
3
L
Izanami
5,738
522
52
5
0
189,959
1
L
Mercury
5,741
522
59
5
0
244,070
1
L
Chaac
4,735
430
37
3
0
138,065
0
W
Rama
6,223
566
78
7
0
190,750
2
W
Baron Samedi
5,204
473
39
4
0
189,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role