Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
EXOTIC_dopeboy15
Cliodhna
Level 78
God Stats
3W - 2L
1,606 SR
Queue Stats
105W - 137L
1,419 Elo+
Party 2
Kukulkan
Kukulkan
danyflip2
Kukulkan
Level 36
God Stats
3W - 5L
1,628 SR
Queue Stats
71W - 59L
1,422 Elo+
Party 2
Team Averages
Level 72
1,578 SR
1,447 Elo+

VS

Team Averages
Level 82
1,599 SR
1,649 Elo+
Sylvanus
Sylvanus
Bloodlustiger07
Sylvanus
Level 121
God Stats
1W - 0L
1,282 SR
Queue Stats
17W - 11L
1,629 Elo+
Party 1
Bastet
Bastet
deadgodwarwolf
Bastet
Level 79
God Stats
17W - 17L
1,629 SR
Queue Stats
319W - 253L
1,706 Elo+
Party 1
Merlin
Merlin
dna1444
Merlin
Level 45
God Stats
2W - 0L
1,885 SR
Queue Stats
91W - 60L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 5 / 0
7,788
599
4,693
15,115
8,075
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 9 / 1
7,006
539
4,719
11,856
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
danyflip2
Kukulkan
12
0 / 7 / 1
7,460
574
5,228
10,332
3,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
1 / 0 / 16
8,704
670
2,366
7,537
7,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
14 / 0 / 5
10,522
809
17,701
13,406
6,342
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
dna1444
Merlin
14
6 / 1 / 13
9,452
727
13,827
4,771
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
55
1
Kills
21
21
Deaths
1
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
5
0
0.2
W
Sylvanus
1
0
16
9
L
0
9
1
0.06
L
Kukulkan
danyflip2
Kukulkan
0
7
1
0.07
W
14
0
5
16.5
W
Merlin
dna1444
Merlin
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,640
Damage
33,894
37,303
Taken
25,714
14,981
Mitigated
16,064
2,752
Healing
11,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
4,693
315
395
823
15,115
8,075
0
7,651
7,464
2,941
16,507
W
Sylvanus
2,366
409
4,475
3,459
7,537
7,631
590
2,470
5,067
6,035
0
L
4,719
58
0
445
11,856
3,473
0
4,383
7,473
0
16,701
L
Kukulkan
danyflip2
Kukulkan
5,228
184
446
643
10,332
3,433
0
4,703
5,629
26,366
0
W
17,701
3,670
0
3,632
13,406
6,342
436
2,572
10,834
0
36,344
W
Merlin
dna1444
Merlin
13,827
1,189
0
200
4,771
2,091
1,117
1,171
3,600
52,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,254
Gold Earned
28,678
140
Minions Killed
156
4
Camps Cleared
8
652,038
Distance Traveled
766,056
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,788
599
30
2
1
227,764
4
W
Sylvanus
8,704
670
9
1
0
232,991
0
L
Cliodhna
7,006
539
44
3
3
216,694
1
L
Kukulkan
7,460
574
66
5
0
207,580
1
W
Bastet
10,522
809
47
4
3
299,245
3
W
Merlin
9,452
727
100
8
5
233,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role