Player Matchup

Pele
Pele
AudioBox
Pele
Level 42
God Stats
33W - 29L
1,559 SR
Queue Stats
152W - 148L
1,533 Elo+
Party 4
Janus
Janus
Callmefadedgod
Janus
Level 49
God Stats
1W - 9L
1,161 SR
Queue Stats
165W - 220L
1,348 Elo+
Solo
King Arthur
King Arthur
Denchot
King Arthur
Level 49
God Stats
0W - 1L
1,649 SR
Queue Stats
142W - 132L
1,541 Elo+
Party 4
Ymir
Ymir
VVqde
Ymir
Level 127
God Stats
25W - 18L
1,691 SR
Queue Stats
388W - 338L
1,586 Elo+
Party 3
Danzaburou
Danzaburou
VVqdesLuvr4L
Danzaburou
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,352 Elo+
Party 3
Team Averages
Level 55
1,512 SR
1,472 Elo+

VS

Team Averages
Level 85
1,598 SR
1,551 Elo+
Danzaburou
Danzaburou
AngerMeat
Danzaburou
Level 36
God Stats
35W - 22L
1,653 SR
Queue Stats
90W - 83L
1,574 Elo+
Party 2
Fenrir
Fenrir
BadgerMeat
Fenrir
Level 122
God Stats
4W - 2L
1,693 SR
Queue Stats
343W - 331L
1,565 Elo+
Party 1
Chronos
Chronos
HamsterConsumer
Chronos
Level 100
God Stats
10W - 7L
1,602 SR
Queue Stats
536W - 617L
1,466 Elo+
Solo
Mulan
Mulan
PrimalAspectII
Mulan
Level 121
God Stats
4W - 6L
1,410 SR
Queue Stats
502W - 450L
1,581 Elo+
Party 2
Ymir
Ymir
UWBadger0
Ymir
Level 48
God Stats
110W - 96L
1,632 SR
Queue Stats
116W - 115L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
8 / 5 / 1
9,709
539
13,617
18,211
7,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 8 / 5
7,922
440
5,674
12,736
3,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Denchot
King Arthur
14
0 / 6 / 1
7,905
439
4,969
15,741
10,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
VVqde
Ymir
12
3 / 1 / 4
8,371
465
4,898
16,872
19,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
VVqdesLuvr4L
Danzaburou
12
1 / 8 / 1
7,361
409
1,410
11,568
3,938
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AngerMeat
Danzaburou
16
6 / 1 / 6
10,693
594
11,905
10,994
4,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
BadgerMeat
Fenrir
19
9 / 2 / 5
11,765
654
13,190
15,609
7,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
5 / 4 / 7
11,319
629
11,823
8,354
3,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
7 / 2 / 7
11,519
640
17,178
15,214
16,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
14
1 / 4 / 10
9,186
510
4,390
13,255
14,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
63
13
Kills
28
28
Deaths
13
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AngerMeat
Danzaburou
6
1
6
9
L
Pele
8
5
1
1.7
W
Fenrir
BadgerMeat
Fenrir
9
2
5
5.75
L
1
8
5
0.44
L
King Arthur
Denchot
King Arthur
0
6
1
0.08
W
5
4
7
2.13
W
7
2
7
5.25
W
Ymir
1
4
10
1.5
L
Ymir
VVqde
Ymir
3
1
4
5
L
Danzaburou
VVqdesLuvr4L
Danzaburou
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,568
Damage
58,486
75,128
Taken
63,426
44,931
Mitigated
46,886
13,159
Healing
26,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AngerMeat
Danzaburou
11,905
3,708
0
5,727
10,994
4,138
3,956
1,477
9,472
0
78,021
L
Pele
13,617
2,259
0
6,257
18,211
7,777
0
3,662
14,377
0
61,353
W
Fenrir
BadgerMeat
Fenrir
13,190
5,247
0
9,259
15,609
7,934
0
1,705
13,768
0
91,773
L
5,674
699
0
860
12,736
3,519
0
5,031
7,659
32,665
0
L
King Arthur
Denchot
King Arthur
4,969
479
335
2,680
15,741
10,284
0
946
13,950
3,557
40,762
W
11,823
1,917
0
1,257
8,354
3,025
98
3,104
4,940
68,578
0
W
17,178
1,949
0
8,090
15,214
16,991
17
1,864
12,754
537
72,626
W
Ymir
4,390
562
0
1,701
13,255
14,798
463
2,526
10,620
22,990
0
L
Ymir
VVqde
Ymir
4,898
1,140
0
2,718
16,872
19,413
0
4,084
12,610
24,925
0
L
Danzaburou
VVqdesLuvr4L
Danzaburou
1,410
560
0
309
11,568
3,938
390
2,972
8,550
0
21,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,268
Gold Earned
54,482
350
Minions Killed
555
0
Camps Cleared
0
1,605,994
Distance Traveled
1,779,288
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,693
594
125
7
0
338,043
4
L
Pele
9,709
539
101
6
0
366,568
1
W
Fenrir
11,765
654
132
7
0
394,823
3
L
Janus
7,922
440
73
4
0
292,925
2
L
King Arthur
7,905
439
101
6
0
330,053
2
W
Chronos
11,319
629
129
7
0
352,219
2
W
Mulan
11,519
640
143
8
0
339,689
2
W
Ymir
9,186
510
26
1
0
354,514
5
L
Ymir
8,371
465
21
1
0
328,070
6
L
Danzaburou
7,361
409
54
3
0
288,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role