Player Matchup

Serqet
Serqet
 
Serqet
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
 
Fafnir
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
OneShot0neKill
Chaac
Level 59
God Stats
2W - 2L
1,582 SR
Queue Stats
33W - 37L
1,451 Elo+
Party 2
Nike
Nike
SatanLoveMe666
Nike
Level 143
God Stats
2W - 1L
1,801 SR
Queue Stats
150W - 149L
1,505 Elo+
Party 2
Ra
Ra
yapisya
Ra
Level 96
God Stats
1W - 3L
1,411 SR
Queue Stats
82W - 73L
1,515 Elo+
Party 2
Team Averages
Level 99
1,559 SR
1,494 Elo+

VS

Team Averages
Level 91
1,520 SR
1,542 Elo+
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DemoR6
Medusa
Level 113
God Stats
2W - 1L
1,296 SR
Queue Stats
120W - 112L
1,614 Elo+
Party 1
Sol
Sol
Sloth30
Sol
Level 63
God Stats
4W - 1L
1,700 SR
Queue Stats
74W - 50L
1,645 Elo+
Party 1
Cliodhna
Cliodhna
pigchale
Cliodhna
Level 87
God Stats
66W - 54L
1,515 SR
Queue Stats
349W - 330L
1,459 Elo+
Party 3
Chaac
Chaac
seka1013H
Chaac
Level 66
God Stats
69W - 53L
1,587 SR
Queue Stats
202W - 183L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 5 / 0
5,485
549
2,042
7,179
1,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fafnir
 
Fafnir
7
0 / 5 / 1
4,824
482
1,199
7,232
3,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 4 / 3
4,593
459
4,012
9,003
3,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
3 / 4 / 0
4,895
490
4,806
9,024
3,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 4 / 0
4,661
466
1,842
5,779
1,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 2 / 9
5,892
589
4,101
7,797
4,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Medusa
DemoR6
Medusa
11
7 / 1 / 1
6,609
661
8,433
5,390
1,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
10
5 / 1 / 2
6,134
613
6,420
4,412
1,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
pigchale
Cliodhna
11
8 / 0 / 1
6,659
666
4,784
5,660
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
seka1013H
Chaac
11
1 / 0 / 2
6,217
622
3,768
4,308
3,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
22
22
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
0
0.2
L
Fafnir
 
Fafnir
0
5
1
0.1
W
Ares
 
Ares
1
2
9
2.75
W
Medusa
DemoR6
Medusa
7
1
1
7.5
L
0
4
3
0.38
L
3
4
0
0.75
W
Sol
5
1
2
6
W
Cliodhna
pigchale
Cliodhna
8
0
1
8.5
W
Chaac
seka1013H
Chaac
1
0
2
2
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,901
Damage
27,506
38,217
Taken
27,567
14,678
Mitigated
12,038
10,254
Healing
10,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,042
642
0
1,869
7,179
1,887
0
155
6,870
0
25,431
L
Fafnir
 
Fafnir
1,199
297
0
1,869
7,232
3,667
165
3,794
3,438
19,053
0
W
Ares
 
Ares
4,101
486
338
2,246
7,797
4,074
77
501
6,898
13,011
0
W
Medusa
DemoR6
Medusa
8,433
3,984
0
1,838
5,390
1,625
371
0
5,144
0
42,542
L
4,012
1,158
0
2,935
9,003
3,963
0
2,465
6,538
0
15,248
L
4,806
1,069
0
2,436
9,024
3,243
0
3,225
5,799
0
17,370
W
Sol
6,420
3,140
0
1,818
4,412
1,445
1,150
379
3,801
27,058
3,373
W
Cliodhna
pigchale
Cliodhna
4,784
686
0
2,556
5,660
1,668
0
1,299
4,234
0
31,614
W
Chaac
seka1013H
Chaac
3,768
984
0
2,010
4,308
3,226
0
576
3,326
0
28,604
L
1,842
94
0
1,145
5,779
1,918
0
0
5,488
19,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,458
Gold Earned
31,511
198
Minions Killed
292
0
Camps Cleared
0
961,620
Distance Traveled
966,351
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,485
549
64
6
0
207,641
0
L
Fafnir
4,824
482
35
4
0
194,120
4
W
Ares
5,892
589
17
2
0
185,045
4
W
Medusa
6,609
661
76
8
0
171,521
1
L
Chaac
4,593
459
27
3
0
195,916
1
L
Nike
4,895
490
22
2
0
200,691
1
W
Sol
6,134
613
58
6
0
179,247
1
W
Cliodhna
6,659
666
72
7
0
247,960
3
W
Chaac
6,217
622
69
7
0
182,578
1
L
Ra
4,661
466
50
5
0
163,252
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role