Player Matchup

Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Bronze III
Cherudon
Sylvanus
Bronze III
Level 137
God Stats
0W - 1L
1,384 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Thoth
Thoth
Gold IV
queenfeeder
Thoth
Gold IV
Level 68
God Stats
0W - 2L
1,693 SR
Queue Stats
39W - 42L
1,420 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,526 SR
1,473 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 144
1,664 SR
1,332 MMR
Nox
Nox
Silver III
DaChubby
Nox
Silver III
Level 144
God Stats
7W - 18L
1,325 SR
Queue Stats
242W - 301L
997 MMR
Solo
Bastet
Bastet
Bronze III
DeathsGhost
Bastet
Bronze III
Level 129
God Stats
2W - 1L
1,718 SR
Queue Stats
3W - 1L
1,500 MMR
Party 1
Osiris
Osiris
Bronze III
TwoPointOhh
Osiris
Bronze III
Level 160
God Stats
2W - 0L
1,949 SR
Queue Stats
3W - 1L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
9
2 / 7 / 2
6,558
656
3,709
8,338
2,455
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Cherudon
Sylvanus
10
1 / 5 / 3
6,598
660
4,252
10,881
8,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

10
2 / 4 / 2
6,940
694
10,239
6,480
1,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
HeraAchillesAthenaCamazotzArtemis

VS

Bans
FenrirKukulkanKaliAgniSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 10
7,534
753
3,283
6,596
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
12
8 / 3 / 5
8,203
820
7,774
8,203
3,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Osiris
12
4 / 0 / 11
8,446
845
10,057
10,938
7,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
5
Kills
15
16
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
7
2
0.43
L
Sylvanus
Cherudon
Sylvanus
1
5
3
0.5
W
3
2
10
4
W
Bastet
8
3
5
3.5
W
Osiris
4
0
11
9.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,200
Damage
21,114
25,699
Taken
25,737
13,288
Mitigated
12,627
2,425
Healing
6,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
3,709
1,692
0
125
8,338
2,455
94
872
7,466
0
15,419
L
Sylvanus
Cherudon
Sylvanus
4,252
1,577
340
1,349
10,881
8,927
249
2,385
8,496
10,585
2,631
W
3,283
488
0
1,510
6,596
2,152
1,015
4,599
1,997
19,312
0
W
Bastet
7,774
2,532
0
879
8,203
3,162
953
3,481
4,722
0
20,697
W
Osiris
10,057
4,015
107
4,247
10,938
7,313
700
6,291
4,647
0
25,558
L
10,239
121
0
611
6,480
1,906
0
120
6,360
24,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,096
Gold Earned
24,183
101
Minions Killed
127
3
Camps Cleared
6
445,077
Distance Traveled
565,944
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,558
656
32
3
2
150,107
2
L
Sylvanus
6,598
660
26
3
0
132,002
2
W
Nox
7,534
753
52
5
2
167,575
1
W
Bastet
8,203
820
29
3
2
194,147
4
W
Osiris
8,446
845
46
5
2
204,222
3
L
Thoth
6,940
694
43
4
1
162,968
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role